Still no balance a year later - with facts
" One more time : there are NO CLASSES in PoE, classes in PoE = starting points on a shared passive tree. The small differences between them is a starting area which is at most 5 mandatory points before you can go wherever you want for 100+ points. IGN : @Morgoth
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" Character class representation in a ladder within videogame that happens to be a roleplaying game doesn't correlate into facts regarding balance. The analogy was just as good as your claims are. Taking facts and leading them into complete nonsense. When someone disagrees, you point at your original facts which actually have very little to do with the claims you're making out of them. EDIT : Nice edit there... " Sure. Same amount of classes aren't being created by same amount of equally skilled players. There's where you twist it. Your samples could be somewhat reliable IF there were the same amount of all classes being played by equally skilled players. You don't know the numbers nor the skill levels so pointless sample is pointless. Also, the death ratio depends on what builds the players choose to roll. Mjölnir shadow is more effective than Mjölnir Scion. Every shadow isn't forced into 1 build. You can't say which class is underperforming from the representation and death ratio on the ladder. What you could see from the representation is what keystones and notables have been allocated the most. These keystones are more attractive than the rest so they're more likely performing better in high level content. Again, this has very little to do with the classes. Last edited by Grughal#6448 on Nov 23, 2014, 9:00:40 PM
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" Plus the areas surrounding them and proximity to the keystones, etc etc, you're wasting our time with this nonsense, everybody already knows class = starting point on the tree, you're wasting our time here. my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
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" Class representation does not. Class representation combined with the corresponding performance at higher levels, in addition to higher mortality rate at higher levels, DOES correlate into facts regarding balance. Say something useful please, again wasting our time with this. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Nov 23, 2014, 8:54:35 PM
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" You don't get it do you ? What everyone is trying to tell you is that you can't jump to the conclusion that "Shadow is poorly balanced" from the statement "there is no shadow alive in top 40 Beyond". You think you're providing "data" only just because you think your conclusion is guaranteed and fully logical just from that statement, when it's fucking not. Your conclusion is an OPINION, based on a subjective interpretation of a fact. IGN : @Morgoth Last edited by Morgoth2356#3009 on Nov 23, 2014, 8:56:27 PM
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" No, what everyone is trying to tell me is that they think their opinions (IE, yours) which has no data supporting it is somehow better than the actual data itself. And that, my friend, is where the stupidity lies. I listed data. You voice an opinion, and what is it based on? It sure as hell isn't based on anything objective. And accusing me of giving an opinion? When the fuck did I do that? Throughout this thread, probably over 50 times now, I have REFERENCED DATA. There is no fucking opinion there. Get it through your head. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Nov 23, 2014, 9:58:31 PM
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Holy shit... You're not only giving data, you give your opinion based on it, and that opinion is debatable, make the difference. Once again, your data is 'no shadow in top 40'. 'Shadow is poorly balanced' is an opinion, not a fact. You're interpreting a fact to give your opinion. Stick your head out of your ass. It' s impossible to discuss with people with that attitude. If you could please go back to the part where you said you quit and stick with that ? Thanks mate !
IGN : @Morgoth
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" We need to get something straight here because you seem to be lost in all the nonsense. Not really your fault, there are hundreds of idiotic accusations flying around and it's hard to keep them all straight. -- Shadows suck, are fine, etc - opinion. Shadows underperforming at top levels of HC play - inarguable fact. This is not an opinion, this is a numerical representation of the class compared to its percentile of class selection. -- Now, if you're going to tell me that I have my head up my ass, you better know for damn sure what the fuck you are talking about. And you claiming that shadows are not poorly balanced, is in actuality, CONTRARY TO THE FACTS. Saying that shadows are underperforming at top levels of HC play, IS NOT AN OPINION, IT'S A FUCKING NUMBER. Jesus christ already. my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
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" Bolded part is an opinion. Representation doesn't correlate performance. This is what he (and many others mean). Fact : they're under-represented (many seemed to disagree here too but I'll take your word) and then your opinion lead from that : they're underperforming. |
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" Heeheehee :) If most people disagree with you, then they define what is common sense. You might disagree with the "sense" bit, though ;) If you attacked people a bit less and stopped calling everybody stupid, you might have more success keeping a real debate going. On topic: Maybe the node arrangement around the shadow nudges people into more glass-cannoney builds. Maybe lots of people enjoy such builds, even though the game kills them off sooner than the tanky ones. So what? Does that mean that all classes should be equally tanky? Hell, no. So what should be rebalanced? May your maps be bountiful, exile
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