Do we expect too much from GGG?
" A service? really? E: to clarify, I cant "play" xbox live: a service. I can play CoD(the product) on xbox live. Don't forget to drink your milk 👌 Last edited by TheWretch#7848 on Nov 19, 2014, 6:18:52 PM
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Don't take this response too seriously Charan, I get your points and mostly agree to the lower half.
" The math behind "To hit armor class 0" was so simple that a dice and simple spreadsheet were enough to apply it. The problem with THAC0 was, that a lower armor class is better than a high one which is counterintuitive. As a kid I gave all my front line warriors in Eye of the Beholder 2 robes to maximize their AC values. lol " Are you talking about the Blizzard North that created a game where the DPS formulas were so complicated, that the DPS numbers in your char screen were often wrong? Or where cast speed, hit recovery etc. had ultra complicated breakpoints due to their 2D engine? ;) Diablo 1 was pretty simple yeah, all the game mechanics with all the major and minor glitches and stuff fit into one PDF (Jarulf's guide). Last edited by Sa_Re#3411 on Nov 19, 2014, 6:11:39 PM
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" Isn't POE constantly being revised with patches every 3-4 months? What's the difference between what they're doing now and a "revamp?" It's gradual, it's not all at once, but Wraeclast is already in the process of becoming Wraeclast Reborn. |
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Purely opinion here but there's only so much a company can grow before they need more capital investment. I get that they love their independence but I also think that personal donations from your fanbase can only take you so far. That being said, you can either go public, find partners or stagnate.
Don't forget to drink your milk 👌 Last edited by TheWretch#7848 on Nov 19, 2014, 6:26:52 PM
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" he just wants a new wing on that mansion in the marsh E; Just picture what the outcome would have been if Blizz just kept adding a few uniques to Diablo 1 instead of starting development on D2 as soon as they knew they had a winning formula D3 is what can happen when you wait too long. Don't forget to drink your milk 👌 Last edited by TheWretch#7848 on Nov 19, 2014, 6:33:37 PM
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" I'm one of those guys who want to know everything about the underlying mechanics of games I play a lot. Even with relatively simple console games I studied gamefaqs guides and stuff when I was still interested in the game after the first playthrough. I played D2 without greater mechanical knowledge only at release, where noone knew what he was doing. So it's really interesting to read about other perspectives. You are most likely right in the above quote and this discussion turned out to be very interesting for me. Always nice to broaden the perspective. |
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" External capital investment might be good if they use it to fund PoE 2 but I'm sure that business model would destroy PoE 1 pretty quick. Once they take that money they can no longer make the game they want but have to make compromises to get more quick revenues. Many old players would likely not like that approach and quit. They would end up trying to compete D3's market and fight a war they cannot win. |
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^ that's a lot of assumptions. The right publisher would know not to try to fix what isn't broken. PoE cant cost that much to maintain, from a medium/large sized publisher's perspective. Its the prospect of someone handing GGG a few M's and telling them to go for round 2 that has me excited.
Don't forget to drink your milk 👌
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" Rather, I pointed out why it doesn't map to the situation at hand. You can look at other long-lived RPGs, they change drastically over time. Ultima Online, Ragnarok, WOW, all those games have gone through changes that seemed impossible on launch day just by lasting long enough. I see no reason why POE doesn't fall into the same category. Maybe I'm just an optimist, but where you see a new start as needed, I see a road that can get us to the same place. You don't throw out all your traveling supplies when you want to go to a new place, and in the same way we don't need a new POE built from scratch to advance it forward. The house on a foundation metaphor only makes sense if GGG leaves the foundation in place and doesn't touch it. I don't see the evidence for that, rather, I think you have to ignore the evidence we've got to look at it that way. When GGG is changing both the foundation and the house it's a useless metaphor. Diablo 3 is a house on a foundation. POE is a road. |
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PoE is just insisting on keeping its faulty mechanics. PoE would not need a PoE 2, if GGG could just say "ok we thought this would be better for the game, but the way it interacts with other mechanics and technical realities ultimately made it a worse addition."
But the general attitude in terms of development points towards over attachment for any design decision they made along the way, good or bad. Sometimes it is ok to let go. You dont bandaid cuts caused by the exposed blade, you just cover the blade or remove it. |
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