Do we expect too much from GGG?
"What? I can at least understand your opinion on the "shouldn't be able to reach 95% crit" thing - I disagree with it, personally, but I can understand why some people wouldn't. But coming from someone like you who's usually good at backing up what they say, this being thrown out with no justification (that I can see) seriously confuses me. Why shouldn't spells be able to crit? I can't from the top of my head name any game I've played including both spells and crits where they can't (but such games may well exist). I'd certainly expect that if I started a new game and it had both spells as a means of dealing damage and some form of crit mechanic, that the two would have some overlap. Not trying to troll*, but I'd be genuinely interested in your reasoning for holding this belief, especially since you seem to hold it so strongly. *I'm pretty sure you actually know that without me saying it, but for the sake of some people who might view the thread and misinterpret my intent, I felt like clarifying. | |
"I don't believe critical strikes have to be lucky. I consider them to represent a hit you managed to get past the enemy's defences - striking the weak point, slipping your blade between the plates of their armour, etc. While such events can happen to anyone when they're lucky (hence a low base chance to get a critical strike), someone who specifically trains for it should be able to successfully land such strikes far more often. Crits are aligned with intelligence in PoE because - as I understand it - it takes presence of mind and quick thinking to find (and thus take advantage of) such openings. This (and most other descriptions I've heard of the flavour justifications for crits in games) admittedly don't mesh perfectly with the ways AoE crits are handled in PoE, which was done more for a 'feel' reason than a 'realism' or 'justification' one - we found people not noticing or caring when they got crits on individual enemies using AoE spells, where critting all enemies felt like a significant "cool" event. It also allowed some on-crit effects to be more powerful at the expense of only counting once in that situation for the whole skill. | |
(mumbles: something something gameplay discussion)
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To start with -
"Don't be. That was and interesting read, and I'm glad you posted it. I do think it's interested that this concept seems so obvious to you and at the same time so alien to me. This is probably more a factor of what games we grew up on than anything else, and it's always interesting to hear such a differing perspective. "I don't want to completely derail the topic, but if you could expand a bit more on this, or link me to a good source of information on how this works out, I'd be quite interested. I'm particularly intruiged to know how often you're using basic attacks (and what can count as a "basic attack" for this purpose) compared to other skills. "They can in 4th and 5th edition. I did a little digging and from what I can tell the crit mechanic doesn't generally apply to spells in 3/3.5 because you're not making an attack roll (that could roll high and thus be a crit), rather the enemy is failing a save roll against the spell. Apparently touch spells could crit because they require an attack roll for the touch, but take that with a grain of salt because it's something I just read on the Internet about a game system I'm not overly familiar with. "I can understand where you're coming from, but I don't see that this is necessarily really a spell/attack distinction. An attack like sweep, swinging the weapon around in a circle to hit many foes, isn't really going to be aimed at a specific body part, and and laser/beam like spells certainly feel like they would. I'd certainly grant that weapon attacks more often lend themselves to this kind of aiming. For a hypothetical, how would you feel about a game where single target spells and attacks could crit, but AoE ones could not? That actually feels more like the distinction you're making to me, although I could be wrong. "I don't see any reason why spells critting would necessarily be any more a sign of imbalance than attacks critting - particularly ranged attacks, since spells tend to be ranged. This may again be a case of us being exposed to different games, but the general association of spell crit with imbalance is not one I've developed over my gaming life. "This is certainly true, and particularly since the addition of accuracy checks on crits, does present a reason why spell crits are inherently more powerful than non-spell crits in PoE. Spells not missing never made much sense to me personally - if I were making my own game I'm not sure it would occur to me to have attacks miss and spells not (although using different stats to determine their accuracy would). "Thematically, we wanted daggers to work with spells on the basis of the "ritual dagger" which is a longstanding trope, and certainly are sometimes seen as implements of spellcasting. Mechanically, we needed other weapons to work with spells. Design-wise, global crit made sense as a stat that thematically fit the dagger = crit association, and worked with both spells and attacks without giving them two implicits. Thanks for explaining where you were coming from, it was an interesting read (and I certainly don't disagree with all of it). On-topic, I think some people do expect too much, some expect to little (and many are probably in both groups with respect to different issues). Certainly the percentage of people who claim to know how easy something is to implement or change and are actually correct is at the very least on the low side - this job has taught me a lot about not assuming I know how another person's code works and what changes make sense. I think in many cases it isn't so much that people expect too much, but that they expected something different to what they got, and tend to take the position that what they had expected is what should have happened, or even what we actually wanted, and see what we delivered as a failure from that perspective. Last edited by Mark_GGG on Nov 19, 2014, 11:10:04 PM
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