just beat Shock And Horror
" 1) "because not capped at lightning resistance" = gear check. which is exactly why it should not auto hit you. you have capped res so more room for error, and I don't so less room for error. but in case it auto-hits, the simple truth is I die while you don't. you have time to react to the DoT - even if your Flask is empty - while I don't. 2) resistance is "easier to get" in Merciless, if you have masters at higher level and a ton of orbs, or just a ton of orbs to pay someone who has high-level masters for a "service", or a ton of orbs to just buy good gear and not worry about masters. I don't have a ton of orbs, my masters are at level 5, and I hate trading. 3) I don't have a good Topaz Ring. again, people like you just seem to not comprehend the "do not have" concept. if I swap to the extremely crappy ring I do have, I can perhaps cap my Lightning Res, but at the expense of losing so many things it's just not worth it. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Oct 27, 2014, 3:38:19 PM
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" Wait. If you are using Haku (the best source for max resistance, I think), at level 5, you have like 5% less lightning resistance that at level 6. I don't understand. I'm solo, self found, too, I have like 190 hours in the game and I have capped the resistances (well, I lack fire resistance, but I'm waiting to the next upgrade before spending orbs) with the first character that I played to Merciless. Watch my gear and judge my luck, I guess... What do you consider good for this? I tend to be pragmatic with my equipment (you'll see that I have no full evasion gear, and my passive tree sucks). Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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" I would call it a "gear check" if you had to overcap them to like 90% to survive. But the simple task of "max resist for one fight" can be accomplished by anyone with very mediocre gear. Maybe you need to use a resist aura or spend some pasive points into resist nodes or neglect a good unique for a resist heavy rare for some time, but especially with masters, you can easily craft gear to cap all resists. " Haku at 5 should do the trick. Take one item slot with "not-build-defining gear" in it that also isn't too great. Buy a base item from Vendors, transmute-alteration-augment it for life+resist or at least "useful stat + resist", and then add another resist via master crafting. Then do it again for another item slot, if needed. How hard can that be? " Even if you wear the crappiest of all Topaz rings... If "Capping a Resist" means the difference between life or death, then wear that thing for that particular fight. Drop whatever you wear, it doesn't matter how good it was, you can put it back on later. I do this all the time. Like: Come to Cruel, have to fight Merveil, open char tab, "oh... only 30% cold resist", buy two cold resist rings from vendor, throw a transmute on them, and no matter how bad the outcome, they will probably do, because all I need in this particular moment is cold resist. You seem to be bad at "adaptation". 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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This thread is amazing. People are genuinely trying to give johnKeys advice and he just straight up ignores them most of the time, stuffs his fingers deep inside his ears and refuses to pull them out or makes ludicrous excuses.
I just can't fathom how anyone can expect to do (semi)high level content (especially bosses) without capped resists combined with 3k hp. The whole game is a gear check to a certain degree, which I would argue is not a bad thing (not even in case of Shock and Horror's auto-targeting beam), it's just the nature of loot-based ARPGs. There are SO MANY ways to easily cap resists, if not permanently then temporarily, but again, JK refuses to do so god knows why. And like people before me said, high level masters or "tons of orbs" aren't needed to craft resistances, they cost like what, 10 augs or 2 alchs? Shock and Horror is completely fine. Last edited by MIIKKAAA#7563 on Oct 27, 2014, 4:41:50 PM
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Games like these have always been about gear-check, I don't see that as a bad thing, especially when gear for beating most of the content is not too hard to achieve.
" Haku offers resistances at level 4 at cost of 10 augments. Elreon offers resistances at lvl 3 for 2 alch orbs, or 7-10% all at lvl 4 for 2 alch orbs. 10 augments/2 alch is cheap. Or you can add life to a high resist gear-piece. That kind of two-stone is not too hard to find, especially if you're gathering and alching jewelry. " Any kind of ring can work for such situations, you just pick up white, Alt something on it useful and just go with it or you keep items for such situations. That's the same thing from normal/cruel/merciless Merveil with switching out your rings for double cold resist ones. What goes for Shock&Horror, swapping any of your rings to Cap light. resist is much more effective than losing 10%/character/life/dps, wouldn't you agree? A thing of adapting, which seems to be hard for you. "I accept Nujabes as my Savior." Last edited by 1988288#4403 on Oct 27, 2014, 4:28:31 PM
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" He supposedly bested ubers in D2 that was an extreme gear check with an extremely specific build that you have to make just for that content but complaining that you need to max res in post game content. |
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" He does it all the time It's ridiculous like I've made fun of this guy so much that I don't even bother anymore the community which is right now doing it for me. I mean for god sakes the guy reported Chaun for helping him Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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omg 10 pages of "How to hide behind pillar and cap you resists" :))
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look guys, I am learning from my own mistakes, and I never ignore a piece of good advice.
a very recent example was when I got absolutely demolished by the Labyrinth boss recently. fought him again a few days ago, and this time went straight for him ignoring the adds, and taking great care not to aggro the worms in the centre lawn. it was actually easier to do than previously, because mobs were slow bears rather than fast swarmers. flawless victory. and in the single time I had to kill a bear, I instantly hit Vaal Grace when I saw him devour that corpse - because I knew "EK of death" was coming. so my next encounter with Shock And Horror, will likely be similar. to great extent, thanks to the advice you guys gave here. I would however, like to elaborate about gear-checks. yes, I did beat Ubers in both D2 and many in Median 2008-XL. yes, most of those were about as gear-checky as it gets. but you see, D2 Hell Difficulty dropped you a Shako rather than a Cap. a very simple example out of a possible thousand, to show you what I'm getting at: gear progression. D2, Median, Torchlight, Titan Quest, and virtually any other ARPG you can think of, "knew" you have use for items for content X, while playing content X. and while those items were still very much RNG, you have a much higher probability to find an upgrade for your Hell Difficulty char, dropping Shakos rather than Caps. add a bit of loot-tabling on top of that, and you actually have risk/reward where you are encouraged to actually take on nasty bosses and crazy rares, rather than just run around breaking pots hoping an Exalt would drop. which you can then use not to - god forbid - craft, but rather trade for something good. when Path Of Exile's primary objectives aren't to make you earn an upgrade, but instead go "TRADE!" or "here's a Cone Helmet for beating Palace Dominus. we know it's crap for your current char, but it's ilevel 80 so just dump some orbs-we-didn't-give-you on it and 'maybe' 'craft' an 'upgrade' for your level 20 guy, which he'll either throw away when he reaches level 30, or won't simply because he won't drop anything until then" - that's basically a spit right in the face. Path Of Exile thinks "TRADE!" and "TWINK!" rather than gear progression, and when you don't think gear progression, you have absolutely no right to gear-check. and going back on-topic, when you have no right to gear-check, you have no right to give a boss an attack that always hits a player, doing X-thousand damage per second. EDIT: I know you'll just go "but how can you make gear progression with all the uniques and socket system PoE has? that Cone Helm can be 4-linked" and whatnot - making me write a couple more wall-of-text posts explaining all of it, as well as the difficulty in turning an existing non-progression, non-risk/reward system into one. don't. or at least, be sure to understand the concept of progression - without going into detail - before you do. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Oct 28, 2014, 1:53:35 AM
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I would've SOMEWHAT understood your complaints about gear progression pre-FM but now, they are just not valid. In new leagues gear progression is a bit harder compared to what it is right now since your masters are low level but that's beside the point. It really seems like you haven't even touched the new FM features.
Anyways, I'll stop smashing my head in to a brick wall. You have clearly made up your mind and no one can ever rationalize you to change your stubborn, unambiguously false stance on this particular subject. I should have listened to those multiple people who advised me not to post here (or any jk thread) because it would do no good. I guess that makes me the dumb one, huh. Cheers! Last edited by MIIKKAAA#7563 on Oct 28, 2014, 2:28:36 AM
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