Reflect needs a rework



70% of obscene damage is still obscene damage. And what about bow users? Sorry, no blocking there.
"
IlyaK1986 wrote:
"
Aim_Deep wrote:
"
Lord_Kamster wrote:
I also feel that reflect mobs need to have a large and noticeable, umistakable aura.


Go play d3. They carebeared this feature in like 6 patches ago and nerfed reflect to the ground on top of it.

Most players here are intelligent enough to deal with it thank god. first reflect crying thread I read here.

"
IlyaK1986 wrote:
That anyone who dies to reflect simply doesn't have enough defense is BS.


lack of defense or leech pick one or both.


So providing information to your players is "carebearing"? More like good design. Also, what happens if it's a mob offscreen?

Actually, that gives me a good idea about how to tweak reflect:

Make it have a point blank modifier.

If you're wrecking it from offscreen, you're safe. If you can see it, at least you know now to go ham shooting it unless you get a little distance. No more "cheap deaths".

And regarding "not enough defense or leech", well, yeah, where exactly are you supposed to get leech from? If reflect one-shots you instantly, you'd need vaal pact or god gloves. And if you have vaal pact, you need 2.5x the leech to survive. So how much leech is enough then? If you want 10% vaal pact leech, do tell how someone's supposed to get 25% leech when everything gives 2% or so leech outside of Carnage Heart, which has its own drawback-so-huge-it's-junk-tier.

Oh, and one other thing--notice how this one freaking aspect requires someone's gear/defense/whatever to be a zillion times higher than all the other content?

That's called difficulty spikes and they are symptomatic of amateur developers.


So... you think you should be able to kill things from offscreen, but the mobs cannot? I would rather both players and enemies get this stripped from them. You can't kill offscreen, neither can they.

Either that or players start to aim better.
"
IlyaK1986 wrote:


70% of obscene damage is still obscene damage. And what about bow users? Sorry, no blocking there.


I think thats what many here have been saying here. The real issue here is the "obscene damage".

Tone it down a little and the issue is toned down a little. Tone your damage down a lot and the issue of reflect is toned down a lot.

OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
"
SL4Y3R wrote:

Either that or players start to aim better.



hey man, dont talk crazy now.


Next thing youll be talking about builds that dont need to worry about reflect. Get outta here with your heretic ruckus.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
IlyaK1986 wrote:


70% of obscene damage is still obscene damage. And what about bow users? Sorry, no blocking there.


Damage does not matter unless you are insufficient in leech or mit so you can be one shotted.

Max reflect is 14-15% of damage dealt.

In theory, with zero mitigation/evasion, if you can get 15% instant leech, and you did 1M DPS per hit.

150K comes back
but 150K is healed instantly so life globe stays totally full.

Highest DPS spec in the game - Shatter chuck - does 2M dps 90% of which are crits and can sustain with a mere LL gem some 1%s on belt and weapon I think.

Since OP does not have gloves OP needs to try warlords and LL and vaal. His problems will be solved almost no matter his mitgations.
Git R Dun!
Last edited by Aim_Deep#3474 on Sep 28, 2014, 2:26:06 AM
"
I_NO wrote:
It's a fucking terrible mechanic I 1 shot myself haha though all I have to do most of the time is pop aztiri's flask and I'm good.



Basic setup can't even save me from killing myself.


nice build


"
IlyaK1986 wrote:
"
Shagsbeard wrote:
The idea is that every character should have some effect that pisses them off. If not, there would be little reason to play other characters. So you have to find ways to avoid or otherwise deal with reflect, just like a single target melee character needs to find ways to deal with groups and other characters need to deal with their foils.


And this is the stupidest design philosophy I have ever ever seen.

Congratulations, your entire game consists of pass/fail gameplay. Either you don't come across that one situation that's the bane of your existence and faceroll everything, or you come across it and just get murdered in a second.

This, along with the garbage economy, is why PoE is a second-rate game IMO. Even a decade and a half after D2, it's still worse.

Just goes to show that PoE is a labor of love--and it shows. Because once you get to the edge case scenarios, you see that GGG clearly doesn't have enough experience and quality control to actually make a game that's good at all stages of the game.



so true. Devs should really stick to pass/pass gameplay or fail/fail gameplay, all this pass/fail gameplay is bullshit man.



"
Lord_Kamster wrote:
"
Nervantoss wrote:
If you get OS, your are doing something wrong.

"
RogueMage wrote:
...and so is your build. GGG, no amount of reflect can "balance" such outrageous levels of crit.

Crit from the tree (all hybrid crit nodes I should add--I didn't even spec into pure crit multi ones), gear, and a gem. They're the resources given to you to make a crit build in this game. And I don't even have a godly bow, just average. This is all I use.

Spoiler

Mobs should not one-shot you--GGG has understood this and in the last 6 or so months balanced most mobs in the game to not have such insane and unfair damage.

So why should reflect?

Edit:

"
SL4Y3R wrote:
You are using grace and ondars, right?

Grace, Ondar's, and Acrobatics. It helps but things still go through.



malis, check, crit damage gem, check, dies to reflect, check.


Game is all about crit yo, all about those 6 figure tooltips, any good build should have at least 6 figure tooltip, preferably 7, theyre the most effective builds because its all about crit or go home, thats poe and its broken crits that just win the game. We really need a nerf to crit, cause theres just no reason not to go full crit on every character. Why would you do anything else? Its all about the tooltip right? Crits with massive multi, best builds in the game, literally no downsides, needs nerf now plz.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Aim_Deep wrote:
"
IlyaK1986 wrote:


70% of obscene damage is still obscene damage. And what about bow users? Sorry, no blocking there.


Damage does not matter unless you are insufficient in leech or mit so you can be one shotted.

Max reflect is 14-15% of damage dealt.

In theory, with zero mitigation/evasion, if you can get 15% instant leech, and you did 1M DPS per hit.

150K comes back
but 150K is healed instantly so life globe stays totally full.

Highest DPS spec in the game - Shatter chuck - does 2M dps 90% of which are crits and can sustain with a mere LL gem some 1%s on belt and weapon I think.

Since OP does not have gloves OP needs to try warlords and LL and vaal. His problems will be solved almost no matter his mitgations.


Ghazzy thinks he has the highest dps spec in the game I believe? I think he calculated over 8 million dps SRS?


Like I said, crit or go home, nothing beats it.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I havnt seen that build but I'm playing crit on all my characters this season on.

Even a bad crit build is better than a good non crit build.

Just to give example

I played foxys RF acer last season with it's huge "more spell damage buff", was probably higest DPS self cast arc build, but it's half the DPS of crit arc which has a shitty 5% CC
Git R Dun!
My advice to the op is to rethink his build and playstyle. I'm playing a 330 dps bow 70% crit 600% multi in Rampage right now and rarely have any issues even with offscreen. Sure my build is probably not the fastest clear speed braindead yolo build out there. It's a trade-off in building your character which this game is all about. 20k evasion self buffed Ondar's Acro. I use Ice Shot and single target Puncture to kill ele reflect rares.

Reflect has been made easier and easier to deal with each patch to the point now where it's almost trivial as long as you're aware. Your options:

- Ondar'sAcro
- Vaal Pact
- perma Immortal Call
- switch to skill that doesn't offscreen as hard (Tornado Shot?)
- switch to elemental skill to reduce potential reflect by 75%+


Or you could keep your full yolo 1mill dps build and be stuck at level 9x because you die to reflect all the time...

edit: perhaps proj speed/offscreening needs some changes I'll agree to that

Last edited by Zed_#4491 on Sep 28, 2014, 2:56:06 AM
"
Snorkle_uk wrote:

Ghazzy thinks he has the highest dps spec in the game I believe?


I found his uber kill through google. No. run took him 21 min. Takes Tom 8 min full clear. Atziri/vaals doesnt even get off any spells with Tom's Shatter Chuck they just pop up and die.
Git R Dun!
Last edited by Aim_Deep#3474 on Sep 28, 2014, 3:33:18 AM

Report Forum Post

Report Account:

Report Type

Additional Info