Reflect needs a rework
I told him how to fix it but someone people are hard headed and want to play their way and thats that. No point in saying anything else. When Highest DPS crit build in the game has zero reflect issues you know there are work arounds. Maybe I want to play with zero resits - i think elemental damage is stupid. Should I start a thread?
Git R Dun! Last edited by Aim_Deep on Sep 29, 2014, 3:03:52 AM
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I just dont understand how one can deny that
1)reflect is a byproduct of (mostly) crit 2)crit cannot be 'balanced' by defense like it can in other games where there is a clear class distinction. any item in poe can be used by any character. any skill in poe can be used by any character. any node/passive can be used by any character. therefore if you introduce a defense mechanic for offense that is lacking (ie, non-crit, melee) it can and will be picked up by the offender (crit, ranged) its like PoE 101. its a vital basis for gameplay and buildcrafting. its an axiom, it wont change. if you cant accept it, you should imo stop playing. its not like in other games where there is class and/or role distinction and classes have attached skills and cannot use items that are pigeonholed for other classes. | |
I though reflect was unfair in open beta, and to some extent IT WAS back then. There had not been any perfected items crafted, we had no crafting benches, no crown of eyes, no atziri's acuity and of course, no trigger gems to get immortal call automatically. The only way back then to reacch 100+K DPS was abyssus, and you were already a glass cannon. Everything could kill you anytime, so getting reflected damage and one shotting yourself as well on top of it felt really unfair, and it was.
However, since all that crap were introduced in the game, it became triviliased, even for builds that have more than 200K DPS, so i guess it is an even nescesery mechanic nowdyas. That being said, i would definetely prefer the removal of instant reflected damage, along with instant leech of any kind. https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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" I'm not saying that having no weakness is great. I'm saying that the way PoE encourages character building, it essentially wants every character to be Superman, with a zillion different types of kryptonites. It's not fun to be Superman, to just steamroll everything except for that one thing that just gimps you. It isn't fun, and I find it exceptionally lazy design. If content is supposed to be difficult, then design difficult content. Don't just throw in the towel with endless amounts of cannon fodder white mobs and a few "drop you in a heartbeat" rare mobs with some ridiculous property (corrupting blood, reflect, lightning thorns, etc.). | |
" Nah, Superman's boring and OP. Much rather be Batman, Ironman, or Spiderman. | |
Funnily enough, in superman games -- kryptonite seems to be the most common element next to hydrogen and helium.
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" you should be doing all of these things AND getting the scion life wheel. You arnt doing all of this? What kind of mickey mouse setup are you running over there? I think we are starting to understand the problems youre having with this game. Ok, if you are running a budget/low level setup, maybe you cant do ALL of this, but if you are running a budget/low level setup you arnt doing enough damage to 1 shot yourself on reflect. If you managed to get enough deeps to kill yourself and didnt put the same effort into defense then yes, you will die out there, because you don't have a balanced build. This is my bow rangers gear and build from rampage, virtually all of this was from week 1 of the league, most of the items I had within the first 3 or 4 days. Second week I made a claw character and then I went off to play self found in the hardcore leagues because rampage just got silly. Ive played double reflect double boss jungle valley with this setup and it wasnt a problem. ignore PoC gem, I rechromed my bow to use item rarity when I hit 90, it should be GGGGRR with weapon elemental damage as the 6th gem which can be swapped to life gain on ht for reflect/double reflect maps. A reflect mob in a normal map you just slam into the ground without a care, it might tickle a bit. Notice no crit multi gem in the tornado shot, absolutely unnecessary and would increase my risk of dying in a map by about 10,000%. If I had significantly worse gear, I would have significantly worse damage, and reflect would still not be an issue. All that immortal call on damage taken stuff is bullshit imo, keep up endurance charges at all times, dont be pissing them away constantly when you get poked for 200 life by a random skeleton and your damage clock ticks over. This is the self found beyond gear absolutely terrible by comparison, tree is slightly different due to not finding a coil, reflect is still not an issue at all, because the damage is as mickey mouse as the gear. Its balanced, both sides of the coin are equally as shit as each other. I dont have shit armours, a lack of life nodes then a 400 dps bow with a 20/20 crit multi gem and every crit node on the tree. This setup runs maps fine, you dont need all that silly gear from the rampage build to play this game, you certainly dont need some 400k tooltip 3 inches away from mirror level I_NO godtier baller setup to get somewhere, you just need basic balance. Just dont do double boss jungle valley if your gear looks like this because that is one thing that wont end well for you, reflect is fine though. Neither of these setups die in endgame, at all. The rampage character died in a haku falling rocks mission and to vagan first time I encountered him, both while leveling. Reflect isnt an issue, Ive never been 1 shot by anything in maps, certainly not by myself. Last edited by Snorkle_uk on Sep 29, 2014, 9:21:52 PM
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