[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

Thinking of doing Ice shot build and doing pmuch the augmented skill tree version. Any thoughts on ascendancies? Pathfinder? Other tips appreciated too. First proper go at a bow character for me
Ps.i play on hc
Last edited by Frinta on Sep 6, 2016, 2:22:30 AM
"
Casia wrote:
"
Hoping someone can answer this.

What's my optimal 4 link and 5 link for Non Drillneck Tornado Shot since I'm starting in the Essence league? The gems listed up top are different from the ones listed down in the skill section.

Currently I'm running with TS - LMP (I'm using Death's Harp so no need for GMP) - PPAD - SLower Proj


Can anyone (maybe even Neversink? lol) advise me whether this is wrong and if so, what i should be using and what I should upgrade to 5link.


My non-drillneck TS.
5 link. TS-GMP-FA-PPAD-Ptl.

a 6l would probably be WED.

but gear as well,
102% WED on rings/belt/quiver.
A good amount of +elem/phys on rings, gloves.

And atziri's promise.
(and vet bowyer as a pathfinder.)

What is and isn't optimal kindof depends on your gear. My case, I got a good amount of elemental drops, so augmented that. Pure phys, you may want pierce/poison.
Deaths harp's raw damage is low. But, its crit multi and +arrows is VERY nice. And can be upgraded to Deaths Opus. Deaths opus's raw damage is better, but still not usually end game material. But again, that very high crit multi, and 2 added arrows is very nice. If you want to make an endgame item out of it. Focus on CRIT. Thus inc crit strikes, power charges and assassins mark. Added Chaos, and poison also good again.
The +2 arrows also means you can drop down to LMP and save "10% less damage."





Thank you very much for your reply.

No I wont take Death's Harp to end game, it's just something to use as I progress through the 32 and up levels. I'm Deadeye currently at level 52. I might upgrade to a Lioneyes for a quick and dirty upgrade. THat would let me map easily at least. If I'm staying physical I'd like to use Reach and drop out LMP/GMP altogether and throw in Poison and pierce. I'd get a Drillneck by then but I'm trying to plan for right now versus later.

Thanks very much. :)
Hey everybody, started a phys tornadoshot build following kinda this guide.

I can completely understand that pathfinder is the strongest option, but for me personal its to stressful to always check on the flasks and spam them at the right time.

so i decided for the deadeye since the raider seems the weakest option. Which ascendancyies are the right ones since we got 8 now and the guide covers "only"6

was away for like 6 month maybe the patches in between also changed like the ascnedancie points for deadeye overall?
Hey Guys,

well I experimented a little bit and now I'm a little desperate because nothing works like it should.

My Plan:
Spoiler

- Go the defensive Skilltree (More Life, capped Res etc)
- Go Tornado Shot/Blast Rain with decent DMG (Def should be priorize here)
- Farm Mid-High Tier range Maps withour Problems


What happend?
Spoiler

I don't know, i have unbuffed
- 5k Life
- 9k Eva
- 40% Dodge Attacks
- 44% Dodge Spells
- overcapped Res ( 97%, 79%, 95%, -9%)
- 47% Movement Speed
what sounds nice in theory but in practice it's rly hard to handle single bosses. I'm Lvl 90 and was killed by an Lvl 7 Vagan o_O wtf?
And my character can't outregenerate my Blood Rage. I have to use Stone Golem.


My Skilltree:
Spoiler

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAIDAQBeAO4FLQW1CC4IiQ2NES8VIBa_GY4hdiLiI9Mj9iT9JpUqCypNLOkuUzBxMHwx-jWSNj03TDfUOdQ6Qj7PPydDMUd-R-JKfUrIS3hM_02STipRR1VLVYVW-loaW69daF3yYeJirGVNbIxuqm8ncFJ07XXLdf129311fyt_gIRvhNmGs4bOh3aJ04w2jX2Nfo2Sjb-PYJAKlQWaaprxm42dqqCfpDmly7TFtUi18r02vea-p8EzwuzDM8edyqnNmNNv037UI9RC2L3awd0N3ajjn-dU6mLrY-0_7YPuDu969qP3Pf4K_rr_EP_e?accountName=Problemkind1903&characterName=Problemizoor


My Gear:
Spoiler




That's the first time i have no idea where the problem is. Can some1 help me please? If u want a private message is okay, too.
"
demogorg wrote:
Hey everybody, started a phys tornadoshot build following kinda this guide.

I can completely understand that pathfinder is the strongest option, but for me personal its to stressful to always check on the flasks and spam them at the right time.

so i decided for the deadeye since the raider seems the weakest option. Which ascendancyies are the right ones since we got 8 now and the guide covers "only"6

was away for like 6 month maybe the patches in between also changed like the ascnedancie points for deadeye overall?


Deadeye is definitely solid.

I recommend taking powerful precision in normal.
The 100% pierce, and +100% crit is extremely powerful in normal-cruel.
Far more so then fast and deadly's +stats.

in cruel, respec out of it and get Ricochet.
Merc-Far shot.


endgame laby. imho, Endless munitions.
All 3 leftovers at that point are ok, but imho none really stand out for a TS build.
Muntions gives a solid bit of accuracy, which you probably have enough of. But hey more. And an extra proj. +1 is not enough to let you remove gmp for lmp, or none. It may be useful for Curse on hit. nice to have, but not gamechanging for TS.
The +aoe has no effect on TS. (it IS super effective for blast rain. +aoe is very rare.)
Rupture. the 25% chance to bleed is not really enough to build around. You could get a tora bow, which makes this good. The crit multi IS nice if you can find a way to apply bleeding consistantly. The immune to bleeding extra damage is only really good early game, before you get a stanching flask.

Powerful prec. This is great early game, before you stack crit in gear and passives. But as you approach 70%+crit without this, THIS becomes less interesting. TS already has 100% peirce near you. And, your curse on hit, now has ricochet letting it propagate to other targets. A gmp+frenzy+pcoc+inc crit+coh+proj vul w/ricochet is going to do aces. or split shot if you will, or even iceshot(which will gain from your +aoe)
Proj return is useless.

so all 3 are acceptable, I think endless munitions is slightly more useful.
Last edited by Casia on Sep 6, 2016, 7:11:17 AM
"
Hey Guys,

well I experimented a little bit and now I'm a little desperate because nothing works like it should.

My Plan:
Spoiler

- Go the defensive Skilltree (More Life, capped Res etc)
- Go Tornado Shot/Blast Rain with decent DMG (Def should be priorize here)
- Farm Mid-High Tier range Maps withour Problems


What happend?
Spoiler

I don't know, i have unbuffed
- 5k Life
- 9k Eva
- 40% Dodge Attacks
- 44% Dodge Spells
- overcapped Res ( 97%, 79%, 95%, -9%)
- 47% Movement Speed
what sounds nice in theory but in practice it's rly hard to handle single bosses. I'm Lvl 90 and was killed by an Lvl 7 Vagan o_O wtf?
And my character can't outregenerate my Blood Rage. I have to use Stone Golem.


My Skilltree:
Spoiler

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAIDAQBeAO4FLQW1CC4IiQ2NES8VIBa_GY4hdiLiI9Mj9iT9JpUqCypNLOkuUzBxMHwx-jWSNj03TDfUOdQ6Qj7PPydDMUd-R-JKfUrIS3hM_02STipRR1VLVYVW-loaW69daF3yYeJirGVNbIxuqm8ncFJ07XXLdf129311fyt_gIRvhNmGs4bOh3aJ04w2jX2Nfo2Sjb-PYJAKlQWaaprxm42dqqCfpDmly7TFtUi18r02vea-p8EzwuzDM8edyqnNmNNv037UI9RC2L3awd0N3ajjn-dU6mLrY-0_7YPuDu969qP3Pf4K_rr_EP_e?accountName=Problemkind1903&characterName=Problemizoor


My Gear:
Spoiler




That's the first time i have no idea where the problem is. Can some1 help me please? If u want a private message is okay, too.


Amusingly, you have exactly what I was talking about. dodge, dodge, dodge, evade. one shot.
with no physical DR(you have 3 end charges from enduring cry only), you only have to get hit once.

Vagan USED to occasionally run resolute Technique. (hits can not be evaded) 100% hit rate on rangers, he slaughtered them.
I bet physical spells give you hell as well. Daresso floating swords, bone queens in bowels, etc.


Run a basalt flask instead of that bleeding life flask.
And decoy instead of the stone golem, probably.
Decoy, ice golem, and blink arrow, should not even get hit 90% of the time, just from manually avoiding damage and targeting.

I also highly recommend primal spirit, druidic rite, (and arcane chemistry if you can get over by scion) for ALL rangers, and doubly so for Pathfinders.

Natures boon 1flask charge every 3s is effected by charges gained. and you do get fractions of charges.
with +50% from primalspirit/druidic right, and the 10% you have to get to natures boon. you will get 1 charge, 2 charges, 1 charge, 2 charges, and so on.
Charge on crit is also effected by charges gained in the same way.


Last edited by Casia on Sep 6, 2016, 7:48:58 AM
"
Casia wrote:


yeah, I am not a fan of raider. I tried it out with my flickerstrike char, to give it a fair shake. I think raider needs an entire rework. deadeye at least gives unique buffs ONLY deadeye provides.

Evade does not protect from spells. And even attacks its only when it works. physical hits get through. Dodge does the same thing, with spell dodge in acrobatics added in as well. This is why I push armor with pathfinder. you have physical DR, in addition to Elem resists. And even can have chaos resist, and more elem DR. covering all your bases.
raider "avoid" and dodge is just like Acrobatics. it will fail eventually. But is nice for reducing consistent incoming damage.

Avatar of the veil is the raiders best line. and in general is decent as is.
6% dodge on quartz infusion. phasing on kill, limited duration, but spooky ghost effect. "you have phasing" when max frenzy does not give spooky ghost effect, thus is worthless.
avatar itself gives that 20% move speed while phasing, immunity to status, and 10% spell dodge. Very good.

But as we noted, pathfinder also can get status immune. 20% move speed during flask. and.. can use:
Quartz flasks give phasing, and 10% dodge/spell dodge. (phasing first and foremost makes you look like a spooky ghost, and also lets you ignore collision.) 12% with 20% pathfinder, 15%/15% with 50%.

Chase line is good, but not great.
onslaught on kill, again trivial with silver flasks. Additive attack damage... weak.
50% onslaught effect.. so 10% as/ms/cs. again.. a few passive nodes saved?
25% more melee evade, 15% more proj evade. This is VERY good... But, is just rng again. And does nothing vs spells, especially physical spells, which ranger without armor has no defense vs.

next question is stacking evasion. Raider gets 15% each minor passive.
60% ok. neat.
same deal as granite flask, but now JADE flask of reflexes, and stibnite.
3000 evasion+100% evasion rating.
+stibnite of evasion. 100% evasion+100% evasion.
Raider gets 3000 eva+300%
20% Pathfinder gets 3600+360%

Lets say you had 2000 eva on gear, +150% in tree.
Raider-5000+510% with flasks up.=30,750 eva.
Pathfinder-5600+510%=34,160 eva
(a pathfinder that goes up into witch gets a full 50% flask effect, not just 20)
Also note, a pathfinder has a much higher up time on flasks, due to duration and charge generation, conversely, there are only 5 slots. Its easy to pretend the pathfinder has all flasks at all times, when they do not. if you run stibnite, granite, and jade, thats 3 of your 5, on defense, and not even a life flask. silver, and quartz not being counted yet either..

Avatar of the slaughter is raiders worst line and a "noob" trap. it only exist for +1 frenzy, the rest is utter trash. and trickster gives +1 frenzy for 2 points.
way of the poacher 10% AS, a basic passive. even natures adrenaline is far better. the 15% chance for frenzy is totally unreliable, no one would make use of it in place of poachers/frenzy/bloodrage, etc for controlled charge generation. may as well not exist imho. (I want this to be 100% chance on hit gain frenzy charge. 3s cd, or 1 charge per attack)
+frenzy duration on the minors is also laughable.
avatar of the slaughter is +1 frenzy. that is great. but the additive ad and attack speed is terrible, because it just adding damage. Even with the max 11 frenzy charges its just 33% AD,AS, 22% move. while these may sound great.. they just ADD, making them little more then basic passives.

Vet bowyer's extra elem damage, and 10% elem penetration are FAR more damage. both multiply your damage. Same with master herbalist's poison. its extra damage, multiplying.

Slaughter needs to do something that is more then just +stats.


Raider in boot form... as if you needed more reason to skip raider.
http://pathofexile.gamepedia.com/Voidwalker

(ps also drives me nuts there is no trap/minion/mine line for ranger. Why in the world is a witch the best mirror arrow character?)


Woow, I am very very greatfull for your help and explanation of some raider-ascendacy skills :). You explain very well! Now I understand a bit more about ascendancy classes of ranger thanks to you.

I did a bit research on my own as well, about mechanics of "more" vs "increased" and now I see that onslaught raider rout isn't as good as I first thought (although Onslaught on kill is still very nice :P).

Again thx for your help, will be choosing Pathfinder today after I do labs :).

P.S. Would like to add that now I agree with you that Raider should be reworked a bit to be more unique.
Tears make streams. Fish live in streams. I like fish.
/MonstaMunch
Last edited by Powderoff on Sep 6, 2016, 7:46:01 AM
"
Hey Guys,

well I experimented a little bit and now I'm a little desperate because nothing works like it should.

Get yourself Immortal Flesh belt to compensate blood rage and overcapped resistances. BTW what numbers you have?
Last edited by ZerotuL on Sep 6, 2016, 7:45:47 AM
"
Casia wrote:
"
Hey Guys,

well I experimented a little bit and now I'm a little desperate because nothing works like it should.

My Plan:
Spoiler

- Go the defensive Skilltree (More Life, capped Res etc)
- Go Tornado Shot/Blast Rain with decent DMG (Def should be priorize here)
- Farm Mid-High Tier range Maps withour Problems


What happend?
Spoiler

I don't know, i have unbuffed
- 5k Life
- 9k Eva
- 40% Dodge Attacks
- 44% Dodge Spells
- overcapped Res ( 97%, 79%, 95%, -9%)
- 47% Movement Speed
what sounds nice in theory but in practice it's rly hard to handle single bosses. I'm Lvl 90 and was killed by an Lvl 7 Vagan o_O wtf?
And my character can't outregenerate my Blood Rage. I have to use Stone Golem.


My Skilltree:
Spoiler

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAIDAQBeAO4FLQW1CC4IiQ2NES8VIBa_GY4hdiLiI9Mj9iT9JpUqCypNLOkuUzBxMHwx-jWSNj03TDfUOdQ6Qj7PPydDMUd-R-JKfUrIS3hM_02STipRR1VLVYVW-loaW69daF3yYeJirGVNbIxuqm8ncFJ07XXLdf129311fyt_gIRvhNmGs4bOh3aJ04w2jX2Nfo2Sjb-PYJAKlQWaaprxm42dqqCfpDmly7TFtUi18r02vea-p8EzwuzDM8edyqnNmNNv037UI9RC2L3awd0N3ajjn-dU6mLrY-0_7YPuDu969qP3Pf4K_rr_EP_e?accountName=Problemkind1903&characterName=Problemizoor


My Gear:
Spoiler




That's the first time i have no idea where the problem is. Can some1 help me please? If u want a private message is okay, too.


Amusingly, you have exactly what I was talking about. dodge, dodge, dodge, evade. one shot.
with no physical DR(you have 3 end charges from enduring cry only), you only have to get hit once.

Vagan USED to occasionally run resolute Technique. (hits can not be evaded) 100% hit rate on rangers, he slaughtered them.
I bet physical spells give you hell as well. Daresso floating swords, bone queens in bowels, etc.


Run a basalt flask instead of that bleeding life flask.
And decoy instead of the stone golem, probably.
Decoy, ice golem, and blink arrow, should not even get hit 90% of the time, just from manually avoiding damage and targeting.

I also highly recommend primal spirit, druidic rite, (and arcane chemistry if you can get over by scion) for ALL rangers, and doubly so for Pathfinders.

Natures boon 1flask charge every 3s is effected by charges gained. and you do get fractions of charges.
with +50% from primalspirit/druidic right, and the 10% you have to get to natures boon. you will get 1 charge, 2 charges, 1 charge, 2 charges, and so on.
Charge on crit is also effected by charges gained in the same way.




Okay, thanks man. Will try it out.
Can your build be used with Windripper Casia?

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