[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

A variant of a phys-dmg version I am currently doing in SC Abyss, using some of the new shaped/elder items available. 5,8k life, 60k TS. Have done shaper, the dps is not crazy but overall if feels pretty well balanced dmg vs defense.

Gear:
Spoiler
[3.4] Farrul's Hybrid Blade Vortex Trickster - view-thread/2125255
[3.5] Consecrated Path Dual Nebuloch Juggernaut - view-thread/2236076
Kitty's Guide On Post Formatting - view-thread/1913874
Hey, any chance this will get updated to 3.2?
I really hope it does get updated for 3.2
I wonder if now that rapid assault has been buffed it could not be better to take rapid assault and avatar of the chase instead of way of the poacher and avatar of the slaughter. We loose frenzy charges but we gain onslaught and we can reassing all the passive points allocated to additional frenzy charges. I have little experience with this build, does someone have an idea about this?
Looking for advice how to boost my build. Im mostly self-found hence some crappy chaos deals now and then but trading in standard is... well you know. I play when i drink so no real commitment to be the best. Wondering what Abyss stuff i might be getting after they implemented it to standard.




https://www.pathofexile.com/passive-skill-tree/AAAABAIDAABeBS0FtQguCIkM8g2NES8RgRX9Fr8XlhmOGo0hdiP2JP0mlSoLKjgrCi5TMHEwfDH6Nj03TDfUOdQ6QjqzPs9DMUd-Sn1LeEz_TZJOKlFHVUtW-loaWyZbr11oXfJh4mHrYqxjp2VNZ6BsCGyMb1dwUnTtdct293fXeBl4-XpTeu99dX7dfyt_-4bOh3aJ04w2jX2Nfo2BjZKNuY2_koCTkJUFmhea8Zsmm42dqqCfpcu0xb02vea-p8EzwaDC7MMzx53Kqc2YzerPetNv037UI9rB2-fdRt2o45_nVOd06NbpmOpi62PtP-2D7g7vevGK9z39bv66_94=?accountName=Emalijones&characterName=Emalj

Thanks all for advice and have a good time waiting that Beastiary league to end here in standard!
I'm playing this build (build #1) using Deadeye instead of Raider.

I'm still trying to figure out whether I should find some way of generating frenzy charges or if I should just ignore them and allocate those skill nodes elsewhere.

Tailwind is awesome. I don't think frenzy charges can really keep up with Tailwind, maybe? Use 10 skills, get 100% movement / attack speed +1000 evasion.

If anyone has an opinion favoring frenzy charges instead, I'd like to read about why. Thanks!
I tried snorting coke once. The ice cubes got stuck up my nose.
"
I'm playing this build (build #1) using Deadeye instead of Raider.

I'm still trying to figure out whether I should find some way of generating frenzy charges or if I should just ignore them and allocate those skill nodes elsewhere.

Tailwind is awesome. I don't think frenzy charges can really keep up with Tailwind, maybe? Use 10 skills, get 100% movement / attack speed +1000 evasion.

If anyone has an opinion favoring frenzy charges instead, I'd like to read about why. Thanks!



Tailwind does not give you 100% move/attack speed (unless you have 500 already?). It starts at 10% more and ramps up to 20% more.
I am trying a Deadeye too, and going pure phys so that I can take advantage of the Bleed node Deadeye has.

At this point, I am not quite sure whether the Tailwind is better than the +1 projectile node. TBH, I am not at all sure about Tailwind's mechanics (if I attack continuously with ~3 attacks per second, that should give me 20% tailwind, right?).

You can easily obtain Frenzy charges with Blood Rage - use it when you load into a level/map and you should have max Frenzy charges at all times, though it does not work quite as well for boss fights.
Is this build still viable in 3.2 ?
Last edited by Eowan on Mar 10, 2018, 4:34:58 PM
"
Eowan wrote:
Is this build still viable in 3.2 ?


Yes.
I tried snorting coke once. The ice cubes got stuck up my nose.

Report Forum Post

Report Account:

Report Type

Additional Info