Sony servers are restarting in: .
They should be back up in approximately .Daggers.. #1 in dps... #1 in crit... #1 in passive tree... am I missing something?
the opness of daggers are one of those things who seem to belong to poe, since ggg never showed intentions to change that.
#31 of Rampage League after 7 days played.
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" cirt multiplier can be obtained with gloves, amulet and support gem, not just on tree. tree multiplier (126 in my case) is about a 3rd of my overall crit multipler without abyssus. This is compensated easily with the much higher %dmg from tree with 2h staves from my example (bit over 400 as opposed to 280&). I am quite sure crit staves can get higher dps than crit daggers the problem is as your rightfully say the lack of shield defenses which really make 2h inferior. But I don't think simply boosting 2h dmg will do the trick. Perhaps adding some 2h only melee skills/support gems/key stones that would make it appealing to use this sort of weps again. EDIT: imagine if multistrike and splash were 2h only support gems. Then 1h users would complain. items shop: 364086 ign: [ICU]missuse if you like to HLD, add me inactive in game atm, PM me if you need something. Last edited by missuse on Aug 25, 2014, 8:18:18 AM
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" I agree melee splash would make sense. And since reave exists it wouldn't be that dramatic. In the best of world that would even be great for the game, but realistically the game can't undergo enough mechanic change fast enough. That's why I really see no reason for a nerf. But a big buff on the left (and even better not just a dumb number buff) ? Most definitely warranted. Last edited by polimeris on Aug 25, 2014, 8:26:58 AM
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I tried to give two hander an honest shot this league. got to level 70 in 3 days
i do 19k dps double strikes 10k cleaves and 7k leap slams (all 4l) on a 340dps 2 hander 7 frenzy charges. (btw frenzy with 7 frenzy charges does 2k less than double strike ... hey ggg that's fucked up) then i meet a guy with two ungis gultch daggers doing 25k dps double strikes with melee splash. and im like .. what the hell? he then told me he was using them as a joke and his real build is a 40k dps molten strike with a 170k dps dagger and a perandus shield . all the while im like why did i make a 2 hander build. I know for a fact that my 2 hander build wont be map capable just on the fact that i cant stack enough defenses to make up for the loss of that free block , life , resists and armor/es/evasion on a shield . and now im farming docks for masters while leveling a summoner on an alt account in which the bloody zombies will have 70 block chance with bone offering and 3 timez my hp pool. and that is one zombie. 2 handers are in a bad spot. and daggers are ridiculous all crit weapons are. everyone i know is rolling crit. even my mate who is building a bow build .. is using a dagger to level up ... what .. the heck is that? Last edited by Saltychipmunk on Aug 25, 2014, 9:20:53 AM
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Love how people talk about 2h while they only mean and talk about stave.
What can never be lent or earned?
Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? |
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" exactly. |
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" Run your own numbers please. From the tree itself if the staff sits at around 100% damage the dagger will be at 160%. Not to mention that the staff one will knockback very often and they're less tanky. The ~820 pdps from a staff is <150% of the ~560 pdps of a dagger. And you know what the coolest part about a dagger is? If the damage isn't enough you can just use a 2nd dagger too: 10% MORE attackspeed, 20% MORE physical dps and you would still have more block chance than with a staff. Now take a look at the other 2-handed weapons - how are they doing? @Aelloon Last edited by Aelloon on Aug 25, 2014, 12:42:29 PM
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I beg to differ 2H mace has the best passives and if you go the perma-stunner way you just have to add 6 or 7 stun nodes on tree. It won't compare to a dagger crit build in DPS but still has very good DPS and huge survivability. The only build where you can solo pretty much every map/ boss easily. Plus you can use 6L setup for both AoE and single attack skills.
IGN: SedQ
Sed's Stun Log: http://www.pathofexile.com/forum/view-thread/686396 |
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" I have a clan mate that has a mirrored 2h axe. He is using it in a RT build. He sits at 69k cyclone. I have a mirrored dagger and my reave is 140 k with auras. We both have very high survivability. Guess what, when we map he clears most shit before I get my reave charges up. Ive bought my former diamond rings from a guy who had one of the best crit/staff builds. He had over 120k cyclone which is almost double than Tommy (my before mentioned clan mate has). What numbers should I run? I posted two builds, a fully optimized dagger life build with block and the first crit stave build I could come up with 180% life. Check them out. Do number crunching, I am sure the stave will be at least at 820/560 = 1,46 more dps compared to daggers with those builds. DPS is not the issue, its the fact that in the Atziri patch everyone copied dagger ST low life builds since they could run high dps and a lot of auras and obliterate uber. items shop: 364086 ign: [ICU]missuse if you like to HLD, add me inactive in game atm, PM me if you need something. Last edited by missuse on Aug 25, 2014, 1:55:04 PM
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I don't understand why people complain about things being overpowered. If they are so what, play something that suits you. What does it matter what someone else's build is?
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