Is melee at a disadvantage?
Meelee sucks big time in this game unless your gears are damn expensive.
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" yes that right you need an super expensive gear to do more single target damage but you have less aoe damage by far the only advantage of melee is little bit more safety or not that depends in your build but for sure is more slow cleaning maps Last edited by Saint_Ikki#0161 on Aug 18, 2014, 1:25:48 AM
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Think of all the reasons anyone would go melee over ranged in a real RPG such as Dungeons and Dragons, and then ask yourself if PoE has those same reasons.
Hint: the answer is no. PS melee can kite, Auto. I used to melee kite in EQ1 all the time. What is harder is melee kiting when you can't attack while moving. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" If you think iaoe is the answer for everything, you're not made a melee char. "I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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" aka = mutate into a range build lé lol What can never be lent or earned?
Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? |
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I appreciate the responses, and I'm glad I generated a bit of discussion.
I suppose my original question was rather ambiguous, because as has been pointed out, being at melee puts you at a disadvantage automatically, that being you're within range of your enemies' attacks. I suppose my question could better have been phrased as, "Are melee characters compensated for the inherent disadvantages of their classes, to equalize them with ranged characters? Or, is a melee character always going to be a bad choice as opposed to ranged?" As I said, I noticed that the only way for me to beat a lot of bosses was to run in circles around them, using ranged abilities. If I ran in to hit I could land a hit or two, and then get smooshed. And I built as tanky as I could, so I can imagine someone building all damage getting one shot. Thank you for all the answers. It looks as though melee is possible, but the requirements are a lot tighter and it's still not as capable. |
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simple solution to melee-ranged
monsters have friendly fire ranged char - lots of mobs have a clear field of fire melee char - if he is surrounded, other mobs cant fire at him clean, elegant, sufficient |
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" He did contribute: he stated the truth. Somebody has to, because you're lying to a newer player about the potency of melee AND how it works. So we went from "melee is decent" to "melee is decent if you run around in a party of 6, where the other members do everything, and you *kite around monsters with melee ranged attacks*". Stating that melee is at a disadvantage is answering the question in the topic title. Unlike you, he's not intentionally telling lies. PS: melee IS at a disadvantage. Why you would think a melee wouldn't be in an ARPG that doesn't have D3 like damage taken modifiers seems silly. " Because of the way desync works melee will not be anywhere near as good as ranged. GGG would have to buff it ridiculously for this to happen. Even when melee isn't strong you'll see it quite a bit, because people like playing melee (look at WoW raids - ranged dps was almost always better to have than melee dps, yet you always had trouble finding enough ranged dps and had an abundance of melee dps). If melee is even semiviable people start crying that melee is OP etc. In short: melee will always be at a disadvantage in PoE. @Aelloon Last edited by Aelloon#5522 on Aug 18, 2014, 2:35:21 AM
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"Pretty much this. Multiple changes have made 2H Melee (i assume thats what youre playing when you refer to melee because dual wielding is fine thanks to block) pretty bad. Aura changes, the leech change, and soon the curse change (not precisely sure on the numbers yet though). Right now, 2H melee is a luxury, you cant have fun or end game with it unless your gear is great (not to mention you cant even think about doing Atziri without a legacy kaoms and a mirror worthy axe). Low damage, substantially higher damage taken, cant solo MF maps, etc. 2H is in a pretty shitty position right now, it doesnt look like its going to change with the expansion either. Meanwhile Bob The Summoner can practically AFK and clear with 500/100 mf on high level maps with no issues. Its at a disadvantage in many aspects, sadly. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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" lol at "back in my day" melee used to be very viable before open beta by the way, first people in the HC and SC ladders were melee, groundslam used to be one of the most popular skills in the game The only reason melee has become harder to play is because at OB they increased monster damage by a massive amount and every melee char needed to slap in most of the points in defensive nodes I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom#6290 on Aug 18, 2014, 2:55:46 AM
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