Is melee at a disadvantage?

Meelee sucks big time in this game unless your gears are damn expensive.
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Deadpeng wrote:
Meelee sucks big time in this game unless your gears are damn expensive.


yes that right you need an super expensive gear to do more single target damage but you have less aoe damage by far the only advantage of melee is little bit more safety or not that depends in your build but for sure is more slow cleaning maps
Last edited by Saint_Ikki#0161 on Aug 18, 2014, 1:25:48 AM
Think of all the reasons anyone would go melee over ranged in a real RPG such as Dungeons and Dragons, and then ask yourself if PoE has those same reasons.

Hint: the answer is no.

PS melee can kite, Auto. I used to melee kite in EQ1 all the time. What is harder is melee kiting when you can't attack while moving.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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_wuv_ wrote:
you do not have to be at a point blank range. there are plenty of AOE melee skills that benefit from the iAOE gem.

cleave, molten strike, ground slam, infernal blow.

for the non-aoe you have melee splash. if you think melee is at a disadvantage then you havent made the right build. if you think melee is boring then you haven't made the right build.


If you think iaoe is the answer for everything, you're not made a melee char.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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_wuv_ wrote:
no

get Master of the Arena, get AOE either with melee splash or the melee skill itself, get life leech, learn to kite


aka = mutate into a range build

lé lol
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I appreciate the responses, and I'm glad I generated a bit of discussion.

I suppose my original question was rather ambiguous, because as has been pointed out, being at melee puts you at a disadvantage automatically, that being you're within range of your enemies' attacks. I suppose my question could better have been phrased as, "Are melee characters compensated for the inherent disadvantages of their classes, to equalize them with ranged characters? Or, is a melee character always going to be a bad choice as opposed to ranged?"

As I said, I noticed that the only way for me to beat a lot of bosses was to run in circles around them, using ranged abilities. If I ran in to hit I could land a hit or two, and then get smooshed. And I built as tanky as I could, so I can imagine someone building all damage getting one shot.

Thank you for all the answers. It looks as though melee is possible, but the requirements are a lot tighter and it's still not as capable.
simple solution to melee-ranged

monsters have friendly fire

ranged char - lots of mobs have a clear field of fire

melee char - if he is surrounded, other mobs cant fire at him

clean, elegant, sufficient
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_wuv_ wrote:
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k1rage wrote:
yes melee is a disadvantage, im not sure why this is even a discussion

contribute to the discussion or don't post

He did contribute: he stated the truth. Somebody has to, because you're lying to a newer player about the potency of melee AND how it works.

So we went from "melee is decent" to "melee is decent if you run around in a party of 6, where the other members do everything, and you *kite around monsters with melee ranged attacks*".

Stating that melee is at a disadvantage is answering the question in the topic title. Unlike you, he's not intentionally telling lies.

PS: melee IS at a disadvantage. Why you would think a melee wouldn't be in an ARPG that doesn't have D3 like damage taken modifiers seems silly.

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shaidyn wrote:
I appreciate the responses, and I'm glad I generated a bit of discussion.

I suppose my original question was rather ambiguous, because as has been pointed out, being at melee puts you at a disadvantage automatically, that being you're within range of your enemies' attacks. I suppose my question could better have been phrased as, "Are melee characters compensated for the inherent disadvantages of their classes, to equalize them with ranged characters? Or, is a melee character always going to be a bad choice as opposed to ranged?"

As I said, I noticed that the only way for me to beat a lot of bosses was to run in circles around them, using ranged abilities. If I ran in to hit I could land a hit or two, and then get smooshed. And I built as tanky as I could, so I can imagine someone building all damage getting one shot.

Thank you for all the answers. It looks as though melee is possible, but the requirements are a lot tighter and it's still not as capable.


Because of the way desync works melee will not be anywhere near as good as ranged. GGG would have to buff it ridiculously for this to happen. Even when melee isn't strong you'll see it quite a bit, because people like playing melee (look at WoW raids - ranged dps was almost always better to have than melee dps, yet you always had trouble finding enough ranged dps and had an abundance of melee dps). If melee is even semiviable people start crying that melee is OP etc.

In short: melee will always be at a disadvantage in PoE.
@Aelloon
Last edited by Aelloon#5522 on Aug 18, 2014, 2:35:21 AM
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Deadpeng wrote:
Meelee sucks big time in this game unless your gears are damn expensive.
Pretty much this.

Multiple changes have made 2H Melee (i assume thats what youre playing when you refer to melee because dual wielding is fine thanks to block) pretty bad. Aura changes, the leech change, and soon the curse change (not precisely sure on the numbers yet though).

Right now, 2H melee is a luxury, you cant have fun or end game with it unless your gear is great (not to mention you cant even think about doing Atziri without a legacy kaoms and a mirror worthy axe).

Low damage, substantially higher damage taken, cant solo MF maps, etc. 2H is in a pretty shitty position right now, it doesnt look like its going to change with the expansion either. Meanwhile Bob The Summoner can practically AFK and clear with 500/100 mf on high level maps with no issues.

Its at a disadvantage in many aspects, sadly.

Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
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_wuv_ wrote:
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chromafunk wrote:
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we're discussing the viability of melee builds, not how flashy they are. it's all about how you play, melee is not at a disadvantage. you're using the wrong word.


I am not talking about flashyness. I am talking about technical huge disadvantages compared to other classes, and how melee has been left over as the more inefficient thing to play.

Melee needs new, much more developed skills and a huge buff of its core mechanics to compete with other classes. Let´s see if GGG is going to do something else to it besides buffing the damage.


back in my day melee wasnt even viable cuz this game was so clunky. it's come a long way, and melee has plenty of variety. no one's discovered it yet because they're too busy exploring their bows and arrows or their black magic.


lol at "back in my day"

melee used to be very viable before open beta by the way, first people in the HC and SC ladders were melee, groundslam used to be one of the most popular skills in the game

The only reason melee has become harder to play is because at OB they increased monster damage by a massive amount and every melee char needed to slap in most of the points in defensive nodes
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Last edited by VictorDoom#6290 on Aug 18, 2014, 2:55:46 AM

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