Dominus is to hard for melee characters

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Boem wrote:
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There is NOTHING balanced about that place. The mobs are too fast, too strong and too annoying. Desync is rampant, and virtually none of the design choices do anything but exacerbate that, and in many cases needlessly. It's quite frankly an embarrassment.


My number one issue with design choices atm.

If you know your gonna give your community a bad-player-experience, try to avoid it, not increase it.

(i don't consider the mobs to strong btw, i think that's just a side-effect of there desync prone nature, making them stronger then they would actually be without it)

Goddamn how did they achieve this fight after vaal, i am so baffled by that.

You could run vaal merciless with 500hp if you dodge the falling rocks, that is damn beautiful imo.

Maybe it's ego or pride? Maybe GGG does not like having the top-tier players rofl-stomp there game.

Peace,

-Boem-


Totally agree...its like they took it personal that ranged characters had an easier time. Then, like a bad DungeonMaster does to a powerplayer whos taken a combination of feats and skills that break the campaign he thought was difficult, they made the next part specifically designed against "his" abilities. ("Nuh-Uh! He um...just transformed and hes immune to that now!")

...they took all the anti-ranged mechanics and stuffed them into a3x, quite possibly the most reactionary thing theyve ever done. Dominus is included in that anti-range sentiment but he sucks for melee too...people learned Piety's mechanics and map bosses so they had to one-up the players to save face. Instead, they should have redesigned to balance the melee/ranged fast/slow technical/mindless gradient throughout the entire game, not just one expansion.
Last edited by Psyborg#3642 on Jun 16, 2014, 2:53:25 AM
I think Vaal Oversoul is too technical.
He does nothing at all to you, and that's poor design.

Laser: he probably hits you once, then you circle around him, don't get hit.
Icy Ground: stay close, nothing happens.
Rocks: stay close, nothing happens.
Summon minions: he disappears afterwards, giving you plenty of time to clear them.
One hit Smash: properly announced with looong animation.

It doesn't matter if you are melee or ranged, as he has no autoattack of any kind, you can just sit right next to him, and then you only have to avoid laser beams and smashes (the laser being easy to dodge after the first hit, the second being 100% avoidable).

As long as you can take 1 Laser hit and the minions don't kill you, this fight is super-easy.

I prefer Dominus and Shock and Horror, those are actually fighting and trying to murder you, they are not just using a useless pattern that leads to nothing at all.

I have read often in this forum that Vaal is an example for a "good and well-designed bossfight", but I think it's just too easy. He doesn't even try.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Jun 16, 2014, 5:11:53 AM
Streaming lightning at phase one reminds me of infamous Red Lightning attack from Diablo in D2, but there's small chance of avoiding it if you're in melee range. And Dominus is rotating with this stream way too fast. You can jumt over him but still get hit, is that's fair, rly?
Other than that I don't think he's that tough for melee, cuz at second phase with unavoidable tanking all these ranged heroes is a bunch of zeroes. No offence tho.
Last edited by Kedisi#0638 on Jun 16, 2014, 5:24:35 AM
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Kedisi wrote:
Streaming lightning at phase one reminds me of infamous Red Lightning attack from Diablo in D2, but there's small chance of avoiding it if you're in melee range. And Dominus is rotating with this stream way too fast. You can jumt over him but still get hit, is that's fair, rly?

Use terrain.

There's not too much cover up there, but enough to hide.

And his streaming is not 100% accurate, you can actually run from it. If you circle him with some movement speed, it will not hit you.

https://www.youtube.com/watch?v=JqJ4v9-XguE, Dominus first phase starting at around 8 minutes.
Quote: "positioning is everything".
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Jun 16, 2014, 5:32:13 AM
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Peterlerock wrote:

Use terrain.

Me like smash fings. No hide :)
Regarding Lightning stream - any ranged build gets way safer position from the beginning, and I'm ok with that. Ranged hero can fight Domi anywhere he want to, while melee hero fight Domi anywhere Domi stops. So this could be upper-left part, where's no obvious hiding place at all, and only reasonable way to save yourself is jump behind his back, but it's a fail. Trying to jump away should work, but Domi might stuck with using Stream few times in a row, and I bet he wiil. Dominus should't rotate himsef that fast. Otherwise he's nice.
"
Kedisi wrote:
Ranged hero can fight Domi anywhere he want to, while melee hero fight Domi anywhere Domi stops.

You can lure him to any position up there. If you step close enough to grab his attention, he will come for you (walking and teleporting).

There's no reason to fight him in the area without cover.

And this "jump behind him" idea of yours: well, if it doesn't work, why keep trying? ;)
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
I've tried twice, one time jumped roughly 90 degrees left - that didn't worked. Second (and last) jump was to his back - well, obviously without any success. Then I've started running like some squishy ranger, but that's not the way I like :)
If dodging dangerous stuff is not your thing, you should get:


Then Dominus Ghost Stream will heal you more than damage you.
And if you let some Tentacle miscreations alive, they will heal you even more.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
"
Psyborg wrote:
"
Boem wrote:
"
There is NOTHING balanced about that place. The mobs are too fast, too strong and too annoying. Desync is rampant, and virtually none of the design choices do anything but exacerbate that, and in many cases needlessly. It's quite frankly an embarrassment.


My number one issue with design choices atm.

If you know your gonna give your community a bad-player-experience, try to avoid it, not increase it.

(i don't consider the mobs to strong btw, i think that's just a side-effect of there desync prone nature, making them stronger then they would actually be without it)

Goddamn how did they achieve this fight after vaal, i am so baffled by that.

You could run vaal merciless with 500hp if you dodge the falling rocks, that is damn beautiful imo.

Maybe it's ego or pride? Maybe GGG does not like having the top-tier players rofl-stomp there game.

Peace,

-Boem-


Totally agree...its like they took it personal that ranged characters had an easier time. Then, like a bad DungeonMaster does to a powerplayer whos taken a combination of feats and skills that break the campaign he thought was difficult, they made the next part specifically designed against "his" abilities. ("Nuh-Uh! He um...just transformed and hes immune to that now!")

...they took all the anti-ranged mechanics and stuffed them into a3x, quite possibly the most reactionary thing theyve ever done. Dominus is included in that anti-range sentiment but he sucks for melee too...people learned Piety's mechanics and map bosses so they had to one-up the players to save face. Instead, they should have redesigned to balance the melee/ranged fast/slow technical/mindless gradient throughout the entire game, not just one expansion.


Don agree. He is just tougher than vaal, so what? He still ezpz to do as melee.

colby doesnt seem to have any troubles: https://www.youtube.com/watch?v=UneZbH4aJx0

Ohh and him no taking damage hasnt anything to do with being higher leveled, nor that was the point of the discussion. He seems to rofl-stomp dominus here pretty ok.

palace dominus: https://www.youtube.com/watch?v=3D5-eTy4Aj4 he dodges the touch 2 times, nice straight lines away from dominus, no weird movements or whatsoever.

See how he gets hit here, even though he dodged? http://youtu.be/3D5-eTy4Aj4?t=3m26s
He stayed put too long, listening to the sounds, instead of watching his fist rise up.

"
I've tried twice, one time jumped roughly 90 degrees left - that didn't worked. Second (and last) jump was to his back - well, obviously without any success. Then I've started running like some squishy ranger, but that's not the way I like :)


as i said, try using flasks for running instead. or just movespeed boots overall. Leap slam isnt the right move-skill for the dominus fight in most situations, certainly not without increased attack speed.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
^yes man, that's why he is using 75% spell block with aegis aurora/legacy kaoms etc, because desync is not an issue and so are the mechanics.

'-.- please just stop, this is getting ridicules.

Go do palace dominus on invasion without "desync defense mechanics" 10x.

If you don't rip, i will delete all my characters and give you all my wealth i have accumulated in 2 years, it's not "that" much, but hiy, there is some incentive for you.

If anything, the video's you posted prove my point (if you understand WHY he is utilizing the items he is using).

'-.-

Believe what you want sir, that is your right. But don't try to teach me, you have nothing of value to teach me anyway.(not when it comes to this game/mechanics and balance issue's at least)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

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