Dominus is to hard for melee characters

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tinko92 wrote:
Manually dodging ToG is RNG based.
I've had the worst times in PoE with Dominus, it's just out of my comprehension range, why would someone release that kind of a boss on this engine with all these game's issues.


but that's the game's biggest problem in general isn't it ?

all these neat skills that are a complete pain in the ass to use because of desync.

whirling blades is my favorite skill ever. and it gets me killed quite a bit.

I don't actually see much problem with desync in Dom encounter.

it's just the stupid FoG, shocking ground, totems, teleport, .... blah blah blah

very rarely do i have characters that can beat him on merciless at anything less than level 80. for a level 68 boss. ridiculous. oh, and for the record, the major difference between those builds that can and can't ?

spell block, of course.

remember a level 1 shield with stone of lazhwar significantly increases your chance of survival.

seems kind of broken to me.

and 2H against Dom ? tedious. very tedious.
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Spellblock is for the laserbeam...

Id love to go to invasion and do dominus on the palace, but im not on invasion, and even though i could make you quit the game, i wont, thats harsh.

I know why he is using the items, but Colby doesnt seem to use the items right?
I tried to prove that melee is able to shred dominus pretty easily, not that desync doesnt exist.

I might not have anything valuable to teach you, but im not the one whining about every little issue about the game. I know why desync is even around, and I know that racers do dominus easily too, as long as its not a 2hr< race, and yes, that is melee too. yes, it is normal dominus, but its dominus. Desync is desync and even normal dominus can kill you if you desync. Im just saying, desync is 90% avoidable. The other 10% is the connection.


Not sure if trolling or not, rewatch the colby video.

There is a reason why they 80% of the times facetank the ToG attack in both those video's.
(
aldo you simply like to ignore all those face-tanks and try to emphasize on the few times they actually do jump out of the way)

Normal dominus is no threat whatsoever, if you have 900hp +- and 75 lightning resist, you can facetank a smash. Thus nullifying any threat he possesses.
You can read that as = desync proves no issue there because it is not punished by a one-hit-ko, same goes for merciless dominus if sufficiently geared. Which is why i focus on palace dominus, where a screw-up is either punished with a lost character or -10% experience and where desync issue's are highlighted because of that punishment.

There is a reason why palace dominus is "skipped" constantly and it has nothing to do with the mechanical side of the fight, which in a desync free environment, would indeed be a cool and justified battle.

Also i am not "whining". The things i am telling you are very well known by a lot of experienced players and should often be repeated to remind GGG of these issue's, specially when new content is being released.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

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