Dominus is to hard for melee characters
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If you think this dominus is bad wait until you see the alternate versions in the maps.
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" Teach me senpai. " Yes i am talking about palace dominus, where every little error gets multiplied 10 fold. (as in ReeeeP) Freedom is not worth having if it does not include the freedom to make mistakes
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" Yeah, and this is his ONLY skill that I consider good design. " Pretty sure they're ice. " Are you thinking about Vaal Oversoul? Dominus has no 'laser beam'. He has a stream of spirits that track you with annoying accuracy. If you're melee, gtfo and hide. Which is a sound tactic except then you have to get back in there. And let's not forget the shocking ground at the bastard's feet. " This would be a cool mechanic if it weren't something ongoing -- the suicide bombers will come at you long after Dominus has moved into his next cycle of attacks. I'm sticking with the opinion I expressed earlier regarding Dominus first form. Honestly, I'm at the point where I've just come up with boss-killing combos and resort to those *regardless* of my build. It's very clear to me that GGG simply doesn't want me having fun with my builds when it comes to Sceptre. They just don't. They wanted to create a gauntlet that is 99% frustration, 1% exhilaration, and they succeeded beautifully, although I may be generous with that latter figure. There is NOTHING balanced about that place. The mobs are too fast, too strong and too annoying. Desync is rampant, and virtually none of the design choices do anything but exacerbate that, and in many cases needlessly. It's quite frankly an embarrassment. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Jun 15, 2014, 9:20:57 PM
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" My number one issue with design choices atm. If you know your gonna give your community a bad-player-experience, try to avoid it, not increase it. (i don't consider the mobs to strong btw, i think that's just a side-effect of there desync prone nature, making them stronger then they would actually be without it) Goddamn how did they achieve this fight after vaal, i am so baffled by that. You could run vaal merciless with 500hp if you dodge the falling rocks, that is damn beautiful imo. Maybe it's ego or pride? Maybe GGG does not like having the top-tier players rofl-stomp there game. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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GGG is focused on making players die, not on making players learn how to not die.
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Honestly, X, I think the latter takes a LOT more experience than GGG have or had when they designed the core game as it stands. I think some of the later stuff, like the Vaal areas, are much more about learning how not to die, how to deal with the bosses' idiosyncrasies.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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I actually think taking no damage from first form dominus is a lot easier than taking no damage from vaal oversoul.
Vaal rocks are pretty much luck based. You can get closer to vaal but they can still fall on you at that range. There is pretty much no way you can avoid them all. Vaal laser beams are very sudden so it's not uncommon to take at least one hit during the fight. Vaal smash takes a while to wind up but has big vertical range. Dominus in comparision has many mechanics that are easy to avoid. Lightning stream is not an instant laser that hits you. You can circle around it, you can hide behind a wall, you can even outdistance it. His exploding minion curse is both telegraphed through a visual and sound cue. You can hide without any of the minions getting near you(unless you're doing residence dominus..) His touch of god has a small area compared to vaal smash and actually does less damage than a vaal smash. His ice totems do not instantly activate and can be easily broken. Sure the backround rain is graphically taxing but that's it. The dominus fight is no more desync prone than the vaal fight. The dominus fight definitely requires more movement speed which is usually not in abundance while leveling. He also transitions between moves a lot faster than vaal and has no "harmless" moves while vaal does(summoning minions, ice ground). That makes him a more difficult boss but I still find him nicely designed. Last edited by kasub#2910 on Jun 15, 2014, 10:16:46 PM
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" What? Moving around? Thats just insight of where and when he is going to land skills. They are more telegraphed than you think actually. Before his beam starts, you have at least 300-500 ms time to respond, if not more, for a circular movement around him. You know, when he suddenly puts his hands in front of him. Also, the first few hits hit less than the later hits, at least they seem to. If you facetank, dont facetank the whole sequence. Topaz flasks are king here btw, for if you are melee and dont want to move at all. (for the melee suck against dominus part) Instead of listening to his touch of god, watch himself. As soon as he lifts his hand, jump/warp/run/whirling blade away. not trough him, backwards. If you are equipped with a quartz flask (not a bad idea btw, if you are going to fight dominus) use it of course. Dont move along walls or corners in this situation. Totems are just fancy Adds are even fancier. Kill them before they explode or just keep moving (walk pls, else they can explode before you moved out of place, same idea as leapers, walk, dont leap/warp/whirling blade). " Desync is a problem of the community. No, you understand me wrong now, so let me explain what I mean. Desync is real, but instead of coping with flaws (actually, it is better than the game being easily hackable and having noticable lag) we complain and whine, while you can anticipate desync, and avoid a big chunk of it. If you play with bad internet, desync is more prone to happen, and anyone with ping higher than say 100 shouldnt ever consider playing hardcore anyways. In standard, sure, you can get caught to desync, but I have died to devourers more often than desync, so why arent we complaining about that then? Hell, I find dealing with a devourer map on standard is more scary than fighting dominus on hardcore. " yeah, you can, but Vaal is built 100% technical, while the game isnt ment to be 100% technical. It remains an Arpg, so why the heck would you be able to just ignore defenses and go full dodge mode? Apparantly you feel like you are a godlike toptier player who cant rofl-stomp the game, so you are mad. Maybe you just arent godlike. Anyways, i think its easily doable to build a decent Melee and completely obliterate Dominus, map or not. ID even flip a bet that you can kill Atziri as a melee, because if RF can, why cant melee do the same? Ign: Leary_AscendedNecro
Twitchtv: leary93 Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ |
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" No damage isnt the wording but i completely agree. When 1 rock falls wrong you can be easily instakilled by: rock -> Stun -> Instalaser because Vaal does that -> shock for like, 8 sec, because Vaal Likes that -> Dodge the other 2, you think your clear, go in as melee -> Nope, Vaal likes to chain lasers -> One shot wonder Suprisingly enough, this happened to me once, and im sure multiple people have had this. More than people have died to ToG + Desync Ohh, and then you have the: Rock rain -> Lets melee him -> Stunned, into desync (because, you moved etc, and/or you have bad ping) -> Vaal Smash, you run away -> Bungee :) Ign: Leary_AscendedNecro
Twitchtv: leary93 Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ |
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Isn't the OP the guy who posted the thread asking why people take Oak's +40 life?
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