Dominus is to hard for melee characters

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Boem wrote:
Get enfeeble man, wtf is up with warlords curse in that set-up?

And weapon elemental damage on heavy strike? o.O

I do agree however that this boss is badly designed.


Didnt have any other good red support gem at that time.

Was thinking about enfeeble, but Warlords Mark is really strong with Sweep.

Should have enfeebled dominus though i guess, that was a mistake (found enfeeble earlier).

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zSavage wrote:
Also, attacking faster is better than attacking slower (leech, etc) Captain Obvious says add faster attacks gem.


Again Dont have it.

Im playing selffound so my skill gem choices are limited, although i found a lot of stuff already.

But still, cant be you cannot beat Dominus without getting gear and gems you cannot get selffound.

Most of my stuff is in standard, dont have much in ambush.
Just because I'm paranoid doesn't mean they're not out to get me.
Last edited by KalHirol#0543 on Jun 14, 2014, 9:50:16 PM
I can't believe no one has mentioned this...of you're doing dom you should be using 2x staunching life flasks, 2x topaz flasks (increased charges helps), 1x quicksilver with move speed mod.

If you lack a strong mobility skill (you will in your setup since you dont attack fast) the quicksilver is irreplaceable.

In your case as soon as the touch of god starts pop the topaz which should let you survive it if you mess up moving away. There also is no reason you should be getting 1-shot on 2800 life unless your lightning res is significantly undercapped.

Also, I've had way more issues with dom as a ranged character than melee, do you guys not stack leech and lgoh?
Wait, you complain about melee?

Try doing it with a not-perfect ranged char in his second form. Hell. Range chars usually dont have the stats to facetank him, so the bubble might sometimes be a bit close, especially if your AoE isnt spectacular, you could easily get choked in the bubble. The fight is supposed to be more of a gear check than a mechanical check, at least, thats how i feel about the second part, but i feel like ranged normally plays more mechanical already. It can be easily solved though: Enduring cry + Immortal call. Dont see ranged chars get that though.

There is a thing about PoE and its called trading. IT IS A PART OF THE GAME. If you dont participate in it, you can see it coming that you will have trouble with the bosses that are tough, only way to solve this is overlevel by a few lvls and use tps to make it easier
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
The Dominus fight is very mechanical.

He says "light of Divinity" or "Touch of God", you step back or use leap slam (or a similar skill) to get away.

He calls Lightning totems, you better don't stand there.

He shoots you with his laser beam, you hide behind some cover.

He marks you with this flaming sign, you better run from minions as they will suicide bomb you while you are marked.

It is a "gear check" because you'll have to tank some of that stuff, or the fight will last forever, and the more damage you deal, the shorter you have to endure his attacks.

But everything he does is pretty obvious and can be dodged if needed.

The second form is very melee friendly and can be done "facetanking" by most characters, the only dangerous part is that he summons a ton of little monsters, and when their numbers start to add up, they may be dangerous (though I usually don't even notice them as they die to melee splash).
For ranged characters, they have to get close during the blood rain. Yes, this may be dangerous, but a ranged character that has no "tanking ability" (dodge, evasion, armor, ES, block? Something?) whatsoever will have enough other problems in this game.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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He says "light of Divinity" or "Touch of God", you step back or use leap slam (or a similar skill) to get away.


Yes and a lot of times he even says those things after the attack/animation has already finished.

Just saying <.o , mechanics are useless when they are unreliable.
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem wrote:
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He says "light of Divinity" or "Touch of God", you step back or use leap slam (or a similar skill) to get away.


Yes and a lot of times he even says those things after the attack/animation has already finished.

If softcore: whatever, if a death is not your fault, why care about it?
If hardcore: why play hardcore when the game does this to you?

There seems to be a ton of people out there who have little to no problems with the Dominus fight, in melee and with all the desync in the world.

I know Desync sucks.
And I've died plenty of times to it.

But what's your point?

In around 990 out of 1000 times I did it, Dominus and Vaal properly announced their one hit smashes to me.
In around 50 out of those 1000, I was too stupid myself and or too late on the jump away button.

Seems to work as intended, most of the times.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
My point is it only has to fail once in hardcore to give a bad-player-experience.

And GGG is forcing this desync on players by allowing the touch of god to happen immediately after he blinks.

Both in game content/residence map and palace map.

Think of it like this, in order to get to around lvl 95, you will have done dominus in maps around 500000 times. (not joking)

That is, if your doing him inside maps, which most people wont, for the reasons i just told you.
Freedom is not worth having if it does not include the freedom to make mistakes
One of the best tactics I've found for the Dominus fight is to use conversion trap with multitrap. They can both be level 1, longer duration is nice but it doesn't really matter because they die pretty fast. You just keep throwing them out on the paths monsters take. They convert, fight eachother and distract Dominus. It will do more for you that Sweep will, not kidding.

OP you're also using vaal groundslam which is one of the worst ones. If it has to be a red one use Vaal Molten Shell. If you can tank the lightning stream with it on Dominus gets wrecked. If you can get a green socket Vaal Haste or Vaal Doublestrike can help take the spellcaster form of Dominus down quickly.
When I kill a man he stays dead.
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Peterlerock wrote:

If softcore: whatever, if a death is not your fault, why care about it?


Really?

Oh and, people, please do not use Leap Slam to avoid Dominus's ToG, you'd be way better off even by just walking away.

Plus I wonder, could they make him spam his lightning crap more often?
"
Peterlerock wrote:
The Dominus fight is very mechanical.

He says "light of Divinity" or "Touch of God", you step back or use leap slam (or a similar skill) to get away.

He calls Lightning totems, you better don't stand there.

He shoots you with his laser beam, you hide behind some cover.

He marks you with this flaming sign, you better run from minions as they will suicide bomb you while you are marked.

It is a "gear check" because you'll have to tank some of that stuff, or the fight will last forever, and the more damage you deal, the shorter you have to endure his attacks.

But everything he does is pretty obvious and can be dodged if needed.

The second form is very melee friendly and can be done "facetanking" by most characters, the only dangerous part is that he summons a ton of little monsters, and when their numbers start to add up, they may be dangerous (though I usually don't even notice them as they die to melee splash).
For ranged characters, they have to get close during the blood rain. Yes, this may be dangerous, but a ranged character that has no "tanking ability" (dodge, evasion, armor, ES, block? Something?) whatsoever will have enough other problems in this game.


did never say first part isnt mechanical, i tried to point out that melee has a weakness in the first fight (of being more gear-relying and slightly less mechanical) and ranged has a weakness in the second fight (of having harder, not too hard, times facetanking dominus, not to mention his underground grab and his jump are quick enough to be very hard to dodge, so even without the bloodrain you have to take a lot of hits). With that in mind, complaining about dominus being too hard for melee is bs, and id rather just use molten strike on him while leveling than ST because molten strike takes him down way faster. I totally agree with you upon everything he does being dodge-able (and well, even in my first ever playthrough i didnt die once apart from the couple times during his second form because of the blood rain and not knowing i had to stand in teh bubble). His touch is very easy to notice, and as melee it should be very easy to facetank his lightning beam too, not even needed to go mechanical there. Also, after he warps, 9/10 times he has a cooldown and stands still for at least a second.

"
Boem wrote:


My point is it only has to fail once in hardcore to give a bad-player-experience.

And GGG is forcing this desync on players by allowing the touch of god to happen immediately after he blinks.

Both in game content/residence map and palace map.

Think of it like this, in order to get to around lvl 95, you will have done dominus in maps around 500000 times. (not joking)

That is, if your doing him inside maps, which most people wont, for the reasons i just told you.



Have have literally NEVER desynced in any of the dominus fights ive done. neither solo, nor partying. I guess people tend to get stressed to quickly and make sudden movements and move close to the wall for some reason, but if you know thats the reason of desync, better just not do that.

And if you really have trouble with it, do the following:

1. Get a quartz flask of adrenaline, ideal escape from dominus, reduces desync by 90%, and speeds you the hell up.

2. Learn how to move around

3. Reduce latency. Playing with 15-20 latency on average (60fps) i really notice when even dropping to 30-60 latency (from maybe a roommate downloading a movie or something alike). It really matters in your perception of the game and i cant ever think of playing over 200 latency without desync at all. The faster the refresh rate, the less desync, think of it that way. And pls dont complain about PoE having to care about your internet connection, because they dont.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ

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