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DirkAustin wrote:
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Pokopensuke wrote:
I am sick of people saying P2W.
Well, just extend one more inventory slot for everyone.
Everyone would win.
You didnt read the posts in here did you? ITS NEVER ENOUGH INVENTORY SPACE EVEN IF IT WAS FOR EVERYONE AND EVEN IF IT WAS FREE!!! Get it? its just never enough, period. YOu get more space so what? Then you want to carry even more items and you would want even more space. So GGG will not start with this as its never ending cycle of giving people more space. And some of us dont even need that much more, i sure know i dont, i can live with what i am given.
How could you know it's never enough? Some greedy people might need more space, but some people might be enough with a little bit more space. It's your personal opinion and it's doesn't mean everyone has to feel that way.
In business, Win - win is the best solution. Lose - lose is the worst. win - lose or lose - win is not that great either. Maybe, when you reply to others, you should also suggest any idea which everyone could be happy with it. Just saying "No" is very easy and it's not that constructive quite often.
Another idea from me again.
What about making the biggest size of items to 6 squares instead of 8? It is just a little bit, but it could help to play with the inventory Tetris.
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Posted byPokopensuke#2806on Jun 11, 2014, 9:23:33 PM
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Pokopensuke wrote:
How could you know it's never enough? Some greedy people might need more space, but some people might be enough with a little bit more space.
So you're saying we should help the people that "might be enough with a little bit more space"?
But not the "greedy" people?
What about those in between?
Since we're arbitrarily deciding what's too little and what's too much, I have an idea!
How about we go with the people who don't need more space?
There. No changes needed.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Jun 12, 2014, 12:18:28 AM
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Posted byNurvus#6072on Jun 12, 2014, 12:03:24 AM
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Nurvus wrote:
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Pokopensuke wrote:
How could you know it's never enough? Some greedy people might need more space, but some people might be enough with a little bit more space.
So you're saying we should help the people that "might be enough with a little bit more space"?
But not the "greedy" people?
What about those in between?
Since we're arbitrarily deciding what's too little and what's too much, I have an idea!
How about we go with the people who don't need more space?
There. No changes needed.
My question is:
How could the bigger inventory make you unhappy?
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Posted byPokopensuke#2806on Jun 12, 2014, 12:51:31 AM
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jstq wrote:
again, this would be pay2save time, same as stash tabs
Stash tabs are not pay to win nor anywhere close to being so.
But just for the sake of argument, if stash tabs are pay to win, wouldn't mule accounts be "free to win"?
Bag logic is bad logic. Stash tabs aren't pay to win.
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Posted byNatharias#4684on Jun 12, 2014, 2:36:38 AM
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Natharias wrote:
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jstq wrote:
again, this would be pay2save time, same as stash tabs
Stash tabs are not pay to win nor anywhere close to being so.
But just for the sake of argument, if stash tabs are pay to win, wouldn't mule accounts be "free to win"?
Bag logic is bad logic. Stash tabs aren't pay to win.
Because people still gotta go to town.
Bigger inventory is P2W as people can take more items to town than someone with a smaller inventory. GGG wont do this though because for one thing, it would set a precedent. They give us this, they can give us full always free respecs or payed respecs like garena and other shitty stuff people ask for.
Its just never enough with some people and the inventory wont be the end of it.
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Posted byDeletedon Jun 12, 2014, 4:59:17 AM
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Natharias wrote:
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jstq wrote:
again, this would be pay2save time, same as stash tabs
Stash tabs are not pay to win nor anywhere close to being so.
But just for the sake of argument, if stash tabs are pay to win, wouldn't mule accounts be "free to win"?
Bag logic is bad logic. Stash tabs aren't pay to win.
So if GGG sold xp boosters, it wouldn't be pay to win? You only save time, right?
But just for the sake of argument, if xp boosters are pay to win, wouldn't grinding more be "free to win"?
Bad logic is bad logic. XP boosters aren't pay to win.
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Natharias wrote:
P2W*:
Anything or anyone that allows you to purchase something that gives you an advantage over other players that cannot be obtained without a purchase.
Buying an inventory slot allows you twice as much space to pick up items in a map. This essentially gives you a second portal for maps, while everyone that doesn't purchase a slot only one portal. This is pay to win.
Buying a stash tab allows you to store more items in your stash tab. Someone that doesn't buy this can make a brand new account for free and they get 4 stash tabs and 24 characters worth each time they do so.
You directly contradict yourself.
If I don't buy stash tabs, I have to create mule accounts to store my items to the same extent as someone who does.
So someone paid for something I cannot replicate exactly without paying. That by definition, is P2W.
furthermore, how much time does this save? a lot of time. Actually, I can't use mule accounts because right now my computer can't run 2 PoE's at the same time, and I can't have a friend online all the time for me to trade my items between mules because PoE has no mailing system.
But let's say I could. This would only save time, exactly like xp boosters would.
Instead of grinding docks for 10 hours, I could only grind them for an hour, or five hours.
The argument that stash tabs are not P2W is to say XP boosters are not P2W.
Last edited by Idioticus#7813 on Jun 12, 2014, 6:28:28 AM
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Posted byIdioticus#7813on Jun 12, 2014, 6:26:04 AM
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Idioticus wrote:
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Natharias wrote:
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jstq wrote:
again, this would be pay2save time, same as stash tabs
Stash tabs are not pay to win nor anywhere close to being so.
But just for the sake of argument, if stash tabs are pay to win, wouldn't mule accounts be "free to win"?
Bag logic is bad logic. Stash tabs aren't pay to win.
So if GGG sold xp boosters, it wouldn't be pay to win? You only save time, right?
But just for the sake of argument, if xp boosters are pay to win, wouldn't grinding more be "free to win"?
Bad logic is bad logic. XP boosters aren't pay to win.
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Natharias wrote:
P2W*:
Anything or anyone that allows you to purchase something that gives you an advantage over other players that cannot be obtained without a purchase.
Buying an inventory slot allows you twice as much space to pick up items in a map. This essentially gives you a second portal for maps, while everyone that doesn't purchase a slot only one portal. This is pay to win.
Buying a stash tab allows you to store more items in your stash tab. Someone that doesn't buy this can make a brand new account for free and they get 4 stash tabs and 24 characters worth each time they do so.
You directly contradict yourself.
If I don't buy stash tabs, I have to create mule accounts to store my items to the same extent as someone who does.
So someone paid for something I cannot replicate exactly without paying. That by definition, is P2W.
furthermore, how much time does this save? a lot of time. Actually, I can't use mule accounts because right now my computer can't run 2 PoE's at the same time, and I can't have a friend online all the time for me to trade my items between mules because PoE has no mailing system.
But let's say I could. This would only save time, exactly like xp boosters would.
Instead of grinding docks for 10 hours, I could only grind them for an hour, or five hours.
The argument that stash tabs are not P2W is to say XP boosters are not P2W.
Last sentence is true rest is meh and stash vs char slots is right out dumb.
You dont have to pay for char slots or for mule accounts. You only pay for stash tabs and those arent P2W as you get the same effect by making more chars or get more accounts who are free.
Inv space being sold is P2W as you cant replicate that for free other than giving everyone more Inv space but that would be dumb as what you think is enough others find not enough and therefore GGG goes from increasing to more increasing to even more increasing of Inv.
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Posted byDeletedon Jun 12, 2014, 6:41:30 AM
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bot user would do the same... also its pay to win... rather just increased the inventory by 2 lines or smth
ign: ALLRAUDER
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Posted byLuuu90#5383on Jun 12, 2014, 6:58:16 AM
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Pokopensuke wrote:
My question is:
How could the bigger inventory make you unhappy?
Here are the holes in your reasoning:
- Exactly why is the current inventory insufficient?
-- How many extra slots do you need to be happy?
--- How did you get to that number?
---- Was it because you had to go to town 2 times?
---- Was it because you had to go to town 3 times?
- What is the bottom line of your suggestion?
-- Reducing number of trips to town? What for?
---- Did you know that reducing trips to town devalues Scrolls of Portal?
---- Did you know that devaluing Scrolls of Portal devalues everything they convert into?
---- Did you know that reducing trips to town devalues loot because it's easier to obtain?
Pulling arbitrary numbers out of your ass doesn't make for a compelling argument.
Why the hell would a bigger inventory make you happy?
Removing decision-making from gameplay doesn't make it better.
You no longer have to choose what to take to town and what to leave behind.
You just grab it all.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Jun 12, 2014, 9:38:09 AM
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Posted byNurvus#6072on Jun 12, 2014, 9:29:22 AM
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Nurvus wrote:
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Pokopensuke wrote:
My question is:
How could the bigger inventory make you unhappy?
Here are the holes in your reasoning:
- Exactly why is the current inventory insufficient?
-- How many extra slots do you need to be happy?
--- How did you get to that number?
---- Was it because you had to go to town 2 times?
---- Was it because you had to go to town 3 times?
- What is the bottom line of your suggestion?
-- Reducing number of trips to town? What for?
---- Did you know that reducing trips to town devalues Scrolls of Portal?
---- Did you know that devaluing Scrolls of Portal devalues everything they convert into?
---- Did you know that reducing trips to town devalues loot because it's easier to obtain?
Pulling arbitrary numbers out of your ass doesn't make for a compelling argument.
Why the hell would a bigger inventory make you happy?
Removing decision-making from gameplay doesn't make it better.
You no longer have to choose what to take to town and what to leave behind.
You just grab it all.
Post of the day and on top of that in suggestions, congrats on a job well done. Here have as many cookies as you can eat.
I love you!! <3
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Posted byDeletedon Jun 12, 2014, 10:41:41 AM
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