Is This Game Still Unplayable Due To Desync?

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gilrad wrote:
I've mentioned this before, but I hope at some point whoever it is that makes the big decisions (Chris? though I doubt he makes them alone) will put on the big-boy pants and make a decision that might be difficult in the short-term, but would in the long-term be overall better for the game.

Something along the lines of:
- Start a funding campaign specifically for the engine re-write, use the money to headhunt a damn good engine programmer for a two-year contract.

- Grab Cryengine or Unreal 4. 90% of the engine work done for you!

- Develop content that can be easily ported over in tandem (and in later stages, simply develop content for both engines in tandem). Sorry, no more armor rigging. Also, Yay! No more armor rigging!

- Enjoy a much more positive atmosphere on the forums, in the game, and probably in the office as the looming shadow of this dead-end shitty engine fades away!


+1
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gilrad wrote:
I've mentioned this before, but I hope at some point whoever it is that makes the big decisions (Chris? though I doubt he makes them alone) will put on the big-boy pants and make a decision that might be difficult in the short-term, but would in the long-term be overall better for the game.

Something along the lines of:
- Start a funding campaign specifically for the engine re-write, use the money to headhunt a damn good engine programmer for a two-year contract.

- Grab Cryengine or Unreal 4. 90% of the engine work done for you!

- Develop content that can be easily ported over in tandem (and in later stages, simply develop content for both engines in tandem). Sorry, no more armor rigging. Also, Yay! No more armor rigging!

- Enjoy a much more positive atmosphere on the forums, in the game, and probably in the office as the looming shadow of this dead-end shitty engine fades away!


Yep, this ^

If GGG can get enough funding for the original PoE, they sure as hell can get enough funding for a new engine if they really wanted to. In fact, I would say, the longer they wait to do so, the less players are going to care about PoE to donate.

As much as I like to be a GGG-hater on these forums, if there was a Kickstarter campaign to raise money for a new engine, I'd personally donate a minimum of $200 USD towards the cause. If you get another 1000 people to do the same, there's your 200k, and I'm sure there are a bunch of people here who are more generous than I am. The initial cost would be high, but the payoff to both the players and devs would be immense. Here's a few posts of Russell@GGG fawning over the Unreal Engine.
✮ in-game @FTMFW
✮ twitch.tv/RRTSON
✮ [Shop] http://www.pathofexile.com/forum/view-thread/909223
✮ [Build of the Week] http://www.pathofexile.com/forum/view-thread/1034503
Last edited by rrtson#7791 on Jun 10, 2014, 4:09:02 PM
They reduce desync to a miniscule amount eventually or they move all our stuff and every single piece of code to anew engine and all will be good.

#Bolieve in GGG
Asking if PoE still has desync is like asking if people are still sarcastic on the internet.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
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Nightmare90 wrote:
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Fusion_Power wrote:
I'm very worried about that we stay with that engine and that netcode for the rest of the game, even if "Act 10" is released in many years. Staying with the current technic will harem the game much more than building something new, this time more solid and capable of doing what the gameplay needs. PoE is a game that offers so much content and stuff but it's actual engine just can't handle it to scale up with the content. Same for netcode which results in stuff like lag/desync etc.
Of course the reason for desync are also some design decissions and mechanics. GGG doesn't seems to compromise there or even try a workaround solution (more servers for example).

Basicly these are the reason why I stopped playing PoE. I would like to come back when the networe issues are solved, the overall game-performance get's better and you are no longer punished for playing solo/selffound.

Honestly, I doubt any sane game development team would continue development in this engine for that long. They could rather release PoE II continuing the story there but containing the major gameplay elements. And I won't doubt for a second that this is exactly what will happen if the 10 Acts plan is continued.


PoE is a great success. The business model is something that has shown surprising sustainability and I think that's due in large part to the respect the developers have earned from their fans by having first shown US respect by keeping us well informed (the big ass post on this very topic being a great example).

And of course developing a great game.

I have every confidence that the success of this game will breed one of two things, if not both.

A) Desync is handled and is no longer an imminent threat so much as it is a once in a blue moon annoyance. It's at "normal" levels in other words.

B) PoE II is released. New engine, refined gameplay in all aspects.

Both A and B are a result of the money they make from this game. I have every confidence that over time things will get better one way or another though I feel it's important that players realize these things simply can't happen quickly.

Lest they want GGG to do a crappy job when applying what they've learned to future projects which I doubt they OR GGG want at all.

Desync is annoying, but for me it's a jagged rock at the bottom of a very very large pond.

And I intend to "just keep swimming."

cheers.


PS. What's this 10 act plan you speak of? Can you link to a post so that I can read up on it? Shanks. lol
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Wittgenstein wrote:
Asking if PoE still has desync is like asking if people are still sarcastic on the internet.


I already gave a cookie out today but you get a special post of the week cookie. :)
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Nightmare90 wrote:

Honestly, I doubt any sane game development team would continue development in this engine for that long. They could rather release PoE II continuing the story there but containing the major gameplay elements. And I won't doubt for a second that this is exactly what will happen if the 10 Acts plan is continued.

Maybe 5 Acts for PoE 1 and 5 for PoE 2? Well at the moment I see no indication that GGG even plans to use another engine or improve the netcode. Was the Netcode even touched since the game was released?

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gilrad wrote:

- Grab Cryengine or Unreal 4. 90% of the engine work done for you!

True, but there is at least on big problem at the moment: both engines just can't handle procedurel generated content. :( I did not find anything about that at least. Maybe you can use some middleware to fill that gap but games like PoE need some engine that can handle this kind of random generated level layouts.
Last edited by Fusion_Power#0294 on Jun 10, 2014, 4:25:44 PM
The only time where desync bothered me was on my multistrike cyclone where I had to /oos every few seconds. On my other builds I either don't care because they're stable or desync just doesn't happen to me as often (approx. once every 30-40 minutes).

So I don't really know what this fuzz is all about. Also considering my friends "rate-of-desync" it's definetly not just "netcode" related and depending on where you get your packet loss from things can be done on your end too :P

Edit: netcode is fine, stop using that FOTM word.
Last edited by HeavensRejected#4199 on Jun 10, 2014, 6:10:51 PM
I think ppl have shit connections and blame desyncs a lot. Too bad I cant play much at my office where "desync" isnt a problem due to having big ass dedicated lines. I hate online gaming as a whole but I learned to accept it's limitations and play SC at home with my "third world" connection.

basically just deal with it dude. I do, thousands do and do just fine. Or find something else. LMK when you find that perfect game.
Git R Dun!
Last edited by Aim_Deep#3474 on Jun 11, 2014, 1:15:29 AM

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