Builds feel ike spamming 1 or 2 buttons.
OP is right on all points. Way too much spam of 1-2 skills. Casters might have it different but melee and bow are absolutely "1-2 skills spammed over and over", no question about it. All I do with my bow ranger is hold right click Split Arrow, cast a curse, sometimes drop a decoy totem. That's it. That's what I've done for 60 levels. I then bought like 40-50 regret orbs and respecced to dual-wielding swords and it's the same except substitute Split Arrow with Cleave.
I've played this game since the first half of 2012, had a level 70+ ranger back then that respecced to virtually every major build possible in the game so I'm speaking from experience. The variety has improved some with totems but it's not nearly enough. " Actually, Diablo 3 proved this wrong. The one thing Diablo 3 absolutely nailed was the combat. There are a few other things that game did great but the combat is the star of the show. It proved you could have varied, fun, ultra-satisfying combat using a variety of skills, in an ARPG. Honestly, no other ARPG comes close to D3's actual combat/gameplay. Too bad about the rest (loot & customization). @wawamelons
#1 Hillock farmer NA |
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" Personally, combat is as simple as you make it.If you play a tanky character that does sub 5k dps, then yes you're probably using a movement skill, a curse, your main attack, and some totem distraction. However it's not fair to other games to say that if they fit into the "ARPG Genre" that they must inherently have simple combat. I believe the point that the OP was trying to get across was that this game is not up to the industry standard of "Action Combat". Which is kind of the point of Path of Exile, as it was set out to create almost a nostalgic feeling that one would feel from games of old. Games such as Neverwinter or Diablo for instance. To better clarify, in Diablo 2, as a "Hammerdin" did you ever use anything else other than teleport and blessed hammer? Did a PvP Necro ever use anything else other than Bone Spirit, Teleport, and Bone Wall? Hell most games if not all games before 2002 had extremely simple combat mechanics, not to say that they were bad as simple does not always equal bad. (TL;DR)To put it simply, Path of Exile draws from an air of familiarity that its predecessors grew strong upon. However when compared to other "Isometric" dungeon crawlers that have released last year or will release this year, one might gather that the combat is a bit more simplified in Path of Exile. |
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I play a lvl30 2h sweep marauder and I wish there were more hotkeys (and that my mouse had more buttons)
While it started with a basic Sweep for AoE and Heavy Strike for 1v1 dmg (boss killer) Which is a pretty basic build over all. I also use Infernal Blow for the semi-AoE and fire damage, a rejuv/decoy totem depending on how I'm feeling, molten shell for defence against rares/bosses, enduring cry for the charges, and planning on either flicker or leap slam for the utility. Also Hatred because I head a slot left over =D All found in a single playthrough (on account of all my best gems going the way of scrubcore in my last mara incarnation D=) with only 2 support gems so far, and none of the flashy ones =( Sure, I could probably just spam my 2 skills, but why make it boring and harder for myself? tbh I just enjoy using the skills =D hell why else would I have lvl3 zombies attached as well, completely useless mind you but one day.. one day! |
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" Precisely. This is what PoE lacks and its the sole obstacle to PoE being the best ARPG that is available on the market. For most of you, you guys started in OB, you're just trying out PoE and falling in love with the mechanics. I've gotten 3 chars to 70 in CB. Every single time the endgame bores me because it always about spamming that one or two skills that have a shitton of supports linked to it and are GG. This is what the devs need to address. They need to put a cap to support use through a different approach. In short, they need to re-evaluate the counterweight to the cost of using a support. Greater mana cost is an easy way to go about it, but because every support is cost based in its downside it's easily quantifiable and players can easily compensate the downsides with a very straightforward approach. This also applies for auras. Greater synergy must also be found between skills. Youtube:
https://www.youtube.com/channel/UCzudxtilpQP_CzgbmkYmW4w Twitch: https://www.twitch.tv/uberj4ger |
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" lies .. lies ... lies. 1 orb of alchemy and 1 level 20 + belt = better than any level 2 belt. heck an orb of transmutation + a few orbs of alterations will probably get oyu a better belt too. |
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" I think that real ARPGs like PoE are cerebral. The 'fun' is about what is going on in your head as well as what is happening on the screen. In my view, too many game makers have gone down the path of making their offerings equivalent to junk food. PoE is fine dining. |
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I think what he's saying, at least in regards to loot, is that he wants something more like Torchlight 2. Alot of the items that drop are, " +11 to stat/resistance", nothing really special.
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"Oh? Where's that thread? I'd like to +1 it. Ridiculous. |
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people on HC need to use all skill slots, in fact i wished we had more, because i often have to switch out abilities for certain places.
maybe on default its just button 1 and button 2 because dying means nothing more than xp loss, then again if you get high enough up where it matters, then they would too be using a full skill slot set of skills. need more sockets if anything :P i use more abilities here in PoE than on D2 and without a doubt D3 which is just boring faceroll. Thanks for making the game so hard that even at 80+ death lurks at every corner. /respect to GGG <3 I play games... shocked, i know.
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" I lol'd at that one - so sad but true... The Pope quit, a meteor fell on Russia, an
asteroid came close to the earth, there's snow in Arizona, star wars and star trek have the same director! Who the hell is playing jumanji? |