Offer 1 alch + 1 scour: "Sorry, I prefer chaos"

I dont get people, I almost prefer scour/alc over chaos since it has the same effect and like someone else said, they are actually more flexible given if you find a nice blue base you can scour it first then alc
R.I.P. my beloved P.o.E.
"
Asmosis wrote:
Try rolling an item 500 times with chaos, then try doing the same with 500 alch+scouring. notice the difference.

Time has value, your just not thinking on a large enough scale OP.


nobody rolls an item 500 times with chaos.

the only items that get chaos'd a lot these days are maps, and you shouldn't need to chaos a map 500 times

for everything else....we have eternal/exalt
Last edited by Veruski#5480 on Apr 1, 2014, 8:52:35 AM
"
morbo wrote:

Its because people need chaos for trading, not for crafting. Other people want chaos, not scour + alc. Accepting your scour+alc is an inconvenience.


"
morbo wrote:

Its because people need chaos for trading, not for crafting. Other people want chaos, not scour + alc. Accepting your scour+alc is an inconvenience.


OP is basically right...

I presume there are a lot of new people, also that the currency
hegemony is manipulating values.

I remember finding out that a chaos was worth 3 alchs last league...

Blew... MY... Mind.

3 rare items vs 1 rare item... come on people think ffs.

alch scour is obviously more valuable than a chaos, I still
cant believe the assumption is the opposite.

this has absolutely nothing to do with inventory space, please
don't anyone be so simple...

A chaos is only a chaos... but alch scour is a chaos, and a regret
and an alch, and a scour... its 4 options.. not one option.

what is wrong with the youth of today? marketing...

lack of creativity... thats what this chaos idiocracy is all about.

chaos does one thing and one thing only.

please... what is wrong with people...

even if they do not use the superior methods of crafting that myself
and many others use, they should realize that even without superior
methodology the math still works out that chaos is less than alch scour

if you knew the "superior methodologies"... this would be much more obvious,.
but if you knew about them? you would mostly be posting :

what they say:
"yea I agree, chaos is worth more than alch scour because... uh.... of... um cause it uh... takes less inventory space? uh... yea that's it"

what they do in the game:
guy A "WTB a few alchs for chaos 3:1"
guy B; "ok, how many you need?"
guy A; "how many you got?"

U U SSS EEEEEE
U u S E
U U SS Eeeee
UUU S e
SS eeeee


U U Rrrr
U U R r
U U R r
UU U R r



BRRRRRRRRRAINNNNNNZZ

ummmm...this thread seems very familiar for some reason.

is this an april fools thread?
If I ask for Chaos, please pay Chaos unless we have prenegotiated the use of lower currencies. It's a terrible feeling when you portal out of a map, go to act 1 normal, and some random starts dumping alchs into the trade window when what you really need is chaos/ex for doing a big b/o.

What "should" be does not translate into what "is". Chaos should be fungible with alch+scour, but it clearly isn't for the majority of traders.

A torn up dollar bill can be taped together with sticky tape, but many stores won't take it. You can argue until purple in the face about it being equivalent legal tender, but it's not happening. QQ
"
Alea wrote:
"sorry i prefer chaos" (truth)
"sorry i dont have chaos, only alche + scour' (lies)


hahahah

so true

normally i try to work in chromatics instead of chaos as they are looked at a lot better than scour/alch/fuse for some reason

buying a 5 chaos item, the seller will be very likely to take 3c + 40 chromes in trade

but try that shit with 3 chaos + 5 alchs and he will be like....NO THANKS
Last edited by Veruski#5480 on Apr 1, 2014, 10:05:51 AM
Many posters in this thread (including OP) do not seem to understand the distinction between a currency and a commodity.

To them, the value of a Chaos / Alch+Scour is solely driven by its function as commodity: Alch+Scour is superior to Chaos because it can achieve the same function at a higher flexibility.

*However*, as has been correctly pointed out by several other people, Chaos orbs are actually valued more by the market because they are widely accepted as liquid currency - irrespective of their crafting function. I am happy to accept Chaos even if I have no use for them whatsoever. The reason is that I can essentially use them as "money" to buy other stuff that I need. On the other hand, I would need to convert Alchs+Scours to Chaos first (wasting precious time), as few people accept these orbs directly for trade (at reasonable ratios).

Money (the paper bill you use) doesn't have any function at all, yet it is accepted as means of payment by almost everybody. Clearly, a chocolate bar for 1$ has more intrinsic value than a 1$ bill. But still you wouldn't accept chocolate bars as payment. Why? They are not liquid. Nobody accepts them.

Money doesn't need to provide any direct utility. It might as well be a market equilibrium that everybody only accepts the unique amulet "Karui Ward" or whatever other useless item as currency. However, in the case of POE, Chaos orbs have developed as the accepted form of payment. For that, they never need to be used at all. People just have to be willing to accept them for their trades.

-Your fellow PhD economist
"
gilrad wrote:
Thing is, it's not at all like trying to buy something in Euros with Yuan or other foreign currency, it's like buying a 1 dollar candy bar with four quarters, except bizarrely enough, they are actually 20 cent pieces that are worth 1 dollar if you have four of them together instead of 80 cents, they are more useful than a dollar bill, and for some reason the store you went to has convinced its self that paper money is the only acceptable currency despite the previous two points.


For fucks sake, it's only difficult to trade because everybody says it's difficult to trade!

False in this context, and here is why.

In Act 3, Clarissa can convert currency.

7 portal scrolls will give an Augment
4 Augments will give an Alt
2 Alts will give a Jeweler
4 jewels will give a fuse

2 scours will give a regret

The ratios are only clear cut from Augments to Fuses, and that is the bolded part of the quote above. It's the version of cents to dollars in this game. Everything else is dictated by player demand. For some reason, Chaos orbs became the defacto currency of the game. Your analogy works if there is a direct way in-game that you can convert alchs to chaoses, but there isn't any.

So, while chaos is functionally scour + alch, and in some cases, scour + alch might be better, the recipient will have to spend more effort converting it back. Your best bet to sell at this ratio is for mappers who somehow run out of currency to reroll fracture or temp chains mods.
"
habkor wrote:
Many posters in this thread (including OP) do not seem to understand the distinction between a currency and a commodity.

To them, the value of a Chaos / Alch+Scour is solely driven by its function as commodity: Alch+Scour is superior to Chaos because it can achieve the same function at a higher flexibility.

*However*, as has been correctly pointed out by several other people, Chaos orbs are actually valued more by the market because they are widely accepted as liquid currency - irrespective of their crafting function. I am happy to accept Chaos even if I have no use for them whatsoever. The reason is that I can essentially use them as "money" to buy other stuff that I need. On the other hand, I would need to convert Alchs+Scours to Chaos first (wasting precious time), as few people accept these orbs directly for trade (at reasonable ratios).


I can't speak for the OP but I myself understand all of that, does not mean I have to agree with it. Just like I don't agree with the practices of the Federal Reserve of The United States or fractional reserve banking, I think those policies are dumb as fuck too.
R.I.P. my beloved P.o.E.

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