D3 ROS loot/end game better then POE

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nightblade157 wrote:
Adding my 2 cents worth in this thread.

Strong points of POE:
- skill gem linking
-passive tree
- best uniques in any arpg by far
- better graphics (I am serious. I don't like the cartoony style of D3)

Strong points of D3:
- endgame is not gated by random luck
- smoother gameplay
- desync is not an issue
- actual gameplay is more challenging than PoE. In PoE the challenge has more to do with getting blessed by RNJesus.

I have not yet done the atziri fight in ambush yet because of not able to find sacrifice at midnight till date, but does not seem all that hard considering how u can dodge every single one of her attacks. Corrupted areas and vaal bosses are too easy.


I want to add some too.

"
Strong points of D3:
- endgame is not gated by random luck
- smoother gameplay
- desync is not an issue
- actual gameplay is more challenging than PoE. In PoE the challenge has more to do with getting blessed by RNJesus.


While the endgame is not gated by random luck (though getting maps isn't all that hard, especially since piety has a very high chance to drop a map), it is very shallow compared to PoEs.

Customizing maps > Rifts
getting higher map tiers > Rifts

Rifts are always just rifts. They have no real difference besides the boss at the end compared to the rest of the game.
There is nothing that makes it really different to the normal campaign or bounties.

"
- actual gameplay is more challenging than PoE. In PoE the challenge has more to do with getting blessed by RNJesus.


Only when you consider some of the Rare monster abilities which I like a lot and which they would add more in PoE (see my Nemesis Mod ideas).

But the game is damn fucking easy if you are not playing on torment.

And talking about torment, I really dislike "optional" difficulty.
While yes maps are optional difficulty as well, the rest of the game isn't.

Every player has to go through merciless to reach endgame and can't just play the easy way by doing it on normal and then reaching endgame that way.

I dislike the amount of difficulties in D3 before (4 srsly?) but at least it was a real challenge to get to Inferno Diablo.

Now there is no such goal, it's basically "well you can play this difficult mode but you don't have to, you can reach max level as well by playing normal".

Which is imo stupid.
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RoyalStar wrote:
"
nightblade157 wrote:

- endgame is not gated by random luck


what is the end game in d3? exists an end game? make a map 100000000000000 times can be called end game?


Wait is it PoE you're talkin about or D3?
Last edited by Startkabels#3733 on Apr 1, 2014, 3:58:12 PM
@KenishD

Yes sir! All your points are very valid, and I never really did QQ about maps and endgame earlier.

But during the last month, map drops have become so scarce its not even funny. And I am not the only one facing this issue.

We were doing full party maps and getting 1 map drop in 5-6 maps. When I solo, I find 1 higher map drop in 10 maps, and often 0 map drops in 2-3 maps at a stretch. I'm talking about at least 70-72+ maps. Lower level maps seem to drop a lot more often in 66-69 zones.

This, when combined with the fact that I have spent nearly 50 hrs trying to find all the sacrifice pieces for atziri, having around 3-4 partial sets all missing one piece.

Nowadays when I log onto my ambush ranger, I don't really know where to go and play. Because everything seems pointless and unrewarding.
Last edited by nightblade157#6640 on Apr 1, 2014, 4:01:53 PM
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KenshiD wrote:
Spoiler

I want to add some too.

"
Strong points of D3:
- endgame is not gated by random luck
- smoother gameplay
- desync is not an issue
- actual gameplay is more challenging than PoE. In PoE the challenge has more to do with getting blessed by RNJesus.


While the endgame is not gated by random luck (though getting maps isn't all that hard, especially since piety has a very high chance to drop a map), it is very shallow compared to PoEs.

Customizing maps > Rifts
getting higher map tiers > Rifts

Rifts are always just rifts. They have no real difference besides the boss at the end compared to the rest of the game.
There is nothing that makes it really different to the normal campaign or bounties.

"
- actual gameplay is more challenging than PoE. In PoE the challenge has more to do with getting blessed by RNJesus.


Only when you consider some of the Rare monster abilities which I like a lot and which they would add more in PoE (see my Nemesis Mod ideas).

But the game is damn fucking easy if you are not playing on torment.

And talking about torment, I really dislike "optional" difficulty.
While yes maps are optional difficulty as well, the rest of the game isn't.

Every player has to go through merciless to reach endgame and can't just play the easy way by doing it on normal and then reaching endgame that way.

I dislike the amount of difficulties in D3 before (4 srsly?) but at least it was a real challenge to get to Inferno Diablo.

Now there is no such goal, it's basically "well you can play this difficult mode but you don't have to, you can reach max level as well by playing normal".

Which is imo stupid.


"Getting maps isn't that hard at all" sure, the low level ones. Nobody ever said those are hard to get.
Reform that to "Getting low level maps isn't that hard at all", and you'll successfully invent the hot water.

It's shallow because it has no luck involved, noted.

While customized maps are better than rifts, I don't care about that since I cannot play them (the higher lvl maps, since I'm too OP for the low level shits) without constantly being pushed back, unless I buy them with the currency I got through sale/flipping which I could instead use to upgrade my gear, so it's basically buying experience, maps are Orbs of Experience.

Rifts are no different than campaign, sure, neither are maps beside the mods, and the hardest combinations are almost always skipped (for a reason) so, you'll end up with pack size, some curse, ground effect and some damage mods. What a depth.

I was playing on Hard until yesterday, then I switched to Expert difficulty, neither one was fucking easy at all.
Maybe it was for you when you had your legacy gear and 500k+ damage, etc.
But that's the same as having 200+ ex gear and saying Merciless is a fucking joke. Is there a point to discuss this?

You have a choice there, you can finish on Normal, and you can finish on Master, nobody is forcing you to anything, if you're a casual, you'll do easier content, if once is HC like you are, he'll choose harder difficulty.
How is that a minus is beyond me.

Sure you can reach 200 paragons by playing on normal, just like you can reach 95th lvl by playing Docks.
Again, what's your fucking point?
"
"Getting maps isn't that hard at all" sure, the low level ones. Nobody ever said those are hard to get.
Reform that to "Getting low level maps isn't that hard at all", and you'll successfully invent the hot water.


maps = endgame
Well high level maps are harder to get yes. And we may discuss what would be the best way to make them better available. but there is a way to upgrade your maps so it isn't completely impossible.

check here http://pathofexile.gamepedia.com/Map


"
It's shallow because it has no luck involved, noted.


Nice straw man bro!

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While customized maps are better than rifts, I don't care about that since I cannot play them (the higher lvl maps, since I'm too OP for the low level shits) without constantly being pushed back, unless I buy them with the currency I got through sale/flipping which I could instead use to upgrade my gear, so it's basically buying experience, maps are Orbs of Experience.


I can play this game as well.

While having rifts easier to get than maps, I don't care about that, since I don't wanna play boring rifts that have no sense of progression or customization.

The fun thing though is, yes in PoE you actually can buy them and then get access to them, while in D3 there is no way to make them more interesting.

And overall you just dislike trading so that is entirely your problem. Have fun in rifts.

"
Rifts are no different than campaign, sure, neither are maps beside the mods, and the hardest combinations are almost always skipped (for a reason) so, you'll end up with pack size, some curse, ground effect and some damage mods. What a depth.


I don't care about your subjective evaluation of what you count as good or not, but I find that already more interesting than Rifts. So what is your point besides pointing out the same shit you do everywhere you go?

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I was playing on Hard until yesterday, then I switched to Expert difficulty, neither one was fucking easy at all.
Maybe it was for you when you had your legacy gear and 500k+ damage, etc.
But that's the same as having 200+ ex gear and saying Merciless is a fucking joke. Is there a point to discuss this?


When 2.1 hit the servers I rolled a WD in HC (my first HC in d3) and from level 10 on I played on Expert the entire game.
There was literally NOTHING able to actually kill me, except when I just went afk or some shit.
I used 2 potions my entire playthrough. 1 in act3 when a exploding mob run at me (and actually dealt damage) and 1 during the diablo fight.

After that I played on master and it was just as easy, just took 10 times longer because the mobs had like tripple the hp.

"
You have a choice there, you can finish on Normal, and you can finish on Master, nobody is forcing you to anything, if you're a casual, you'll do easier content, if once is HC like you are, he'll choose harder difficulty.
How is that a minus is beyond me.


And I dislike that. I want every player to go through the same difficulty as everyone else does or else the game is just a singleplayer game any everyone can do the fuck they want. But then I ask myself, why is it online only? (guess to force me to buy a console and play it on there).

Kripp being the first to kill Diablo in inferno in hardcore, that was cool, because it was a race, everyone had the same path lying before them and he was the first to do it. That was exiting.

And in POE same shit, when a new league hits who is gonna be the first to get to maps? Kill Atziri? ETC.
And everyone has the same playingfield, no shitty "i play it on normal until I hit max level and then maybe play harder if I have better gear".
It's play or die, and the players have to adjust to the game not the other way around.

"

Sure you can reach 200 paragons by playing on normal, just like you can reach 95th lvl by playing Docks.
Again, what's your fucking point?


In PoE you cannot reach level 100 if you don't play in merciless.
In D3 I can reach leve 70 if I play on normal and farm easy monsters the whole day.
Reaching paragons sure I can do that, just takes a while but hell no reason to make the game more difficult. Even if I could still play on Hard or Expert if I one shot everything.

Also there is no point in getting paragon level 200, it's infinite and therefor worthless
I love when someone tries to teach me about maps, I just love the patronizing shit, it makes you look like a fool.

No sense of progression with rifts? Do you even know what a "sense for progression" means?

That's right, you can buy them.
Instead of upgrading my gear, I have to buy experience. You would rather waste wealth on buying experience than upgrading your gear, that's fine.
You can do it in D3 too, just don't pick up all rare items.

I don't dislike trading, don't put words into my mouth, and don't go in detective mode, you're horrible at it.

You were playing on Expert the whole game? Nice, I wonder how long it took you to kill simple white monsters, let alone bosses.
And either you were playing as a ranged and continually dodged everything, running back and shooting when you encounter magic/rare/boss monsters, or you are lying.
(all that without super great gear for your level)
So, if you weren't playing ranged like that, and I'm calling you a lair, you can prove me wrong by record your 10+ level progression on Expert, without the "fixed" gear.

What you dislike about that is a ladder, but D3 is like standard in PoE, so your problems are because there aren't temporary leagues or races in D3.

You're comparing PoE lvl 100 with 70 lvl in D3, are you fucking serious? Are you?
Wake up! Players (that are aiming 100th lvl) are farming easy monsters in PoE too.

That again just your personal opinion (about 200 paragons), irrelevant.
Anyone who's played endgame in POE knows it's just as monotonous as any other game. Once you're past the early 90s you're not going to run anything except the same 4 or 5 maps over and over because nothing else gives XP.

And by then your character should be good enough that most of the mods in the game (or at least the ones you bother to run, because fuck blood magic) are not going to bother you. After that, it's just about 2000 courtyards to level 100. GG.
"
Startkabels wrote:


No you don't, if you did the D3 forum is the best place for you. And don't be such a drama queen (24/7)


I'm in the forum of a game that I enjoy playing. Wouldn't you be the drama queen for complaining and talking trash about it all the time?
Standard Forever
The thing is, there's no end game in d3 RoS...
I rerolled a wizard from scratch to test RoS, and while it was fun to level, I'm now at 22 hrs played, with a wizard steam rolling T1 with 1m dps and 7m toughness, and the game is basically over except if I want to farm rifts (boring empty random maps) for hours and hours to get 0.1% dps legendary upgrades (and I won't even be able to trade them to other players or use them for another char since they'll be stat biased by the wonderfull loot 2.0).
So yeah, D3 RoS is a pretty good game. For like 30 hours or so.

That being said, there are things in D3 RoS that could and should inspire PoE.

Oh and, one last thing, everybody doesn't enjoy the same things. I read a bit earlier that D2's endgame was worse than D3 RoS one. Well, even today, i'd much rather do a 500th meph run than another boring freaking rift where most of my time is wasted walking and killing trash up to a stupid boss. I did something like 40 rifts and i'm already sick of it.
Last edited by Dawmz#5618 on Apr 1, 2014, 7:07:33 PM
"
Dawmz wrote:
The thing is, there's no end game in d3 RoS...
I rerolled a wizard from scratch to test RoS, and while it was fun to level, I'm now at 22 hrs played, with a wizard steam rolling T1 with 1m dps and 7m toughness, and the game is basically over except if I want to farm rifts (boring empty random maps) for hours and hours to get 0.1% dps legendary upgrades (and I won't even be able to trade them to other players or use them for another char since they'll be stat biased by the wonderfull loot 2.0).
So yeah, D3 RoS is a pretty good game. For like 30 hours or so.

That being said, there are things in D3 RoS that could and should inspire PoE.

Oh and, one last thing, everybody doesn't enjoy the same things. I read a bit earlier that D2's endgame was worse than D3 RoS one. Well, even today, i'd much rather do a 500th meph run than another boring freaking rift where most of my time is wasted walking and killing trash up to a stupid boss. I did something like 40 rifts and i'm already sick of it.


Agreed. And Path of exile has a similar endgame, but u only ever get to experience it once in a while before going back to grinding easy content. Maps/apex runs wud be just as boring if u did 50 of them in a row.

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