Brian's Feedback to Looting (quote from reddit)
" i think the main reason is the discussion over there is way more mature than what it is here. all the insults and flamewars here are really getting ridiculous - from both new and old players. |
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" You don't need to. Just use the skill Leap Slam (aka "Loot Leap") on any char and you can ninja any item you want and the other players can do nothing to stop it unless it drops right at their feet. Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress. Last edited by GhostlightX#1022 on Jan 31, 2013, 1:31:12 PM
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" Actually, i find this responce to be the core of the debate. This is from the mod burnoutbrighter, thats probably been reading many critisizm for FFA loot in many threads. If the mods, devs and the whiteknights are all defending this FFA loot with tooth and nail despite obvious flaws.... i dont know how *any form of debate* can function. " Last edited by Planetsurvival#1516 on Jan 31, 2013, 1:33:29 PM
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The pace of the game is already the slowest I've experienced for an arpg. Quite clearly it is hard to adjust to but it's fine after a while, still I don't bother to kite any mobs because most attack animations for skills are long and root you in place and you can't cancel them. The looting system is catered to the more hardcore players but that's why so many people complain about it because there will always be more casual players in any game really. Finding the balance would be the hardest choice for you GGG but I hope you find it and implement it and get good feedback on it. I myself personally vote for an instanced looting system just like Diablo 3 has. Don't really see the problem in it, although your looting system runs great with the feeling and theme of Wraeclast. These kind of games are all about the loot, and taking away the majority of your gamers from this great loot you find due to several problems(no, not internet connection although that does sometimes happen) is a flaw in itself.
"When we hit our lowest point, we are open to the greatest change." Avatar Aang from the Legend of Korra. Last edited by OverDoseD#2227 on Jan 31, 2013, 1:48:05 PM
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Pretty much a copy and paste from the last time I heard them talk about their stance. But here's a response:
" This is what I'm seeing: "Instanced loot would conflict with lore". My response is: So what? This is a game, and fun should always come first. " Having played Diablo 2 for many many years myself (and other internet-based games), I've found that nobody that you meet on the internet is to be trusted. Gentleman's Rules? Sure, we can agree on them, but they'll be broken the first time anything truly valuable drops. What are you gonna do, kick them? Too late, damage is done. Write them down so you can avoid them? Extra work on my part and no skin from their backs. Cry on the forums? They drink your delicious tears. You think they'll eventually get a reputation and people will avoid them? That never happens. There's no unity on the internet. Honestly, the years and years of Diablo 2 experience don't seem to have taught you much about people on the internet. The only thing we can do is attempt to create a group just for people who are honest and can follow these Gentleman's Rules. Basically ostracize ourselves from the community at large. And it doesn't always work because there's no telling who's really trustworthy before letting them in the group. As you might imagine, organizing and maintaining something like this is a lot of extra work and dedication, and why should we have to segregate ourselves from the greater community when you could save everybody the trouble and make an optional instanced loot setting. It's much easier to just play solo. That's something I'll have to do until the time comes when I feel like finding one of those groups on the forums. " The current system is just as detrimental. In this system, you may have to run into packs of enemies in order to snag what you want before the timer goes out, potentially dying in the process. At least you'll have to stop contributing to the fight in order to make a B-line for your loot. I imagine the loss of a party member would be of more detriment. But do you know what would solve both problems? Instanced loot. If it's your loot, you don't have to rush to get it. And if somebody else got loot you needed, guess what? You won't know, so no slowing down the pace of the game. (or if your party member knows you need it and notices the loot and wants to give it to you, you get a nice surprise!) " You want to know what makes me feel like I'm playing in a bubble? Avoiding other players so I don't run the risk of missing any loot. Or always playing with the same people from the same group on the forums all the time because nobody else can be trusted. ... And for the record, while I support having instanced loot, I don't think it would be a good idea to replace the current system with it. Instead I'd prefer it if the party leader had options and could choose whether the party's loot will be FFA loot or Instanced loot. If we simply replaced the FFA system with an instanced loot system, then we would be damaging the game for the people who prefer FFA loot. Having options should satisfy both crowds. Last edited by StarlightGamer#6805 on Jan 31, 2013, 2:54:30 PM
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" Guess you should learn to be a little less shellfish. It's a group effort with group benefits. Also, if you play hardcore past normal mode or actually reach a respectable level, that "diving into mobs to get loot" bullshit almost ceases to exist. You will learn. Last edited by Plastic_Cup#2372 on Jan 31, 2013, 4:01:16 PM
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Last edited by Plastic_Cup#2372 on Jan 31, 2013, 4:00:28 PM
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Wouldn't mind seeing 2 seconds added on Yellow and Orange Loot, and removing names altogether.
Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink |
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agreed, no need to implement a new looting system. I feel that the timer just needs to be lengthened.
A boy's will is the wind's will, and the thoughts of youth are long long thoughts...
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" This is what I'm seeing: "This game doesn't fit my definition of "fun" so its broken" "Wait, what did I just drink?" - Socrates Last edited by mrmath#1493 on Jan 31, 2013, 4:08:03 PM
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