Brian's Feedback to Looting (quote from reddit)

I love FFA loot. Very exciting and I always play public games
Stay out of the shadows
"
Dudebag wrote:
when i loot someone's loot i get called thief, bunch of other names etc etc.

its not a nice environment to be honest.

option is a good idea.

FFA should be at the top with best benefits so that it'll encourage people to go for it.

can't just implement option without any sort of penalties to non FFA.

i like ffa but without any benefits to it, ill just stick to non ffa , more efficient that way.

PoE fits FFA environment but hey, players are different

I agree that having a non-FFA OPTION would be a good thing.
I don't see however, how having that option penalized would improve anything.

- It would still discourage grouping.
- It would give a group of friends or a guild an unfair advantage over public groups because they could be running FFA without actually handling the loot that way.

You can get rid of the first point by not penalizing non-FFA, but giving bonuses to FFA.
But I don't see any way to get rid of the second point.
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.
"
Juggernaut448 wrote:
"
OzHawkeye wrote:
I'd be genuinely interested in hearing an answer to this question that has a practical effect on the game - what is the harm in allowing like minded players the ability to set individual loot as a party option?


You're stripping the developers original foundation of the game itself. They decided to make the game with FFA for a reason, because it fits with the theme.

If you've done art in any way whatsoever, you might understand. Or if you've developed a game. Personally since I do art, if someone were to tell me that I should change major things or setting in a piece because they didn't like it and it would focus away from the original intentions of said piece, you're pretty much just raking at their original creativeness and integrity.

In other words, you make them feel bad.


Holy poo that made me laugh out loud really loud. I'm sure GGG is incredibly happy right now with their current success.

On a seperate note: I can see GGG's inginuity and brilliance within the game throughout. I am pretty confident that whatever changes they make will be well thought out and for the better. I get a sense of trust and faith from this company unlike Blizzard from the very beggining (of D3).
"
Juggernaut448 wrote:
"
OzHawkeye wrote:
I'd be genuinely interested in hearing an answer to this question that has a practical effect on the game - what is the harm in allowing like minded players the ability to set individual loot as a party option?


You're stripping the developers original foundation of the game itself. They decided to make the game with FFA for a reason, because it fits with the theme.

If you've done art in any way whatsoever, you might understand. Or if you've developed a game. Personally since I do art, if someone were to tell me that I should change major things or setting in a piece because they didn't like it and it would focus away from the original intentions of said piece, you're pretty much just raking at their original creativeness and integrity.

In other words, you make them feel bad.


Hehe, I do think the developers are capable of withstanding the suggestions for alternative approaches that people are putting forward for various things.

In the end, the decision is GGG's, and I'll support them either way, however there remains no practical effect upon the game in allowing players the option for individual loot. At least, none that anyone has put forward in this thread.

I can stick to soloing/guild games, it's not going to greatly detract from my enjoyment of this fantastic game.
"
Juggernaut448 wrote:
"
fevgatos wrote:

The game is NOT competitive. NOT COMPETITIVE. NOT COMPETITIVE. NOT! What the fuck are you talking about???


"Hi guys, I've never read anything the developers said!"

"It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players."

Quoted by Chris, one of the developers.

Haha, thank you for saving me the time of finding one of the many quotes that state this =)

"
OzHawkeye wrote:
In the end, the decision is GGG's, and I'll support them either way, however there remains no practical effect upon the game in allowing players the option for individual loot. At least, none that anyone has put forward in this thread.

Yes there is. If you'd paid attention, the analogy of the "I win" button uses all the same arguments as yours, and has similar consequences. And of course, it shouldn't be implemented. Why not though? It'd be optional, after all. It wouldn't negatively affect anyone. It's have no practical effect upon the game.

But of course, it would. It would ruin the atmosphere and competitive nature the developers want the game to have. Allowing instanced loot destroys the gameplay experience that GGG has painstakingly crafted to be the way they'd like it to be.

Similarly, it'd be an option that disadvantages anyone that doesn't use it, much like the "I win" button. Giving an economic advantage to people who don't want to play the game the way it was intended is pretty ridiculous. All you have to do is pay attention to loot that drops during a fight and you'll get to it in time. This is how the developers intended the game to be played, and isn't difficult in the slightest to do.

If there was ever going to be instanced loot, it'd be in its own league, probably titled "Casual League". That's the only way to not cause some of the obvious negative implications of instanced loot. It also has its own negative implications, least of all is splitting the community population, so it's somewhat doubtful that will happen either.

Also, I have to say, the constant use of italics, underline, and bold in all of your posts doesn't add anything to your argument. It doesn't make the content of your post more valid or less subjective. It seems like you know your argument is incredibly weak, so you're trying to reinforce it with "in your face" formatting. Just so you know.
Last edited by AzraelX#7235 on Feb 4, 2013, 5:24:35 PM
"
Crazzy wrote:
Assuming I'm a ranged class, party fights some mobs and I got some precious loot to grab
- am I supposed to start to run into a group of mobs in a middle of the fight in order to secure my loot having an increased risk of dying?
- at the same time I'm dealing no dmg as I'm moving towards the loot, thus not helping my party at all.


Yes.

Melee is taking the brunt of the damage, it's assumed that a ranged will be able to dip in and dip back out safely in a timely (1-2 second) manner.

This isn't like D2:Classic where you had to worry about a Multi-Shot Lightning Enchanted boss with Conviction, and you literally would die upon entering melee.

If someone has planned their character out right, they won't be killed for being in melee for one to two seconds.

Also, as a melee, I understand that ranged will often times not be participating in using skills. I've always just accepted that this is part of the game. Melee have to use every single second to damage / survive, while ranged have to carefully pick and choose how they move around.

I have never, and will never, get upset at a ranged that's carefully trying to get into melee to grab their loot. The quicker they get it, the quicker they're back in the fight.
If they change the loot system to unlimited loot timers I'm going to be pretty angry, I don't feel like GGG should cave in and just give in to the demands of casual kids who QQ about loot drops. The system is fine the way it is don't change it!
Just give us the option to choose what loot type system the party wants.

That way everyone is happy.
"
AzraelX wrote:

Yes there is. If you'd paid attention, the analogy of the "I win" button uses all the same arguments as yours, and has similar consequences. And of course, it shouldn't be implemented. Why not though? It'd be optional, after all. It wouldn't negatively affect anyone. It's have no practical effect upon the game.

But of course, it would. It would ruin the atmosphere and competitive nature the developers want the game to have. Allowing instanced loot destroys the gameplay experience that GGG has painstakingly crafted to be the way they'd like it to be.

Your "I win"-button would discourage actually playing the game. I don't think this is what GGG wants.
FFA-loot discourages partying. I hope this isn't what GGG wants either.


"
AzraelX wrote:

Similarly, it'd be an option that disadvantages anyone that doesn't use it, much like the "I win" button. Giving an economic advantage to people who don't want to play the game the way it was intended is pretty ridiculous. All you have to do is pay attention to loot that drops during a fight and you'll get to it in time. This is how the developers intended the game to be played, and isn't difficult in the slightest to do.

I'd rather use 100% of my attention on mobs. That's why I'm in a party. To help each other killing mobs.
If you want more than a fair share of your loot, you should not be in a party. At least not in mine.

"
AzraelX wrote:

If there was ever going to be instanced loot, it'd be in its own league, probably titled "Casual League". That's the only way to not cause some of the obvious negative implications of instanced loot. It also has its own negative implications, least of all is splitting the community population, so it's somewhat doubtful that will happen either.

FFA is basically a clicking contest. What's so hardcore about a clicking contest is beyond me.
How about we call the FFA league "Selfish bastards league". And the non-FFA league "Sane loot league"?

Also regarding splitting the community:
The current system splits the into FFA-players, players who run "No Ninja" parties and a lot of players who will rather play solo than in a party because of the loot system.
Is that better than splitting them in half?
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.
"
AzraelX wrote:
"
OzHawkeye wrote:
In the end, the decision is GGG's, and I'll support them either way, however there remains no practical effect upon the game in allowing players the option for individual loot. At least, none that anyone has put forward in this thread.

Yes there is. If you'd paid attention, the analogy of the "I win" button uses all the same arguments as yours, and has similar consequences. And of course, it shouldn't be implemented. Why not though? It'd be optional, after all. It wouldn't negatively affect anyone. It's have no practical effect upon the game.

But of course, it would. It would ruin the atmosphere and competitive nature the developers want the game to have. Allowing instanced loot destroys the gameplay experience that GGG has painstakingly crafted to be the way they'd like it to be.

Similarly, it'd be an option that disadvantages anyone that doesn't use it, much like the "I win" button. Giving an economic advantage to people who don't want to play the game the way it was intended is pretty ridiculous. All you have to do is pay attention to loot that drops during a fight and you'll get to it in time. This is how the developers intended the game to be played, and isn't difficult in the slightest to do.

If there was ever going to be instanced loot, it'd be in its own league, probably titled "Casual League". That's the only way to not cause some of the obvious negative implications of instanced loot. It also has its own negative implications, least of all is splitting the community population, so it's somewhat doubtful that will happen either.

Also, I have to say, the constant use of italics, underline, and bold in all of your posts doesn't add anything to your argument. It doesn't make the content of your post more valid or less subjective. It seems like you know your argument is incredibly weak, so you're trying to reinforce it with "in your face" formatting. Just so you know.


Azreal,

To your argument that it would provide an advantage to groups using individual loot as opposed to those using FFA loot, after much thought on the subject, I must concede the point, since FFA looting makes for a dysfunctional public party as people concentrate on looting rather than killing, having individual loot would allow for more effective party groups.

I had not considered this factor, and I must concede it as a valid point.

I can only say then that I will continue to prefer individual looting over FFA looting, though I will continue to support this game regardless either way. I don't need public games anyway.

As to my use of italics and other various formatting features, frankly I'm disappointed at the pretty unfriendly notes on it you've made. I use formatting to provide some semblance of tone of voice and emphasis. Your inference that I do that for any purpose other than clarity of intent is pretty insulting, and I expected more from you than that.
Last edited by OzHawkeye#0924 on Feb 4, 2013, 6:13:04 PM

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