Brian's Feedback to Looting (quote from reddit)

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sdkaylor wrote:
Melee is taking the brunt of the damage, it's assumed that a ranged will be able to dip in and dip back out safely in a timely (1-2 second) manner.

This isn't like D2:Classic where you had to worry about a Multi-Shot Lightning Enchanted boss with Conviction, and you literally would die upon entering melee.

If someone has planned their character out right, they won't be killed for being in melee for one to two seconds.

Also, as a melee, I understand that ranged will often times not be participating in using skills. I've always just accepted that this is part of the game. Melee have to use every single second to damage / survive, while ranged have to carefully pick and choose how they move around.

I have never, and will never, get upset at a ranged that's carefully trying to get into melee to grab their loot. The quicker they get it, the quicker they're back in the fight.

I play both ranged and melee characters.

With my melee characters I want the ranged characters to deal the insane damage their capable of dealing. Having ranged characters stop dealing damage to pick up some loot and letting mobs overwhelm me is NOT why I'm in a party.

With my ranged characters I want the melee characters to tank the mobs, so I can deal my insane damage. Having melee characters stop tanking to pick up some loot and letting mobs reach me is NOT why I'm in a party.

An online game that makes me want to play solo is NOT why I play an online game.
Making parties dysfunctional by design does not benefit the game.




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LostRavens wrote:
If they change the loot system to unlimited loot timers I'm going to be pretty angry, I don't feel like GGG should cave in and just give in to the demands of casual kids who QQ about loot drops. The system is fine the way it is don't change it!

No one demands that a more cooperative loot system should be forced on everyone. We can have options.
Also:
I'm going to be pretty angry should GGG cave in to phony "hardcore" kids who think they are entitled to more than their fair share of loot, because they can click faster. The system does not work and should be changed!
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.
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corbzy wrote:
Just give us the option to choose what loot type system the party wants.

That way everyone is happy.

But nonono. Some people arent happy unless other people are unhappy. Alot of these people HATE diablo 3 and want to burn non-hardcore people at the stake and pretend to be cutthroat and loot everything while there is way to kill them. These people want REVENGE on D3 and by joining NO NINJA games and looting all they can this misguidedly fulfills their little fantasies.
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KorganBloodaxe wrote:

I'd rather use 100% of my attention on mobs. That's why I'm in a party. To help each other killing mobs.
If you want more than a fair share of your loot, you should not be in a party. At least not in mine.


Then why do you care what the loot system is if all you want to do is kill? Derp....

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KorganBloodaxe wrote:

FFA is basically a clicking contest. What's so hardcore about a clicking contest is beyond me.
How about we call the FFA league "Selfish bastards league". And the non-FFA league "Sane loot league"?


If you dont want to click, you are playing the wrong game pal....

The item is yours when it is in your bag.
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I agree that having a non-FFA OPTION would be a good thing.
I don't see however, how having that option penalized would improve anything.

- It would still discourage grouping.
- It would give a group of friends or a guild an unfair advantage over public groups because they could be running FFA without actually handling the loot that way.

You can get rid of the first point by not penalizing non-FFA, but giving bonuses to FFA.
But I don't see any way to get rid of the second point.



right now we are all forced to deal with FFA, to have an option to go easier way, you need to sacrifice something.

worrying about coordinated group, having a advantage is just wrong.

this is what is called being a baby. you all need to stop that.
Last edited by Dudebag#0222 on Feb 4, 2013, 6:34:14 PM
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KorganBloodaxe wrote:

I play both ranged and melee characters.

With my melee characters I want the ranged characters to deal the insane damage their capable of dealing. Having ranged characters stop dealing damage to pick up some loot and letting mobs overwhelm me is NOT why I'm in a party.

With my ranged characters I want the melee characters to tank the mobs, so I can deal my insane damage. Having melee characters stop tanking to pick up some loot and letting mobs reach me is NOT why I'm in a party.

An online game that makes me want to play solo is NOT why I play an online game.
Making parties dysfunctional by design does not benefit the game.


If your toon is so poorly built that you cant survive for two seconds while a person grabs an item off the floor then that is your fault not anyone elses. You should be looking at your build, not blaming people looting items. Its dysfunctional PLAYERS causing the problems regarding looting, not the system.

"Im too far away and suck at this game too much to get my items waaahhhh"
"I cant click fast enough cos Im a derp waaaahhh"
"I dont want to compete for loot waaahhh"
"I dont want to play with people cos they are better than me at playing the game waaaahh"

Thats I hear in these anti-FFA threads to be honest.




The item is yours when it is in your bag.
Last edited by Ushela#2383 on Feb 4, 2013, 6:41:54 PM
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Ushela wrote:
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KorganBloodaxe wrote:

I'd rather use 100% of my attention on mobs. That's why I'm in a party. To help each other killing mobs.
If you want more than a fair share of your loot, you should not be in a party. At least not in mine.


Then why do you care what the loot system is if all you want to do is kill? Derp....

It'd be nice if you took the time to read the two lines you quoted before you respond to them.
I never said ALL I want is to kill monsters. The loot is an important part of killing monsters, but you should do the killing before you pick up the loot.

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Ushela wrote:
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KorganBloodaxe wrote:

FFA is basically a clicking contest. What's so hardcore about a clicking contest is beyond me.
How about we call the FFA league "Selfish bastards league". And the non-FFA league "Sane loot league"?


If you dont want to click, you are playing the wrong game pal....

I love clicking on things. Monsters. Loot. Skills. I fucking love clicking on them. But being able to click fast should not be what the competitiveness of PoE comes from.
The competitiveness should come from planning your build, combat tactits, adaptability and developing an instinct for the game.
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.
"
Dudebag wrote:

right now we are all forced to deal with FFA, to have an option to go easier way, you need to sacrifice something.

OK. How about making monsters stronger for non-FFA. That makes sense because everyone focuses on killing monsters instead of grabbing loot.

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Dudebag wrote:

worrying about coordinated group, having a advantage is just wrong.

Sorry I didn't get that. Rephrase please.

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Ushela wrote:
If your toon is so poorly built that you cant survive for two seconds while a person grabs an item off the floor then that is your fault not anyone elses. You should be looking at your build, not blaming people looting items. Its dysfunctional PLAYERS causing the problems regarding looting, not the system.

My toons are built for solo play. They can survive about anything. That doesn't mean I like letting down my party by stopping my contribution to the fight to pick up some loot.

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Dudebag wrote:

this is what is called being a baby. you all need to stop that.

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Ushela wrote:
"Im too far away and suck at this game too much to get my items waaahhhh"
"I cant click fast enough cos Im a derp waaaahhh"
"I dont want to compete for loot waaahhh"
"I dont want to play with people cos they are better than me at playing the game waaaahh"

Thats I hear in these anti-FFA threads to be honest.

What I hear from FFA-supporters are insults and abuse instead of arguments. That's degrading.
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.
"
OzHawkeye wrote:
As to my use of italics and other various formatting features, frankly I'm disappointed at the pretty unfriendly notes on it you've made. I use formatting to provide some semblance of tone of voice and emphasis. Your inference that I do that for any purpose other than clarity of intent is pretty insulting, and I expected more from you than that.

I was just letting you know how it came across. I thought I was incredibly polite in the way I informed you. I can assure you that if I meant to insult you, you wouldn't have any doubts about it.
I asked this earlier, and I did not see a response:

Ranged characters; question - the melee character risked his life and took damage to kill the boss or mob, and you kited on the outskirts risking little. DO you think you deserve the same chance to get loot, that dropped at the foot of a melee character, that risked his life to stand toe to toe with a mob / boss and take damage, while you were safe half a screen away spamming spells? Who risked more, in the fight, and who, because of that risk, is closer to loot?

note: yes the question is a bit leading but, really, posters on this thread making an argument for non-FAA; do you think, in a party fight;

the players who risk less (ranged, not being hit by the mob, not using skills all the time perhaps, running away when it gets too much and thus not using skill, etc...)

equals the same right to loot than,

the players who risk more (who, have to spam skills to survive, getting hit by everything so you don't, and could die and have to teleport back and miss ALL good loot)?

It seems this is perfect. If you want drops, you can come get them. You choose to fight from afar with less risk, thus you get less reward.
P.S. and you have a freaking timer that screws up the risk reward structure already.

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