Brian's Feedback to Looting (quote from reddit)

Generally, if you lack friends to play the game with, it is a good idea to step in the chat/forums and apply to guilds. This will ensure you meet people with a common sense and the will to have fun. Public parties are never meant to be for loot hope. They never were, not even in Diablo 2.
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Percopius wrote:
I think its the ranged players who feel that the system is unfair

I'm ranged and I think it's perfectly fair. The timers are more than enough time to get your items. The handful of complaints come from people who, for whatever reason, think they shouldn't have to pick up their items until after the fight is over. I guess they played too much D3 and are having trouble adapting to a more involved game.

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MrSpaviel wrote:
Generally, if you lack friends to play the game with, it is a good idea to step in the chat/forums and apply to guilds. This will ensure you meet people with a common sense and the will to have fun.

Yet another simple yet effective idea.
Last edited by AzraelX#7235 on Feb 4, 2013, 3:03:05 PM
28 pages deep and I am still yet to see anyone post a cogent argument for not allowing individual loot as an option when creating a party.
28 pages deep and I still have yet to see anyone post an intelligible argument for allowing individual loot. It goes against the competitive philosophy of the game and isn't the way the developers nor the majority of players want the game to be played. Furthermore, it isn't even necessary because loot timers already serve to give each attentive player an equal portion of rare drops.

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OzHawkeye wrote:
28 pages deep and I am still yet to see anyone post a cogent argument for not allowing individual loot as an option when creating a party.

We should also add an "I win" button. When you press it, you get all the best things in the game and go straight to Level 100. You also get a permanent high level map that changes after each use.

I don't understand why anyone would be against this. If you don't like the idea, just don't use it. It would have no negative consequences on anyone. It'll be optional, after all.

In case my sarcasm didn't come across strongly enough, I think the logic suggested in your post is horribly flawed and allowing a party to set their loot to instanced is a poorly thought out idea. This game is competitive as much as it is cooperative. The loot timers are enough of a compromise already.
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AzraelX wrote:
I'm ranged and I think it's fair. The timers are more than enough time to get your items. The handful of complaints come from people who, for whatever reason, think they shouldn't have to pick up their items until after the fight is over. I guess they played too much D3 and are having trouble adapting to a more involved game.


Evolved game? FFA has been around for at least 15 (FIFTEEN YEARS). How the fuck does that make it "evolved" I really don't know. Oh, yes, FFA in a purely PVE game is something new. Whoever had that idea must be executed.

Yes, having the freedom to do whatever you want IS great. Thing is, when you act as a douche (looting comes before killing) you are stripping EVERYONE else from doing as they want (killing first, loot after), since they have to do what you are or be stripped of gear. That wouldn't be bad as long as there are consequences for that. There aren't any. I can't kill you for acting as a douche, meaning you and ONLY you have the freedom to act as you wish while everyone else doesn't.

Current parties are a joke. Even the "NO NINJAING" ones, the moment something valuable drops, the pure fella that actually has a timer to pick it up, may or may not do so in time cause you know, there is an agreement (kill first, loot later). But oh boy, what little he knows. Give the people a chance to act as douches and be sure, they absolutely will. Of course, that ONLY happens when there are no consequences for it, aka. the game carebears you, putting you in a protective bubble.

I know the game is supposed to be hardcore and I know that the game currently is as softcore as it gets. But seriously, either make the game HARDCORE (free pvp, corpse looting etc.) or be done with this FFA loot. It's a fucking distortion field, it makes people feel like chuck norris while throwing rocks on a caged lion.
"
AzraelX wrote:
28 pages deep and I still have yet to see anyone post an intelligible argument for allowing individual loot. It goes against the competitive philosophy of the game and isn't the way the developers nor the majority of players want the game to be played. Furthermore, it isn't even necessary because loot timers already serve to give each attentive player an equal portion of rare drops.

"
OzHawkeye wrote:
28 pages deep and I am still yet to see anyone post a cogent argument for not allowing individual loot as an option when creating a party.

We should also add an "I win" button. When you press it, you get all the best things in the game and go straight to Level 100. You also get a permanent high level map that changes after each use.

I don't understand why anyone would be against this. If you don't like the idea, just don't use it. It would have no negative consequences on anyone. It'll be optional, after all.

In case my sarcasm didn't come across strongly enough, I think the logic suggested in your post is horribly flawed and allowing a party to set their loot to instanced is a poorly thought out idea. This game is competitive as much as it is cooperative. The loot timers are enough of a compromise already.


What harm is it to you if a group of players want to play with individual loot?

Also, why go off on the "I win" button crap?

In any issue regarding prohibition of something, the onus should be (and in a reasonable world is) on those arguing for the prohibition, not against it.

So, explain how like minded players having the option to create a party with individual loot set - the option - is something that should be prohibited.
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fevgatos wrote:
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AzraelX wrote:
I'm ranged and I think it's fair. The timers are more than enough time to get your items. The handful of complaints come from people who, for whatever reason, think they shouldn't have to pick up their items until after the fight is over. I guess they played too much D3 and are having trouble adapting to a more involved game.


Evolved game? FFA has been around for at least 15 (FIFTEEN YEARS). How the fuck does that make it "evolved" I really don't know. Oh, yes, FFA in a purely PVE game is something new. Whoever had that idea must be executed.

Yes, having the freedom to do whatever you want IS great. Thing is, when you act as a douche (looting comes before killing) you are stripping EVERYONE else from doing as they want (killing first, loot after), since they have to do what you are or be stripped of gear. That wouldn't be bad as long as there are consequences for that. There aren't any. I can't kill you for acting as a douche, meaning you and ONLY you have the freedom to act as you wish while everyone else doesn't.

Current parties are a joke. Even the "NO NINJAING" ones, the moment something valuable drops, the pure fella that actually has a timer to pick it up, may or may not do so in time cause you know, there is an agreement (kill first, loot later). But oh boy, what little he knows. Give the people a chance to act as douches and be sure, they absolutely will. Of course, that ONLY happens when there are no consequences for it, aka. the game carebears you, putting you in a protective bubble.

I know the game is supposed to be hardcore and I know that the game currently is as softcore as it gets. But seriously, either make the game HARDCORE (free pvp, corpse looting etc.) or be done with this FFA loot. It's a fucking distortion field, it makes people feel like chuck norris while throwing rocks on a caged lion.


wrong u can kick them out of the game .....

go to party window
look for his name
look nexst to his name
Klick the KICK butten
WEEEEE your done :)
@dragnar <<< ingame or pm me
Last edited by dragnar#5819 on Feb 4, 2013, 3:14:35 PM
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AzraelX wrote:
28 pages deep and I still have yet to see anyone post an intelligible argument for allowing individual loot. It goes against the competitive philosophy of the game and isn't the way the developers nor the majority of players want the game to be played. Furthermore, it isn't even necessary because loot timers already serve to give each attentive player an equal portion of rare drops.

The game is NOT competitive. NOT COMPETITIVE. NOT COMPETITIVE. NOT! What the fuck are you talking about???
And the majority? Did you count them? Really? Calling numbers out of your a.. doesn't really help your argument.

I don't have problems picking my loot. I actually pick everyone's loot. When I join a public party, I have Whirlwhindloot, lootwall, shieldloot and lootwarp assigned to my skill bar for pro ninjaing. I also have a ton of summons so I won't let you click your items. So, I can easily pick loot. That doesn't change the fact that FFA sucks. When 3 people camp a scroll of wisdom at docks in merciless instead of killing mobs, it's already pretty obvious that it is fucking HORRIBLE. It only slows down the game and promotes everyone acting like douches. It's ALWAYS , and I mean ALWAYS better to using 30% of your time to dps and 70% of your time to try to ninja. If you are one of those poor fellas that try to kill mobs (as you should in a fucking ARPG!!) oh boy, you are screwed. Everyone will bej ust leeching from you.



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AzraelX wrote:

We should also add an "I win" button. When you press it, you get all the best things in the game and go straight to Level 100. You also get a permanent high level map that changes after each use.

OR maybe, since the game is so HARDCORE, let XP drop as blue bubbles. Whoever picks it first gets all the xp as well. RIGHT? RIGHT? Or even more, let us PVP freely for that dropped gear that someone wants to pick. But OH NO, we can only act as douches while the game protects us. If it didn't , oh boy you would be in a world of pain


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AzraelX wrote:

I don't understand why anyone would be against this. If you don't like the idea, just don't use it. It would have no negative consequences on anyone. It'll be optional, after all.
If your 100 level character is restricted to single player only then yes, it would have no negative impact. Take for example diablo 2, the game that POE copycats even in quests.
Battlenet ---> Chareditor not allowed
Single player---> Suit yourself

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AzraelX wrote:

In case my sarcasm didn't come across strongly enough, I think the logic suggested in your post is horribly flawed and allowing a party to set their loot to instanced is a poorly thought out idea. This game is competitive as much as it is cooperative. The loot timers are enough of a compromise already.
This game is not competitive at all, and due to the current FFA it's not cooperative either. The loot timers add insult to injury, since now instead of wasting half a second of looting, you waste 10. Those 10 seconds are seconds you are not dpsing, effectively making you a leecher
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dragnar wrote:
wrong u can kick them out of the game .....

go to party window
look for his name
look nexst to his name
Klick the KICK butten
WEEEEE your done :)


And what's exactly stopping them from rejoining? Nothing, tyvm captain obvious.

What's stopping them from joining ANY OTHER PARTY and doing the same? Again, nothing. WEEEEE nice suggestion man, really thought out. Must took you years to come up with that. Go the toilet again and produce some more
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fevgatos wrote:

The game is NOT competitive. NOT COMPETITIVE. NOT COMPETITIVE. NOT! What the fuck are you talking about???


"Hi guys, I've never read anything the developers said!"

"It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players."

Quoted by Chris, one of the developers.

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