Brian's Feedback to Looting (quote from reddit)

relax.. take a breath.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
awesome!

I'd love the cutthroat feel to the loot if it wasn't for the latency and things that get in your way when you are trying to get your loot. Sometimes you think you are clicking on that chaos orb that you can't believe dropped and the timer is still going and you are clicking it and then it's gone and someone ninja'd it. That's when it gets annoying. Or when something blocks you from moving over there.
Rampage IGN: RIP_Stannis_Baratheon
Sad. I donated money and I spent money on a coin pack at release of open beta. I have to say, outside of the entertaining and thoughtful game at face value; I am still disturbed by the design philosophy regarding loot.

It panders to a minority. I do not enjoy the game as much when I'm focusing on drops and less on enjoying the fun of blowing shit up. As much as you all want to post statistics or biased perceptions about how it speeds up the game, it lessens my enjoyment and from reading other players feedback, it lessens many peoples enjoyment...

Sad that I spend more time in groups being paranoid about good drops then enjoying nuking the crap out of mobs.

Horrible decision and horrible philosophy...

Thought you guys would have gotten your head out of your collective assess by this point, it's been months. On the flip side, Act 3 was excellent.

Here's to hoping you discover a bit of common sense about loot.
"
stlcsl wrote:
It panders to a minority.

False. It "panders" to the majority. Countless threads on the subject have proven that without a doubt. If you're suggesting instanced loot, you're in an extremely small minority.

"
stlcsl wrote:
Sad that I spend more time in groups being paranoid about good drops then enjoying nuking the crap out of mobs.

Get better groups. The people I group with give me things I can use even if I didn't ask for them. It's not hard to declare loot rules before entering an instance, either.
"
TheShortestPath wrote:


I assumed he was responding to what I said two posts prior to him, and if that's not the case I apologize.

But the point still stands, someone who expects things to be "fair" and for developers to cater to them wanting the game dumbed down for them so they don't have to compete with other players in a cut-throat game or in a PvP environment is a carebear. That's just what the word means, and I'll call it where I see it. There are some people who are just not cut out for games like that, and there are plenty of other games for them to play where they don't have to worry about "griefing".


I can discuss this as much as you want but leave the deragatory terms out of it (such as carebear), its lame and childish.

YOu say that this is a competitive game? For everyone? How? How many players don't compete in races, don't pvp, and don't care at all about the leader boards? For them this game is not at all about being competitive and this game does not force competition onto anyone except in public games. How does that make sense?

If this was really a hardcore only cutthroat game then we would have a real pk system where you can attack other players and enter their games whenever (stuff like that). But right now this game is pandering to both sides. I can respect the devs for going all out on being hardcore but they need to do that. Why did they put timers and names on the items? Wasnt that an attempt to be fair?? They should remove the names and timers and then it would really be like Diablo 1 and 2. This system just confuses the playerbase. It should be more consistent.

I see no reason that the game in its current state should not support looting options. I have yet to hear one convincing argument (and I have been discussing this for a long time).

There is no reason for public games to suffer when so many players are only doing single player or private games with friends. There is no competition in either of those things. How is this a competitive game only?

"
fevgatos wrote:

In a cut throat game where I cant cut your throat cause game mechanics protect you! Cut throat. Do you see any blood around? And you still call other people carebears, while you are playing a poorly PVE game thinking you are chuck norris for camping loot. Jesus man


+1
Standard Forever
Last edited by iamstryker#5952 on Feb 4, 2013, 1:34:20 AM
"
AzraelX wrote:
"
stlcsl wrote:
It panders to a minority.

False. It "panders" to the majority. Countless threads on the subject have proven that without a doubt. If you're suggesting instanced loot, you're in an extremely small minority.



No, show me some actual statistics. Almost every group I join is pissed of at this shitty elitist wannabe loot system.

"
AzraelX wrote:

"
stlcsl wrote:
Sad that I spend more time in groups being paranoid about good drops then enjoying nuking the crap out of mobs.

Get better groups. The people I group with give me things I can use even if I didn't ask for them. It's not hard to declare loot rules before entering an instance, either.


You heard him, don't group with most of the playerbase, just spend forever trying to find the minority that are not self servings pricks.
Latency matters.


I spend a week testing out in both the Singaporean and American servers. 30+ vs 300+ ping respectively.


Looting with such a low ping makes all the god damn difference in the world and honestly, a far better gaming experience. It was ridiculous.On the other hand, on the American server, I would literally be clicking items waiting for the whatever to register before someone else from a mile away runs to the item and picks it up first. It is epitome of terrible design choices. Who in their right mind thought this would have been a good idea?


Now granted, I normally don't play on American servers but holy crap, I can certainly feel for the people whom have terrible ping. It is not fun. For those who have never played on low latency, I feel for you.
There really needs to be a choice involved.

And without all this "non-ffa needs a drop penalty" nonsense.

You are 1/6th of a party. 1/6th of the loot is your share.

The FFA loot option would have its own risk/reward system, The Risk: getting less than your 1/6th share. The Reward: Getting more than your 1/6th. sorted, no need to alter any drop rates.

A round robin system would negate both the risk and the reward. everyone would get their own full share. no more no less.

The anti-social types would be able to keep their current FFA system and have THEIR fun.

Those of us who would rather focus on killing monsters than on speed clicking loot could do so without those same people ruining OUR fun.

So everybody wins.

Also. Myself, and many i have spoken to outright refuse to play multi-player under the FFA system, its just not worth the hassle having to deal with people. To us, this may as well be a single player game.

This creates more instances, requiring more server resources. which costs GGG money. and people who play exclusively solo will have zero interaction with the community. they wont get "attached" to the game, eventually grow bored and move on. This is also not good for the longevity of the game.

In short, a f2p multi-player game that encourages single play is not long for this world.

"
Kulutes wrote:
There really needs to be a choice involved.

And without all this "non-ffa needs a drop penalty" nonsense.

You are 1/6th of a party. 1/6th of the loot is your share.

The FFA loot option would have its own risk/reward system, The Risk: getting less than your 1/6th share. The Reward: Getting more than your 1/6th. sorted, no need to alter any drop rates.

A round robin system would negate both the risk and the reward. everyone would get their own full share. no more no less.

The anti-social types would be able to keep their current FFA system and have THEIR fun.

Those of us who would rather focus on killing monsters than on speed clicking loot could do so without those same people ruining OUR fun.

So everybody wins.

Also. Myself, and many i have spoken to outright refuse to play multi-player under the FFA system, its just not worth the hassle having to deal with people. To us, this may as well be a single player game.

This creates more instances, requiring more server resources. which costs GGG money. and people who play exclusively solo will have zero interaction with the community. they wont get "attached" to the game, eventually grow bored and move on. This is also not good for the longevity of the game.

In short, a f2p multi-player game that encourages single play is not long for this world.



this, please ggg, this.
no need for instances, just make it that nobody else could pick up something that has other player names on it, but remove timers from gems or orbs. and let it be optional. options are not bad, and it doesnt hurt gameworld and overall feel of the game not a single iota.
A stranger like no otherther,
Faced the wall of the Umbra,

@Yastro
"
Kulutes wrote:
There really needs to be a choice involved.

And without all this "non-ffa needs a drop penalty" nonsense.

You are 1/6th of a party. 1/6th of the loot is your share.

The FFA loot option would have its own risk/reward system, The Risk: getting less than your 1/6th share. The Reward: Getting more than your 1/6th. sorted, no need to alter any drop rates.

A round robin system would negate both the risk and the reward. everyone would get their own full share. no more no less.

The anti-social types would be able to keep their current FFA system and have THEIR fun.

Those of us who would rather focus on killing monsters than on speed clicking loot could do so without those same people ruining OUR fun.

So everybody wins.

Also. Myself, and many i have spoken to outright refuse to play multi-player under the FFA system, its just not worth the hassle having to deal with people. To us, this may as well be a single player game.

This creates more instances, requiring more server resources. which costs GGG money. and people who play exclusively solo will have zero interaction with the community. they wont get "attached" to the game, eventually grow bored and move on. This is also not good for the longevity of the game.

In short, a f2p multi-player game that encourages single play is not long for this world.


+1

I want only my 1/6th, no more no less. And FFS, I want my teammates killing mobs first, and looting second.
In a very grind heavy game the death penalty equates to...more grinding.

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