How do you justify being a PoE "no-lifer" in the new leagues?

Because it's FUN.

The way you phrase your question insinuates that there is something wrong with justifying a no-lifer who plays PoE.

YOU SHOULD BE ASHAMED OF THAT.

It's a game and people have the FREE option of playing it. It doesn't matter if they're a NO-LiFER or not. They are a person first and foremost, they don't need to justify playing a game to YOU.
Why do people have to justify doing anything they want to as innocuous as playing a video game to anyone?

I feel some people that play this game spend more time brooding over other players than playing the game themselves.
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Last edited by Manocean#0852 on Mar 14, 2014, 11:51:58 AM
I've been really busy and I've managed to get to 71 or 72 in Ambush...
It's not really that much work until you get above 80. Heck my brother got to 60 playing only like an hour a day...

As for justification. I enjoy the challenge. I enjoy the new things. I like playing with my friends. Then when I just want to crush things I log onto standard. It's a fun game. I like it a lot.
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DarthSki44 wrote:
I don't think there is anything wrong with working from 8-4(or school). Then getting home and instead of watching TV you play some games. Granted you might factor in eating, working out, and doing routine house stuff, you still have a good 4-5 hours of time you can do whatever you want with. (thats 30-40 hours just during the week, plus weekend time)

I don't consider myself a no-life gamer because I prefer to play games instead of watching American Idol and then texting in a vote.

If you want to say "well I have four kids, and two jobs, I can't compete" then you have to take some personal accountability for the choices you made in life. It's not the gaming communities fault that your priorities are elsewhere(and rightfully so)


Hmm... 4 to 5 hours weekdays = 20 to 25 hours + 5 hours weekends = 35 hours a week < no-lifer

 It is true that our own real lives dictate how much free time we have and then what we do with our free time governs how much time we play PoE. Granted that is not GGG's fault. However, I can fault GGG for not making more permanent leagues to broaden our playing choices so those of us who don't want to play in the same league as an uber hardcore player can do so. Most games have an easy, normal, hard, and maximum hard difficulty levels of playing choices. An always online game can't allow these choices (we all have to play a league the same way) so the only logical solution is for the GGG to create more permanent leagues to give us similar levels of playing choices. For PoE it's not the level of difficulty so much as it is the quantity of time required to reach the endgame and high levels. So the Solo or Casual league would reward us with more XP and orbs in a shorter amount of time than standard and a hardcore league would require more time to gain XP and monster difficulty should be greater than Standard. So right now we have Standard, Hardcore, Ambush, and Invasion. The only missing league is a solo league.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
The only missing league is a solo league.


You mean a league where you run around alone, never team up and still play PoE?

That's weird, i thought we had that option?

(btw i ran to mercilles act3 in nemesis solo/self-found/only 100hp implicit mods (2x coral1x leatherbelt)/famine and it took me around 3 weeks. Nothing wrong with that.)
Freedom is not worth having if it does not include the freedom to make mistakes
i do my things, sometime will group with people, but most of the time i get annoyed by them.

if i had friends playing this game, i would play with them but i dont.

so i play solo most of the time.

its easy to get to lvl 70 in 2 days of normal gaming time.

usually my first character in league is a magic find one and when i find a very good item or get enough orbs, i start a strong build with a new class that is gear dependant and melt the monsters and fight my way to lvl 90+

so yes, i have a life, full time work, family, house, travels, etc... but i maximize my gaming time because i consider myself above average IQ and i can do and understand mechanics faster than the average joe.

the average joe is usually the one complaining on the forums about how games are lames and favoritise hardcore players.

in resume they are just clueless.

p.s: sorry for my English, i am french canadian
Last edited by manfromhell666#0545 on Mar 14, 2014, 12:31:56 PM
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Arrowneous wrote:
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DarthSki44 wrote:
I don't think there is anything wrong with working from 8-4(or school). Then getting home and instead of watching TV you play some games. Granted you might factor in eating, working out, and doing routine house stuff, you still have a good 4-5 hours of time you can do whatever you want with. (thats 30-40 hours just during the week, plus weekend time)

I don't consider myself a no-life gamer because I prefer to play games instead of watching American Idol and then texting in a vote.

If you want to say "well I have four kids, and two jobs, I can't compete" then you have to take some personal accountability for the choices you made in life. It's not the gaming communities fault that your priorities are elsewhere(and rightfully so)


Hmm... 4 to 5 hours weekdays = 20 to 25 hours + 5 hours weekends = 35 hours a week < no-lifer

 It is true that our own real lives dictate how much free time we have and then what we do with our free time governs how much time we play PoE. Granted that is not GGG's fault. However, I can fault GGG for not making more permanent leagues to broaden our playing choices so those of us who don't want to play in the same league as an uber hardcore player can do so. Most games have an easy, normal, hard, and maximum hard difficulty levels of playing choices. An always online game can't allow these choices (we all have to play a league the same way) so the only logical solution is for the GGG to create more permanent leagues to give us similar levels of playing choices. For PoE it's not the level of difficulty so much as it is the quantity of time required to reach the endgame and high levels. So the Solo or Casual league would reward us with more XP and orbs in a shorter amount of time than standard and a hardcore league would require more time to gain XP and monster difficulty should be greater than Standard. So right now we have Standard, Hardcore, Ambush, and Invasion. The only missing league is a solo league.


If your complaint that the game needs more xp/loot drops because you can't play the game for as long as people who play it 24/7. When such a league exist they'll still be much much higher level and be much richer because they can still play more.

Also time quality played is more important then how much time you can play, you can easily reach +60 in under 20 hours played even if your just a casual player with an idea of knowing what to do. Since it's permanent leagues anyway you have all of the free time in the world, and your ladder character goes to the perma standard.
Last edited by RagnarokChu#4426 on Mar 14, 2014, 12:46:04 PM
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Arrowneous wrote:
I can fault GGG for not making more permanent leagues to broaden our playing choices so those of us who don't want to play in the same league as an uber hardcore player can do so.


This is a different topic, though. I didn't play so much lately for competitive reasons (I "only" plan for 90, which is my only goal for this league, and it's independent of what other people do), but because I am having fun and have a build that plays well. I liked that everyone was new and discovering stuff. It's like the first few weeks in a MMO.

As for the leagues, Standard and Hardcore are the leagues for people who don't want to play in a more competitive or temporary environment. I understand that at least Standard is not appealing to some people (myself included) due to legacy items and nothing ever leaving the system. This is why I will eventually focus on the regular Hardcore league, after I have the level 90 achievement, because I don't always have opportunity to play as much as I have been lately. (But I agree that GGG favors the temporary leagues too much by adding the cool stuff there, though it makes business sense to me.)

There is no other way to separate the "casual" from the "hardcore" players (the game itself really isn't very casual), at least not a good one that I can see. You can't limit how long someone plays per week, you can't say "ok, level cap for the first month is 50, then in the second month it is 60" etc. And besides, there are always new players. Solutions that would work for you NOW, those may not work for Joe Casual who joins the game in half a year.

I feel that this is a problem you can fix yourself: Accept that life has limitations, and that you need to adjust your goals to the limitations that your life imposes. If you can't play 30 hours a week (or simply don't want to), then let go off the desire to "compete" or get the same experience as those who can or do.

What gets you down is that you compare yourself to other people.
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Arrowneous wrote:
However, I can fault GGG for not making more permanent leagues to broaden our playing choices so those of us who don't want to play in the same league as an uber hardcore player can do so.


I don't understand why we need yet another permanent league just to satisfy you?

What is the difference between solo league and playing standard league with chat disabled?

There is no difference.


A solo league would still have the uber-hardcore players that you claim have tainted standard, the fact that you even mentioned them means that you aren't in the solo-mode mindset anyways so it wouldn't matter if the league is solo or standard.
IGN: OldManBalls (Warbands)
9-5 drone mad cause he can't have fun playing PoE.

No need to make a hate topic.

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