Guys don't be mad at all the nerfs in the patch notes.
"Seriously. And that came in really late in the life cycle, too. I can't tell if people either never played D2 or just didn't play it early on when it was getting active development. Or, failing that, how many people were around in MXL or any of the other big D2 mods? Those went through massive nerfs and buffs as the creators were still developing the game. GGG, like the rest of us, is learning more about the game every single day. Worse than that, they're still narrowing down to exactly what they want the game to become. Balancing is hard, and balancing without an exact target is hardest. |
![]() |
" This is true, but the failure is in the implementation. Standard is effectively fucked in the ass now. Legacy IIQ and those that have it just utterly breaks the game, and this is the only permanent league. I have IIQ gems and items, that is not my angle. I actually care about the ONLY permanent league because I'm old, and due to time constraints can't restart all the time, nor make any kind of impact on a temp league. If they updated all items, skills, gems, etc, I would be inclined to agree, but they don't, so I am not in agreement at all. If I half-assed fixes like this in my work, I'd get fired. You do not half-ass things. It never fucking works, in anything in life. Do or do not. This is only a game, so ultimately meaningless, but changes like this just spoil it all. You balance fucking NOTHING when you leave all the broken shit in! How does no one see this? All it does is create a larger demand for a limited supply. There is absolutely ZERO fucking change! Ugh, yeah, we nerfed BoR and AA! But there's still 10 million of the broken ones in the game, so we really did nothing, unless you play in the temp league every four months. Sorry. Last edited by gr00grams#5298 on Mar 4, 2014, 6:38:55 PM
|
![]() |
If you worked really hard and made an op build which got nerfed within 4 months, WE ARE GLAD THEY DID! That's right, they are challenging you! Either you accept it, or quit and walk away. You were already the best, right? Right...
|
![]() |
" Glad to see a little love for Darkspore! Granted, the editor was it's best feature, but the skill system, with it's mixing of skills from three different heroes, and having 25 unique heroes to choose from made for lots of interesting builds. Balance was OK, and it had a very challenging endgame with no upper bound. Like PoE, it was easier to level in a party, but with a little extra farming could be done solo. Unfortunately, it was published by EA, and they stopped funding its development before it was even done. So, it's missing several "standard" ARPG features, like trading, re-rolling characters, a meaningful ladder, a hard-core mode and expansions. (Although, to be fair, a hard-core mode wouldn't make sense, since the upper levels are so hard, that NOBODY ever finished the game without dying). At least it was better than D3, and kept me entertained until PoE took over my life. And [Abimilech] went to his father’s house at Ophrah and killed his brothers the sons of Jerubbaal, seventy men, on one stone. Judges 9:5 (English Standard Version)
|
![]() |
This is the only game I know where I love to start over fresh. Bring on the new leagues plz.
|
![]() |
d2 patches always had huge power creep, but it worked. Would have worked a ton better if they gave a shit about balancing blessed hammer though.
"+1 to teleport" Meta = cattle
-ty men | |
any player can afford eni, sure
alt art shop view-thread/1195695
t.me/jstqw for contact | |
The passive tree changes, massive skill buffs/nerfs, unique item buffs/nerfs, GGG is continuing to do what they've done since 0.11.0 when they released Anarchy/Onslaught: force a metagame shift. Very rarely is any style of build nerfed to the point of not being viable endgame. Rather, certain styles of builds are made to be easier and more obvious than others. In Anarchy/Onslaught, if you could afford to go CI, you went CI. Provided you had the gear for it, it was extremely easy to reach 11k ES at a time when life builds struggled to hit 5k. In Domination/Nemesis, life was buffed to a point where it became the obvious choice, and CI was a lot more niche. Anarchy/Onslaught had sporkers and blenders; Domination/Nemesis had spectral throwers and summoners.
GGG will continue to do this every four months when new challenge leagues come out. It's part of their design philosophy to force the players to rethink how to build characters every few months, which goes along with the challenge leagues being a 'fresh start' for everyone. Furthermore, it helps to create a 'feel' or 'era' for each set of challenge leagues, apart from the league modifiers. I play dual totems. I like dual totems. DoubleDildos all the way.
|
![]() |
" Hat tip to you. Very well put. POE are walking a fine line here with the survivability of their game. They cannot continue to disenfranchise a lot of players with out it affecting their long term future. And as Hyskoa put it many ppl are playing this game because the other options are not that good. This game is good but not great and it won't take much for many ppl to walk away from it. |
![]() |
" He's got a point. I wondered the same thing when they "fixed" Item Quantity on items that drop after the patch. Thats great, but doesnt that just create an even bigger divide between new players who can NEVER get these Legacy items and the Old Players who have them and can exploit them for extra drops. |
![]() |