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Cribstaxx wrote:
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Cronk wrote:
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Cribstaxx wrote:
I am merely saying that if your goal is to be in the top .1% gear wise then you're chances at having fun in the game are also about .1% b/c you will never be satisfied with what you have.
Exactly, thanks for confirming that striving for a sense of character completion is destined towards a non-fun destination.
That's like saying you can't find any enjoyment playing basketball because you can't beat Micheal Jordan in a 1 on 1. Why do you either have to have the absolute best of everything or can't have fun?
I think that he'd be happy on the bench, as long as he was on an NBA team. What games do you play where you're happy without making progression? Constant progression drive is what keeps us going, and in PoE lack of it is what's driving us out.
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Posted bynGio#1658on Jan 22, 2014, 3:27:45 PM
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Cribstaxx wrote:
I am merely saying that if your goal is to be in the top .1% gear wise then you're chances at having fun in the game are also about .1% b/c you will never be satisfied with what you have.
I am remarkably satisfied with what I have on my scion and none of it was through mirroring or rmt, nearly everything I have was self crafted. The journey from OB to now has been a great one because I didnt have easy answers for every gear slot and i didnt have to pay scumbags to get absolute perfection.
Instead, what you have now are rmters hilariously feeding others rmters so they can craft more bis to charge more fees.
IGN: Arlianth
Check out my LA build: 1782214
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Posted byNephalim#2731on Jan 22, 2014, 3:36:09 PM
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Cribstaxx wrote:
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Cronk wrote:
Exactly, thanks for confirming that striving for a sense of character completion is destined towards a non-fun destination.
That's like saying you can't find any enjoyment playing basketball because you can't beat Micheal Jordan in a 1 on 1. Why do you either have to have the absolute best of everything or can't have fun?
Erm... no it's not. That was one of the most appallingly bad 'real-life metaphores' I have ever seen on these boards.
Erm... der... it's like shopping for pork belly in Israel... erm... er... like... yeah... cos... erm... you have to really spend a lot of time looking but... hepr derp... if you put in the hours and travel far enough, you'll find it... yeah, that sounds like a post *presses sumbit*
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Posted byDeletedon Jan 22, 2014, 3:51:10 PM
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CharanJaydemyr wrote:
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Shagsbeard wrote:
Why does everyone think that a game has to be popular to be fun? So this game doesn't float your boat. Move on to one that does.
Ask yourself... why did you post this? Is it to try to make people feel similarly to you? Is it in a vain hope that they completely remodel the game after what you think is fun?
PoE is considered fun by enough people for it to exist. That's sufficient. It doesn't have to be the most popular game on the planet to be good.
STOP MAKING SENSE. That is CLEARLY not what this thread is about. Look at the OP and look at the first page.
We don't belong here, Shags. Just...walk...away...
Come on Charan, why not stay here and say more random lolz? :D
Plixioplox
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Posted byCrackmonster#7709on Jan 22, 2014, 4:28:52 PM
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Chris wants PoE to be a hardcore game. As long as he has no intention make money, that's fine. Money comes from casual gamers, though. Look at best selling games. They provide casual gamers with fun. I have no intention or time to grind like a maniac to enjoy a game. I want to spend a reasonable amount of time to have fun playing games. PoE in its current form fails miserably in that department due to its extremely poor drop rate, lack of true crafting and stone-age trading system.
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Posted byBoonggari#3425on Jan 22, 2014, 4:56:43 PM
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CharanJaydemyr wrote:
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Shagsbeard wrote:
Why does everyone think that a game has to be popular to be fun? So this game doesn't float your boat. Move on to one that does.
Ask yourself... why did you post this? Is it to try to make people feel similarly to you? Is it in a vain hope that they completely remodel the game after what you think is fun?
PoE is considered fun by enough people for it to exist. That's sufficient. It doesn't have to be the most popular game on the planet to be good.
STOP MAKING SENSE. That is CLEARLY not what this thread is about. Look at the OP and look at the first page.
We don't belong here, Shags. Just...walk...away...
I'm not sure it makes as much sense as you think.
I think it is quite clear that the model GGG have chosen and stick with will not be considered fun by enough, long term.
For example, I'll paste my response from a reddit thread http://www.reddit.com/r/pathofexile/comments/1vqag9/hello_the_4_month_leagues_are_boring/
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This is what happens with the model GGG have. The model they insist is fun and nothing other than it is fun.
An end game gated behind wealth, a crafting system gated behind wealth and a ladder highly influenced by wealth.
A game layered in brutal RNG, which isn't bad in and of itself, but for the presence, by design, of ways to almost completely remove that RNG.
The problem is the lord:peasant way that this completely relies on trade.
The result, is a substantial part of the player base gearing up real quick, levelling up real quick and getting bored real quick while another substantial part of the player base, at the other end feel like they are getting nowhere.
The former party we see for example, falling asleep through boredom at 98 in maxed gear, dying to a crab and go play hearthstone, not bothered in the slightest that their 'slow' count to 100 was prematurely ended. The latter will cry on the forums about the trade system and be told in no uncertain terms by the denizens that they are a scrub baddie bad casual, they just quit, too now.
Resulting in a rather unanimous outcry for an already short progression league in terms of RPG progression, to be even shorter.
All the while, there are players who see aRPGs as loot finders, not trade sims, plodding on for thousands of hours, oblivious to economy issues, nowhere near the progression of a high ranked short league player and still logging in every day to progress, even though they are gated from crafting and from content.
But apparently, that isn't fun.
I think GGG need to open their eyes and realise that what they insist is fun, is hella fun for some, for a very short time only and is completely not fun for others long term, while a play style they insist cannot be fun, has longevity.
They have a good game here, a potentially excellent game but certain 'set in stone' designs will not just prevent this game from being what it could (which some would say is fine, as it is better as niche) but prevent it from being even the niche, long term.
I could split the population into 3 categories.
Those who play as designed and succeed.
Those who try to play as designed but fail.
Those who play a way that GGG actively discourage.
The first get bored real quick and move on.
The second quit through frustration, or if they endure and eventually achieve, see above.
The third, usually realise through actions and comments of Chris, that it is a lost hope, or if stubborn (like myself) carry on with that glimmer of hope, until something else pulls them away.
And..as I think it is on topic and related, I'll include another recent post from another thread.
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Indeed, they put a lot of RNG in to make it difficult to sustain [end tier maps].
But then they put ways to minimise the RNG, if you play economy sim.
They also say that respeccing shouldn't be easy.
Yet, by playing the game the way they want, the way they say is fun, you can and always could chain the final tier maps, you can and always could "wtb 50 regrets".
This is the repeating irony with GGG, everything they say should be difficult, hardcore or challenging, every layer of harsh RNG; is almost completely trivialised, negated, removed by playing the game the way they want you to.
The funny thing is, for a solo self found player, sustaining end tier maps isn't possible, regrets that are looted are a valuable vendor exchange for the extremely rare and required alc and challenging content is actually challenging if not for the fact it isn't accessible.
Solo self found players experience this game exactly like GGG say it should be experienced, the game is exactly how they describe it; by playing it a way they insist isn't fun, quite obviously loathe and actively discourage.
Now ain't that a fk'd up, arse-about-face, upside-down contradiction of a design?
Casually casual.
Last edited by TheAnuhart#4741 on Jan 22, 2014, 5:14:58 PM
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Posted byTheAnuhart#4741on Jan 22, 2014, 5:02:29 PM
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Crackmonster wrote:
So long as PoE remains as unrewarding as it is, it will not attract as many players as it could, simply because the gameplay is not fulfilling enough. Still a great game, but you need to go no-lifer just to get the very basic items required for a properly competitive build, and that is where many lose interest.
It takes around 1.5k+++ hours before you have completed the circle of just feeling one character has reached near completion to the point you are satisfied and want to try something else because of that.
Due to that raw time restriction, very few players get to experience more than a very few builds to a satisfying level of their potential, and so being restricted to a small part of the game's potential it is less interesting, in particular when it is a game focused around freedom of choice.
Only flippers, people who do not care about constantly selling their items on all characters so that they can focus their entire wealth on one character while gaming nonstop, those who play in full organized groups and those who spend every waking hour of their time on poe get to experience the fullness of the game.
That is why PoE has so low player numbers in a genre we know has potential for many times greater player bases.
I love it when people try to speak for other people.
There seem to be A LOT of players between the four leagues so I don't think GGG has much to worry about. Plus I think the races do a pretty good job at keeping the 'casual' player that doesn't want to invest months. I might be wrong, but from talks around the forums and actually playing the in the races there seem to be a large number of players who enjoy it.
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TheAnuhart wrote:
I could split the population into 3 categories.
Those who play as designed and succeed.
Those who try to play as designed but fail.
Those who play a way that GGG actively discourage.
The first get bored real quick and move on.
The second quit through frustration, or if they endure and eventually achieve, see above.
The third, usually realise through actions and comments of Chris, that it is a lost hope, or if stubborn (like myself) carry on with that glimmer of hope, until something else pulls them away.
What? Where did you come up with this? I'm part of the first and well, haven't gotten bored yet. If you play a game for 12 hours a day everyday boredom will come rather quick. I don't think a game exists where that was not the case?
"Man, it's like we're fighting housewives and their equipment." - Millennium Last edited by txfirefighter#3147 on Jan 22, 2014, 5:13:07 PM
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Posted bytxfirefighter#3147on Jan 22, 2014, 5:09:57 PM
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txfirefighter wrote:
What? Where did you come up with this? I'm part of the first and well, haven't gotten bored yet.
And I'm part of the third and still here.
There are always exceptions.
Where did I come up with it?
How many 'big' open beta names do you see in the league ladders, online?
Casually casual.
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Posted byTheAnuhart#4741on Jan 22, 2014, 5:18:28 PM
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Indeed, they put a lot of RNG in to make it difficult to sustain [end tier maps].
But then they put ways to minimise the RNG, if you play economy sim.
They also say that respeccing shouldn't be easy.
Yet, by playing the game the way they want, the way they say is fun, you can and always could chain the final tier maps, you can and always could "wtb 50 regrets".
This is the repeating irony with GGG, everything they say should be difficult, hardcore or challenging, every layer of harsh RNG; is almost completely trivialised, negated, removed by playing the game the way they want you to.
The funny thing is, for a solo self found player, sustaining end tier maps isn't possible, regrets that are looted are a valuable vendor exchange for the extremely rare and required alc and challenging content is actually challenging if not for the fact it isn't accessible.
Solo self found players experience this game exactly like GGG say it should be experienced, the game is exactly how they describe it; by playing it a way they insist isn't fun, quite obviously loathe and actively discourage.
Now ain't that a fk'd up, arse-about-face, upside-down contradiction of a design?
That's a nice quote TheAnuhart. :)
It's exactly how i play and enjoy myself in PoE, but like mentioned is actively bypassed and discouraged by GGG.
It's a whole lot of funny :).
It becomes even more funny when people mention SF players want an easier game, when it are the traders that actively trivialize content.
Thx for post was a good read.
Freedom is not worth having if it does not include the freedom to make mistakes
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Posted byBoem#2861on Jan 22, 2014, 5:24:09 PMOn Probation
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Boem wrote:
It becomes even more funny when people mention SF players want an easier game, when it are the traders that actively trivialize content..
Again SFL supporters don't want an "easier" game. We want it to be more rewarding. If that means balance around difficulty and experience, so be it.
One more time, ease of the game has nothing to do with drop rates/experience.
For an example see rouge exiles.
Edit: perhaps I misread your intention with what you actually said, but what I mentioned remains true.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln Last edited by DarthSki44#6905 on Jan 22, 2014, 5:34:46 PM
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Posted byDarthSki44#6905on Jan 22, 2014, 5:33:37 PMOn Probation
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