The reason for the low level of active players in Path of Exile
" Yes it is. RNG sucks so badly for the average player, because you are meant to bypass it by trading. Every gameplay aspect is by design way shittier in giving you results, than trading. GGG is simply coercing people into playing the game how they think it should be played, by making one option much more efficient than the other. The vast majority of players will eventually crack and take the 'shortcut' (which is not really a shortcut, but the default state of the game). When night falls
She cloaks the world In impenetrable darkness |
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" Yes it is, but it's funny because it makes the game less difficult :). If you read the rest then you see that i state that SF players get dished for wanting the "easy route", while in fact trading is the enabler of the "easy route" and the sole purpose of it is to skip "time investment". And that's a whole lot of funny's when i see somebody bring that argument of "sf" want BiS q.q " I agree that this is the case, however at a certain point there is no more progression to be gained for an SF player, well there is but it is a lotto shot. Let alone a lotto for every single gear slot. Even if it is a marginal improvement :). But when you reach that point your character should be viable at least. But you will probably lose interest in the grind at this point. Freedom is not worth having if it does not include the freedom to make mistakes
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" Please note that I'm not calling for the disappearance of RNG, but some sort of softening on it. " In my opinion, crafting is just part of the RNG of the game. You'll waste most of your currencies if you don't spend them very wisely, so that currency sink is fine considering how RNG-based it is. With you're mindset, I can't see where you see this as problematic. " I'm not unfamiliar with this variable interval reward, but it implies that you receive some sort of reward. So when you don't get anything in 50 hours, you'll be much less likely to try again. Of course, PoE isn't all about item dropping, the simple fact of bashing mobs with an awesome build brings a lot of pleasure too. But IMHO, getting to the next level by finding decent loot is really what keeps me going. Last edited by Emrad#6679 on Jan 22, 2014, 7:33:23 PM
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" I'll quote myself: "everybody found that needle, just not for themselves. So, you trade that useless needle for another needle, or, since it's also very hard that someone who has "your" needle needs "his" needle which dropped to you, you trade that needle for currency, and then that currency for "your" needle." The needle would be an item. Think about this, how many base items exist, how many mods exist and how many mod brackets. After that, think about the possibilities that you drop an item that is an upgrade to yours, and since we all now it has to be something large, not just +20 life and +20 cold resistance, because people don't even notice that. People mostly want a nice upgrade like Kaoms, Soul Taker, Shavs or Voltaxic. Last edited by tinko92#6447 on Jan 22, 2014, 7:34:12 PM
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" You're assuming that everyone finds the needle to trade for another one though, and that's your first mistake. | |
Awesome uniques are the easiest way to upgrade because the affixes on rares are so numerous that it gets near impossible to loot or craft one yourself.
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The only thing that GGG needs to fix in my opinion is the drop of low level uniques on end game content.Doing boss runs,map runs and seeing the same 10+/- of same uniques every day makes me alt F4 the game and go play starbound but sadly the new patch didnt came out so bah.
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Naturally you cannot have trade enabled and allow players to find upgrades themselves within reasonable time that is near BiS, and i love trade.
One thing i believe could be touched is the droprate of super high-end uniques. Things such as voltaxic, shavronnes, auxium etc, things that builds are based on. To acquire exalts through farming is relatively straightforward. Alterations, fusings, chromes, chaos, gcp, chisels, jeweller etc all can be accumulated over time to stack up. That in itself works well, and it accounts for the majority of your exalts you would acquire without exceptional luck with drops. The problem is not that you cannot acquire exalts, the problem is that these basic uniques are so rare that they are valued at a too high level of farming hours for an average farmer to achieve within a reasonable time frame. Now notice that they are merely basic uniques. The real rare things in poe are actual rares which are far rarer. Because of that, you do not end up with everyone decked out in BiS items if the basic uniques are easier to acquire, a misconception a lot of people appear to have. So yea, i believe it would help to make the top-end uniques less rare. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Jan 22, 2014, 8:10:19 PM
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" Dafuq? I dunno about anyone else (any more). But if I have an item with +100 armour +90% armour 60 life 20 fire 16 cold 10 block and stun And I find an item with +100 armour +90% armour 80 life 20 fire 36 cold 10 block and stun I'ma be over the fkn moon!!! Casually casual.
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" I think he's an 'everyone wants kaoms dropping like candy' arguer... good luck... |
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