The reason for the low level of active players in Path of Exile

Resist is only a problem when a player automatically ignore resist nodes...
You won't have my gear.
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NameIsDon wrote:
Resist is only a problem when a player automatically ignore resist nodes...


I don't :p
But then I have to avoid damage nodes or HP nodes or any of the other requirements that are necessary for smooth gameplay.

In D2, having stats separated from the skills was genius. HP and mana was mostly dependent on level and some skills. Another very good design decision. After you could do endgame with a few items fluently enough, you actually started to enjoy the grind and finding an item was usually met with "FUCK YES". As it had a very large chance of being an upgrade.
Now it's "ah, even more useless vendorshit or stuff that will require me to sit in town for a few days."
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.
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Crackmonster wrote:
So long as PoE remains as unrewarding as it is, it will not attract as many players as it could, simply because the gameplay is not fulfilling enough. Still a great game, but you need to go no-lifer just to get the very basic items required for a properly competitive build, and that is where many lose interest.

It takes around 1.5k+++ hours before you have completed the circle of just feeling one character has reached near completion to the point you are satisfied and want to try something else because of that.

Due to that raw time restriction, very few players get to experience more than a very few builds to a satisfying level of their potential, and so being restricted to a small part of the game's potential it is less interesting, in particular when it is a game focused around freedom of choice.

Only flippers, people who do not care about constantly selling their items on all characters so that they can focus their entire wealth on one character while gaming nonstop, those who play in full organized groups and those who spend every waking hour of their time on poe get to experience the fullness of the game.

That is why PoE has so low player numbers in a genre we know has potential for many times greater player bases.


1,500 hours? WUT? My character is 60 days old, and have 6 days worth of playtime on him. (according to the commands)
I spend at most a couple of hours a day on PoE sometimes less.
So far this game has been extremely fulfilling.

What stops me from trying other builds most if the time is the fact that I can't be arsed to drag myself through act 1 & 2 all over again.
It's not that I can't afford to fund the build or anything like that. I've got plenty of wealth from farming in what little time I've played.

In the end there is nothing wrong with the game. People just expect things to be easy.
This is a hardcore game for hardcore players. It's meant to be gritty and unforgiving.

Edit: apparently 60k concurrent users is low? since when. That's a lot. I mean it took EvE years to get that many and it;s pretty niche like PoE is.

Edit2: Also It's my personal opinion that builds are meant to have years invested into them.
Again people need to get away from the themepark WoW rollercoaster gameplay everyones been fed these past years. I'm sick of playing games where I can complete the game or build in like a month.

Last edited by Shmoogle#4424 on Jan 23, 2014, 7:55:36 AM
POE is a hardcore game :(
Please RNG give me a fishing rod !
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tinko92 wrote:
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morbo wrote:


Think about why is there so many useless stats on items (+2 life regen, lol, light rad., reflect 1 dmg., ha!..). Then think about why ilvl 80 items can and will spawn the shittiest tier brackets in a pure RNG fashion.

The mod affix is diluted, because you can trade. An average player must not be allowed to find good items in a reasonable time, because of trade and economy.

And I totally disagree with your last sentence.


That has nothing to do with what I've wrote, it still stands.

There was a constructive thread about "filler" mods, weeks ago, and I'm all for items to have all mods valuable to something.


I don't know how can you still say that about an average player after all I've wrote about drops, so I can't really add up anything.


While you disagree, check those Piety/Dominus farm threads, people do seek mostly high tier uniques, sad but true.


So I get where you are going with this.
Like if I watch a streamer, like say ManO there, farm Piety or Dom.
The rares are pretty much instantly ID'd and vended.
Chaos recipe is done UNID.
Wisdom scrolls are not even picked up.

Looking at an ilvl 66-70 item isn't even worth the time.
Get 2 chaos instead of 1 for UNID recipe.
Why pick up wis scroll when they are just bought in bulk.

Damn, I have never done and never will do an UNID chaos recipe. Hell I beat (nay, fkn facerolled) lvl 77 maps when they were the final tier when I finally got a lucky map drop streak, in 100% Piety drops. I still can't sell an UNID ring of any base and any level so the X2 chaos recipe is out of the question.

This game is the strangest model I have ever known.
It actively discourages and tries to bar someone from a challenging trickle progression path.
It actively encourages and rewards a faceroll instant jump.

Take ManO again. That guys PoE existence consists of facerolling Piety or recently Dom (but dying in the process) in order to amass currency and sellable uniques to exchange for other currency and base items to craft to be godly, to continue farming Piety and Dom.

His end game consists of gearing up further from a low lvl monster to kick the same low lvl monster harder. Whack on the Pinata with a bigger, faster stick to pick up the bottle tops and maybe the odd gold coin, to exchange at the local recycling plant.

Finding an upgrade will never have entered his mind, looting a base item of the ilvl to craft will never have entered his mind, progressing past faceroll will never have entered his mind. Whackamole shopping game.

Casually casual.

Last edited by TheAnuhart#4741 on Jan 23, 2014, 8:03:41 AM
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the_lost_emberbright wrote:
POE is a long, RNG game :(


ftfy.
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.
In 900 hours across 2 accounts (my old one was hacked) I have found:

1 searing touch
1 kaom's primacy
1 le heup ring
1 meginord's girdle

6 exalts
2 divines

and a huge pile of useless crap. All of my gear is 4-linked.


The drop rates are absurd. I don't know why I do this to myself. There are much better ways to waste time.
better drop rates + cheaper vendor prices would help a lot (or at least one of them). There is just nothing more disheartening than finally finding a good drop on your own and then going through all your currency in seconds and you still can't get the damn thing to 5-link!!

That is enough for a lot of people to just give up right there.

However u change it then all the "hardcore" gamers whine, if you dont all the "casual" gamers whine.

What to do GGG what to do



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Spandex_Warrior wrote:
In 900 hours across 2 accounts (my old one was hacked) I have found:

1 searing touch
1 kaom's primacy
1 le heup ring
1 meginord's girdle

6 exalts
2 divines

and a huge pile of useless crap. All of my gear is 4-linked.


The drop rates are absurd. I don't know why I do this to myself. There are much better ways to waste time.


Then you go and do those other ways. Let us who are fine with the game and droprates and everything enjoy it as it's supposed to be enjoyed. Stop trying to change the game to your personal needs when it's not gonna happen.
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mushioov wrote:
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Spandex_Warrior wrote:
In 900 hours across 2 accounts (my old one was hacked) I have found:

1 searing touch
1 kaom's primacy
1 le heup ring
1 meginord's girdle

6 exalts
2 divines

and a huge pile of useless crap. All of my gear is 4-linked.


The drop rates are absurd. I don't know why I do this to myself. There are much better ways to waste time.


Then you go and do those other ways. Let us who are fine with the game and droprates and everything enjoy it as it's supposed to be enjoyed. Stop trying to change the game to your personal needs when it's not gonna happen.


I wholeheartedly agree with you on the drop rates and I'm self found so that's saying something but I am curious how you perceive GGG releasing all these uniques that you'll probably never get to see drop for yourself. Doesn't that on some level make those new uniques then feel like an empty gesture?

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