The Four 1.0.6 Summoner Skills

Looks like I'm rolling a Summoner :D ! These new skills sound extremely cool Chris.
Don't forget to drink your milk 👌
Is desecrate a channeled skill? If so that's a kick to the nuts of my totem build idea.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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bpipe wrote:
I'm playing summoner 3 months, and I would prefer a build in 50-75% chaos resistance for minions instead of all those skills.

Nice skills, fun to toy with them for a few days, but still all minions melt in 0.5 sec to any chaos damage source and there is no way to increase chaos resistance.

With elemental resistance there is a gem, you can run purity aura. When we get chaos resistance for minions? Without it summoner will always be defense less in areas with chaos damaging mobs. I can't see how this new skills help you when you are standing alone in room full of chaos mobs, who just instant killed all your minions and are ready to rip you.


P.S And it make no sense to me why a rotten dead zombie should fear poison damage.


there is a way: necromantic aegis and +choas res on shield. Not a lot but I also don't believe they get the -60% penalty (as that applies to players i believe)
IGN: Thundrah
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SilentOppressor wrote:
So many skills that won't fit on a toolbar...
IGN TylordRampage
Last edited by Malone on Jan 21, 2014, 1:30:01 PM
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shroudb wrote:

I don't really get that argument.
Its like a fire witch complaining that she doesn't have enough gem slots to run all fire spells plus her supporting capabilities.
Summoners imo aren't supposed to run all 5summons+ all the other stuff.
The whole point of gem slots is to restrict the number of skills you can simultaneously have and to force you to choose from them.


I suggest playing a summoner before talking. You definately need A LOT more gemslots as summoner than any other char.

With a normal build you only need 1 skill e.g Spectral throw, a 3L-4L for your auras, 1 slot for a curse and the rest is completely optional.
As summoner you need at least 3 types of minions (e.g. 4L zombie, 4l skellies, 6L Spectres) and more curses and more auras than a normal build to be viable...
Last edited by azraelb on Jan 21, 2014, 1:31:51 PM
Great job with this.

It helps with two issues summoners having:

Not having enough corpses, and help buffing zombies for boss fights. Awesome! Now there are just two more things we need:

Being able to resummon certain spectres <- may be fixed depending on corpse summoning spell randomness (not sure how random it will be)

and

Being able to scale minion damage to keep up with melee damage dealers <- may be fixed with buff but I doubt it.

It seems silly to invest all these passives in minion damage and still not being able to keep up with melee in maps. One of the major reasons is that the mobs die before zombies even get a hit in.


Still loving the proposed changes, we'll have to see how well they're implemented!
IGN: Thundrah
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Allnamestaken wrote:
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shroudb wrote:
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SVD wrote:

THIS IS A PROBLEM.

PLEASE GGG address this problem!

there is no way you can fit 5 summonskills, auras, curses, rejuvenation totem in your skill setup.


I don't really get that argument.

Its like a fire witch complaining that she doesn't have enough gem slots to run all fire spells plus her supporting capabilities.

Summoners imo aren't supposed to run all 5summons+ all the other stuff.

The whole point of gem slots is to restrict the number of skills you can simultaneously have and to force you to choose from them.


Not supposed to, but have to since without doing it summoner can't compete with for example your fire witch. Summoners don't have a clear minion build, we have to use most of them, plus we have to use auras and curses. And by "have to" I do not mean we get better dps, I mean we can't clear content without it at all.


not really (imo)

AG p.e. isnt neccessary.
running 5-6auras isn't neccessary (purity+vitality are quite ok)
and etc


the way i see it with the new skills is GGG giving us OPTIONS.

Do you want to have 4-5curses and spamm them? suit yourself with those.
do you want to only use 1 curse and instead spam a damage skill? use the new skull skill
do you want to shock stack everything? use arc
do you want to have more beefy minions? use montrgrul, but you lose the new skills, and etc
same thing with supporting your minions, you can run vitality, or rejuv, or the new skills for more mitigration or more damage and etc.

Especially compared to a fire witch, summoner isnt lagging behind in kill speed due to how retarded 2-3stacked resistance mobs are in this game.

Compared to a pure physcal build, ofc you are killing more slowly, but physical (imo always) is way overtuned atm.

Killing a boss in 6-10secs (with CoD abuse) or in 20-25 secs without isn't bad compared to a pure selfcaster, and you gain the added benefits of a bit more protection from your wall of minions.

The ONLY thing imo that would need a bit more buffing in the summoner is survivability of minions in boss fights. Atm zerging the boss in 10secs is pretty much needed because your minions dont survive longer (if that). But with new desecrate skill giving corpses for zombie summoning, or a bit better survivability tweaks enough to sutain them a bit better than spamming seething animator's would be ideal.
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Malone wrote:
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SilentOppressor wrote:
So many skills that won't fit on a toolbar...


Let me know what build you are using, seems like a very difficult challenge to make one that works and uses more keys than the toolbar can hold! My build that uses every trap in the game and 2 totems still manages to have an extra slot.
Last edited by NeoRussia on Jan 21, 2014, 1:45:25 PM
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azraelb wrote:


As summoner you need at least 3 types of minions (e.g. 4L zombie, 4l skellies, 6L Spectres) and more curses and more auras than a normal build to be viable...


Skeletons are unneeded, and I don't think people would 4L them anyways as they are just cannon fodders. Also if you snapshot the Specters you have 5 empty gem slots for something else.
There are options to free up space for gems. You don't necessarily need 3 curses, 2 is enough. No need to run 4-6 auras, 3 can suffice. Especially if the new skills are giving more survivability to your minions.

As someone said before, limiting the amount of space for skills make the game deeper. It would be pretty bad to have unlimited gem slots. Everyone would be lightning warping around. everyone would spam totems, everyone would have a CoD portal ready when they die. It would take away a lot from the resource management aspect.
How did we get from summoners being starved on gem sockets to making unlimited sockets? I was merely pointing out that untill minions are divided in clear groups which support specialising in them and not require the use of at least 2 types + auras/rejuv totem to keep them alive and curses to do meaningful damage, we will not have enough slots for everything they want to add.
So basicly, without dropping all of my oher utility skills I will have to choose 1 skill+desecrate (since its pretty much requited for two others). Oh wait, I do not have teh choice, since its minion survivalability that is very seriously lacking, why did they add two more skills again? Another toy for CoC builds and a gem that might be good, but will be underused because of before mentioned problems with minions. Why are they here?
IGNs
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JooJooFromTheWell
Last edited by Allnamestaken on Jan 21, 2014, 1:53:43 PM

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