About 1000 fusing orbs later...

Let me clarify, I don't particularly LIKE this crafting system. I accept it with its strengths and weaknesses.

The fact that is random, is at the SAME TIME its BIGGEST strength AND its BIGGEST weakness. THIS IS HOW THE SYSTEM IS DESIGNED.

Random can be awesome, or it can suck holy hell awful. But when its awesome, its REALLY awesome.

Accept that random is what you both love and hate about this game at the same time and stop whining about it, because without random, nothing out of the ordinary would ever happen...

You probably still don't get it yet....
What? How Isn't linking an Item random? Can you calculate how many fusings you need to use to get one? No. You can not. When some one can get a 6L in one try whiles the other can get one in 5000 fusings. It's not calculated in a good manner. It IS to darn fucking random.

Is a lottery not random? O.o.

Woah, so you're saying i can also calculate the lottery in my current country and win big prize money? No you cannot. You cant compare something random with something else thats random.

Don't start compare card games with the game aswell, considering that has skill to It.
Clicking an item into another doesn't.

Don't get me wrong, I'm not really whining about It. I just think the system needs a real overhaul. I'm thinking inside the box and I feel bad for those that I've witnessed with 4000+ fusing dramas.
When a banker jumps out of a window, jump after him, that's where the money is.
Last edited by Xpire#1522 on Jan 13, 2014, 10:56:46 AM
"
Xpire wrote:
What? How Isn't linking an Item random? Can you calculate how many fusings you need to use to get one? No. You can not. When some one can get a 6L in one try whiles the other can get one in 5000 fusings It's not calculated in a good manner. It IS to darn fucking random.

Is a lottery not random? O.o.

Woah, so you're saying i can also calculate the lottery in my current country and win big prize money? No you cannot. You cant compare something random with something else thats random.

Don't start compare card games with the game aswell, considering Thats has skill to It.
Clicking an item into another doesn't.

Don't get me wrong, I'm not really whining about It. I just think the system needs a real overhaul. I'm thinking inside the box and I feel bad for those that I have witnessed those with 4000+ fusing dramas.


I dont really understood you, but what I wanted to say that *Random* here is the made by GGG, its not a world wide arpg games standart's random or something.

And when you say *Random is Random* it makes me laugh. Because *Random* here is a numbers made by GGG. They can be good and can be bad.

If the numbers was lucky for you why do you tell that current *Random* is good ? Hom many 6 links did you craft to say that? Do you have a statistics of your crafting to proof that random is nice atm?
If I dont reply to you - I dont give a flying duck about your opinion

If you dont reply to me - I dont care either because I dont come back to see who replied to me
Oh I thought you was saying ... See? As I said I didnt really understand your post. My appologies
I started to write that when your post wasnt edited
If I dont reply to you - I dont give a flying duck about your opinion

If you dont reply to me - I dont care either because I dont come back to see who replied to me
Last edited by The_Great_Alex#2863 on Jan 13, 2014, 11:07:25 AM
"


That's cool. I'm sick of people who play for 3 months thinking they are badass and thinking they know what is and isn't fun for other people.


Hey, in case you didn't know, the slot machine mechanism has been in place for over a hundred years and scientists have broken down the chemical changes in your brain when pulling the damn handle down to the smallest detail.

I knew what the fun in this game was within minutes of playing it, because I played diablo 2 for years and this is largely the same.

Its called RANDOM rewards cause a HUGE SPIKE in dopamine, so establish a system that rewards players at irregular intervals.

That's....it.

No random = no huge dopamine spike = no fun.

Now accept that this is the game you are playing and arguing over in the forums, and that random is at the same time why you like it and why you're frustrated by it.

I'm not badass, I'm stating simple FACTS.
"
Americanidle wrote:


[Removed by Admin]


fair enough , and im sick of people who use their 1 favorable case to invalidate hundreds of other cases like they don't exist.

i did a 6s and 5l in 1 fusing and 1 jeweler. does that mean i think the system is perfect? hell no.


your argument , suggests if you farm enough and work hard enough you will eventually get rewards , like you yourself. and then you use your 1000 link as proof that enough investment would bare fruits in this rng system, like 1000 orbs is some how already alot of fusings.

but this is an rng system , there is no guarantee of anything.

Honestly say to your self , would you really be on the forums championing the system , if you had burned 4000 fusing on that item and not even have a 5l link at the end of it all?


we all know what is fun about this game , the frustration is born when that fun is much rarer than in other established staples in the genre.

it is not realistic to have to grind 200 hours to get something that elicits a positive response.
Last edited by Brian_GGG#0000 on Jan 13, 2014, 11:26:28 AM
Your(OP) case is average, how about that guy who linked after 6000+ fusings, go tell him it is working as intended. In my opinion you are a lucky guy, I tried that same amount and didnt get a 6L, never tried after.
Last edited by catalinc#7297 on Jan 13, 2014, 11:29:08 AM
"
Novalisk wrote:
"
Fruz wrote:

6L is not a goal meant to be achievable by anyone, people are supposed to aim for 5L, and get 6L only if they get lucky.
People crying about 6L and blaming GGG for it didn't get this, that's all.


Getting 6S+5L on an item can also get quite frustrating.

And having 6L's as a non-achieveable goal is just silly. Item links are build enabling, not just a simple character upgrade.


Yup this, links are build enabling, and anything thats build enabling shouldn't be something that is aimed to be unachievable
"
Americanidle wrote:
"
kolton wrote:
*manages to get a 6L*
"Game is good, stop crying."

*can't get a 6L"
"Game sucks, fix plz."

There was a 50/50 chance of you making either one of these threads.


I could have made this thread after 250 fusings, or 400 fusings, or 500, or 800, but no.

I waited until it happened and then decided that even though it was close to 1000, it wasn't unreasonable.

If you got it every time after 60 fusings, say it was PRE determined, all the fun would be removed from the action.

I am tired of people complaining about random numbers when in fact what they are complaining about is poor luck. They don't want the system to change, they just want to be one of the lucky ones, the haves.

at least be honest about what you're whining about.



Nope, I'd be pretty psyched to get guaranteed 6Ls. I could give a fuck about economy etc. Enigma in D2 is pretty damn easy to get, does that make D2 not fun? Fuck no. In an ARPG such as these Diablo types, I don't want to farm a month for fusings or exalts to buy one 6L for one character. Fuck that bullshit, I don't need to elaborate on these issues any longer, as there are many more people, that are long time supporters, crying foul about these poor mechanics. "Crafting", why they tagged it as such is beyond me. It's gambling. There is no real crafting and we all know it. I know a few people that 6Ld in under 20 fusings but they don't go waving their dick on the forums in peoples faces in defense of the current system. Yes they are happy that they have one, no they aren't any more pleased with the current system as it stands.
I love pie.
I have also been all over the forums, reading opinions on desync, loot, crafting, etc, and I am just going to take a damn break. D2 has been rather enjoyable to pick up again after 7-8 years. (Just have to find some more people to group with). Diablo 2 had it right in my opinion about loot. Certain areas/bosses dropped or had a better chance to drop certain things, and those chances weren't as punishing as GGGs dumb idea of gating uniques to high level maps, in which said uniques were already way to rare to begin with. They only cause rare items to get even more expensive and rare to push out even more possibilities of you or anyone ever owning them unless they are a pro flipper. Then there is the map RNG issue that creeps its way in, where getting 72+ maps is a chore if not impossible to maintain a pool of them. Its so fucking aggrivating to see GGG being so flippant to a lot of the feedback that the people who play the damn game give. I am quite sure they read all this bullshit, but can you tell me they intend to do anything positive, or anything we want? No, because Chris has his own version of fun he wants to push onto others. PoE had my hopes of for a true D2 successor as I am sure many people who play wanted it to be. It's not CB or OB anymore, and alot of these issues should have been resolved or tamed by now. And you want me to believe that waiting another year or two is ok? Then again I guess desynch, crafting, maps, skills, and the terrible disgusting trade system isn't to much of an issue compared to adding shit like flameblast and a dingling lizard to the game.
I love pie.

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