GGG should probably address the player retention rate

"
anubite wrote:

Q3 or DOTA are totally different games from PoE. Maybe there's some hyperbole caught up in my language, but the point I was making was this: If you're hardcore, if you can play Quake at a competitive level, you're probably smart enough and devoted enough to games to be able to play PoE. It doesn't matter if you like it or not. You're probably the kind of person who likes to take a new game, pick it apart, and beat it for the challenge. You won't just give up on the game in 30 minutes or less and you won't be beaten by Normal difficulty.

Whether you end up sticking with PoE or liking it is another story. I played LoL for about a year - grew to hate it - but I delved into the mechanics and explored the game because I consider myself to be that kind of consumer of games. I'm the kind of person PoE is targeting. It's got little to do with the fact that "All Good Pro Gamers Should Like PoE" - that isn't the point I was making. Not everybody can like everything.

If you're willing to give PoE a chance and have the dexterity and mental acuity to make it through this game, you're in less than 1% of gamers. If you LIKE this game after thoroughly exploring it, you're probably in less than 0.5% of gamers, because let's face it, some people prefer fast-paced games like Quake or UT to something more statistical based than an RPG.

Someone whose library of games they consume consists of Gone Home, Minecraft, Bioshock Infinite and Battlefield 4 probably doesn't have the patience or maturity to appreicate a game like this. It's that simple. To them, they will say, "What's the point? Why would I want to grind?" Or, they might say, "Wow, this game is so slow paced." They might even say, "Gosh, where's the story?" Maybe they have the potential to be good at this game, but they aren't the target audience, so GGG shouldn't target them as a demographic - they should not change the game to appeal to these people. If you actually read my post again, you might notice that this is my main point. It's why I bring up SWG.

Star Wars Galaxies was an MMO that couldn't compete with WoW. Sony said to the developers, "This game is not appealing to a large enough audience! Our subscriptions are declining! Quick, figure out how we can appeal to a wider audience!" And so they completely changed the game to appeal to a less mature audience and then EVERYBODY left the game in the span of a couple months as a result. Nobody wanted to play the game, at that point, and the game died on the spot.


And what people are saying, is that PoE is not a hardcore game by any stretch of the imagination. The fact that if you played hardcore games and you can "pick up" PoE is irrelevant.

PoE is a game that rewards time investment, not skill or strategy. Not saying that skill or strategy doesn't exist, but if you compare it to the actual hardcore games on the market, PoE gets seriously shunned in this area.

Games like DotA (which I played competitively and in tournaments) give no fallback if you fail. If you are shit, you fail, there is no easy to grind area, there is no partying to trivialize content. Simply put, in Dota2, if the enemy team is better than you, then you will fail, and no amount of playing with bots again and again will improve your chances if you try to verse someone like Alliance or Navi

And its not a genre thing, aRPG's set no limitation on what grind, how often, and when it is. Thats all design choice. The fact is, PoE copied D2 in a lot of areas, and D2 was never designed to be a hardcore game

If you want an example of a hardcore game that is at least somewhat similar to D2, look at nox

Its becoming more apparent that you are just whiteknighting the game

"
anubite wrote:


Once again, no titles are stated; no meat to this statement. I really don't appreciate people who think they can make arbitrary claims and sit on some throne. Bring some fact or statements to the table. We can all be children and say that, "I'm right and you're wrong," all fucking day; there's no point in arguing unless you actually name names. I can back up why PoE stands above every game that came out in 2013, 2012, or 2011, with ease.

You can be critical of PoE all you want, but you can't name another F2P game that does it better than this. You also can't name another game quite like this in the industry just yet. Or at least, please let me know so I can start playing this game. It can be of any genre except sports or racing (I don't care for those).


There are only 2 competing aRPG's at the moment, D3 and TL2

D3 had its own set of failures which obviously I am not going to document in this post (half of which are being fixed with RoS). Then there is TL2, which executed very well, but didn't innovate enough, particularly in the skill tree area (this is being fixed with mods, like synergy mod, but its not part of the actual game)

So in terms of aRPG's, there hasn't been any real aRPG released in the past half decade. PoE is luckly that its main competition is either hitting a different demographic, or just majorly screwed up in certain areas

I said this before and Ill say it again, if it wasn't for the skill tree/skill support system, I wouldn't touch this game with a ten foot pole
Last edited by deteego#6606 on Jan 5, 2014, 5:35:18 PM
"
deteego wrote:

I said this before and Ill say it again, if it wasn't for the skill tree/skill support system, I wouldn't touch this game with a ten foot pole


Yes, yes and more yes to this. Pretty much that is the ONLY thing that sets PoE apart in my opinion. Mechanics need serious work, desync needs work, trading needs work, grind needs work, etc, etc.
For me, and I'm sure many many other, POE scratches an itch that no other game has in a very long while. It's clearly satisfying on whatever level it needs to be in order to keep people who publicly despise the game actually playing the game.

And, isn't that saying something? Think about that. There are people who frequent this forum, who spew the most vitriolic bile towards GGG, yet still log in and grind away for 8-24 hours a day. Clearly something is very right, and very wrong.

It's not like we are starved for forum content laying out the perceived issues with the game. We can only relate our anecdotes to each other, and hope that someone with clout is eavesdropping with intent.

So that being said, I'd like to relate my personal grievance. I love this game to death, and despite the problems I may have with it, I can't see myself walking away from it for years to come. That being said, there are times that I feel completely unrewarded.

I've been playing since June, and for most of that time, I've been grinding maps. I play solo, and with enough MF that I can reasonably sustain enough chaos/chisels to keep myself going with a good pool (diving occasionally into the garbage heap of trading to swap alts for other materials). Until a few days ago, I had never even seen the inside of a 74 map. Then, RNG flipped on me, and now I have a handful of 75s.

It's satisfying to have finally climbed that rung on the ladder, but until those lucky drops I absolutely felt like I was being gypped-- like I was doing everything right, but getting absolutely nowhere.

This is just one instance of a dude getting owned in a particular way. I am lucky in other ways... For example I had two eternals drop in two consecutive days. BUT, I think you can extrapolate from this experience the deeper issue here. The game is at times difficult in a very cheap way; relying so heavily on RNG to progress in the game is the problem. You can play the game well and still fail completely, while others completely succeed while playing poorly.

I do see that GGG is taking steps to alleviate this pain. Baby steps, but steps nonetheless. Vendor crafting is a very good start, and I hope it's a trend that continues. You may hate the current recipes, but if there are enough of them you will start to see all the trash on the ground as a safety net against terrible swings of luck.

I'm not sure I have a coherent point here, just relating my feeling on the matter.

A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
"
Antnee wrote:
For me, and I'm sure many many other, POE scratches an itch that no other game has in a very long while. It's clearly satisfying on whatever level it needs to be in order to keep people who publicly despise the game actually playing the game.

And, isn't that saying something? Think about that. There are people who frequent this forum, who spew the most vitriolic bile towards GGG, yet still log in and grind away for 8-24 hours a day. Clearly something is very right, and very wrong.


Very good point.

Also, I've never seen a forum like this one, where discussions about the game AS A WHOLE could go on over 10 pages or longer. Usually it extends to bickering about one class or skill being OP or UP or unwelcome balance-changes or whatever.
But here everybody seems to have a stance on everything. I think that's great but it propably causes a lot of headache when you're the developer.
"
Jojas wrote:

Very good point.

Also, I've never seen a forum like this one, where discussions about the game AS A WHOLE could go on over 10 pages or longer. Usually it extends to bickering about one class or skill being OP or UP or unwelcome balance-changes or whatever.
But here everybody seems to have a stance on everything. I think that's great but it propably causes a lot of headache when you're the developer.


Oh believe me, there are plenty of "Thing is OP wahhh" threads that go on for an eternity.

I feel the reason for such deep discussion of the game as a whole stems from the fact that the game as a whole is pretty deep, with an immense potential. Contrast this with D3, where the metagame is very shallow. I would never roll more than one witch doctor in D3, because why bother? You can just respec, swap some gear, and boom, you're a whole new toon.

Some people have argued that the skilltree in POE isn't all that great, that it doesn't provide all that much diversity. OK, maybe there is a point to that in the current iteration. But, the core system provides the devs with endless potential, almost limitless choices in where to steer the thing.

Overall, the potential with POE is (I think) what keeps people here.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
"
Antnee wrote:
"
Jojas wrote:

Very good point.

Also, I've never seen a forum like this one, where discussions about the game AS A WHOLE could go on over 10 pages or longer. Usually it extends to bickering about one class or skill being OP or UP or unwelcome balance-changes or whatever.
But here everybody seems to have a stance on everything. I think that's great but it propably causes a lot of headache when you're the developer.


Oh believe me, there are plenty of "Thing is OP wahhh" threads that go on for an eternity.

I feel the reason for such deep discussion of the game as a whole stems from the fact that the game as a whole is pretty deep, with an immense potential. Contrast this with D3, where the metagame is very shallow. I would never roll more than one witch doctor in D3, because why bother? You can just respec, swap some gear, and boom, you're a whole new toon.

Some people have argued that the skilltree in POE isn't all that great, that it doesn't provide all that much diversity. OK, maybe there is a point to that in the current iteration. But, the core system provides the devs with endless potential, almost limitless choices in where to steer the thing.

Overall, the potential with POE is (I think) what keeps people here.

Don't feel offended but sooner or later you will change your opinion about PoE :( There is already a long list of divine, ethernal, bronze etc supporters that had same defensive opinion about PoE that just gave up.

And i don't believe it was easy for them to give up after so much support they have put into the game. It's never easy to admit you are wrong, but when it comes remember you are not alone there :)
IGN: PojzonAbyss
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You can still support the game while critiquing it.
Since a few days before 1.0.4 was deployed, our average number of players online (measured over a seven day moving average) has been going up at a decent rate. This is the opposite of the gradual decline that's generally seen in the middle of four-month leagues.
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"
Chris wrote:
Since a few days before 1.0.4 was deployed, our average number of players online (measured over a seven day moving average) has been going up at a decent rate. This is the opposite of the gradual decline that's generally seen in the middle of four-month leagues.



I want to say thanks for responding and say that it isn't that I am being negative about the game itself but that there is this feeling that something is missing and that was something I think may have to do with how the community members interact with each other.

It isn't that there aren't people to play with or talk to in the game, there are, but there is an inescapable feeling that renders it meaningless when no matter who I talk to or help in game I know they won't be here next week. When I look at my xfire and ingame friends list and they vanish from the game seemingly overnight. To feel like I'm playing a solo game and to be watching my friends having fun co-op in other games.


Without a sense of true attachment and a community to anchor onto it seems that otherwise small issues snowball and cause people to quit and they bring others with them. And without that sense of belonging that a niche tight knit community would have then it seems to bring the worst out of us and we turn on each other much easier and faster (since most of them will just be gone soon anyway).


That is why I asked what we as a community can do to address this, and maybe extend it to how GGG can work to help mold us into such a community that can help to anchor those who might of left to find that sense of community elsewhere. After all, this is a online multiplayer game and that I think is what keeps us playing games like this, once we feel like we're just playing a solo game with a chat room there may not be anything keeping us here and it can snowball fast.
Last edited by Jiero#2499 on Jan 7, 2014, 1:26:08 AM
"
Chris wrote:
Since a few days before 1.0.4 was deployed, our average number of players online (measured over a seven day moving average) has been going up at a decent rate. This is the opposite of the gradual decline that's generally seen in the middle of four-month leagues.


what about this then?

"


and what is surprising about people playing more during the holidays? true test would be to see if these people that started to play because of more free time remain active.
Last edited by sidtherat#1310 on Jan 7, 2014, 2:03:42 AM

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