Why is GGG caving in to casuals' demands?

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trizzjeeuh wrote:
Just a quick question:
How does permanent loot make this game easier?


Just a quick question:
Why haven't the devs implemented a like function on the forums yet? There are some posts worth a like, and they're starving.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
This game is not casual if you plan on playing past the merci a3 cotnent.. Ie MAPS.

GL getting to 90+ at any reasonable rate unless y ou RMT orbs for maps.
Invasion - No Sacrifice No Glory

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TheAnuhart wrote:
Their 'core attitude', their 'core design', their 'instant gratification, buy anything you want, from anyone, anywhere, any time - and fuck you if you don't want to cheapen and casualise your aRPG game play such';

Was and still is the biggest motherfucking casualisation of PoE, the genre and the gaming world in general.
It's hard to imagine a more hyperbolic view on trading than this. Remember, GGG isn't setting the prices, that's something players do... so go find the players selling items and tell them to charge more, because their low prices are dumbing things down for the filthy casuals.

But then you say that prices aren't really voluntary, that it's all supply and demand and whatnot. Maybe if you've got a horde of players who've already advanced past you, sure. But you're never going to get to the very front of the pack with the economy game. Ever. You can't get ahead of everyone else by relying on hand-me-downs. It's simply impossible.

As it currently stands, a trade-centric player in Path of Exile has this variable difficulty where the closer they are to the front of the pack, the more hardcore it is, and the more behind they are relative to everyone else, the more hand-me-downs they have access to and the more casual the game becomes. And you know what I have to say about such a system?

Motherfucking brilliant, that's what.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
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TheAnuhart wrote:
Their 'core attitude', their 'core design', their 'instant gratification, buy anything you want, from anyone, anywhere, any time - and fuck you if you don't want to cheapen and casualise your aRPG game play such';

Was and still is the biggest motherfucking casualisation of PoE, the genre and the gaming world in general.
It's hard to imagine a more hyperbolic view on trading than this. Remember, GGG isn't setting the prices, that's something players do... so go find the players selling items and tell them to charge more, because their low prices are dumbing things down for the filthy casuals.

But then you say that prices aren't really voluntary, that it's all supply and demand and whatnot. Maybe if you've got a horde of players who've already advanced past you, sure. But you're never going to get to the very front of the pack with the economy game. Ever. You can't get ahead of everyone else by relying on hand-me-downs. It's simply impossible.

As it currently stands, a trade-centric player in Path of Exile has this variable difficulty where the closer they are to the front of the pack, the more hardcore it is, and the more behind they are relative to everyone else, the more hand-me-downs they have access to and the more casual the game becomes. And you know what I have to say about such a system?

Motherfucking brilliant, that's what.


I don't think was his argument at all. I think he is talking about how much more efficient it is to trade than to grind, since he is known for solo grinding.
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you call it brilliant, Scrotie. I call it design of a game I'd probably never play, had it been released by Blizzard/Activision/EA and cost AAA money.

maybe we just like different things in our gaming.
I like hack-and-slash ARPGs.
you like Casino Slots with a side of NASDAQ :)

GGG did some serious work. good work. awesome work.
but the foundation they built upon is bad beyond measure.
or good. depending on what genre you define the game as.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
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reboticon wrote:
I don't think was his argument at all. I think he is talking about how much more efficient it is to trade than to grind, since he is known for solo grinding.


My main beef, is how content (that could be challenging) and crafting (that could be fun) is pretty much hard gated behind trading.

I don't have anything against trading as such, it's not something I care for, but I know some people do. But the extremes that GGG went to, with content and crafting gating, is absurd, it's a big middle finger to the aRPG loot finder.

I just find it amazing that anyone (lots of examples ITT) who just buys their items for every slot, with perfectly suited stats, has the nerve to comment on casualising this game, when their actions and those of GGG (which they don't even see) casualise the game, the content, the challenges, everything to a degree that in contrast makes their claims microscopic.
Casually casual.

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reboticon wrote:
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ScrotieMcB wrote:
Spoiler
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TheAnuhart wrote:
Their 'core attitude', their 'core design', their 'instant gratification, buy anything you want, from anyone, anywhere, any time - and fuck you if you don't want to cheapen and casualise your aRPG game play such';

Was and still is the biggest motherfucking casualisation of PoE, the genre and the gaming world in general.
It's hard to imagine a more hyperbolic view on trading than this. Remember, GGG isn't setting the prices, that's something players do... so go find the players selling items and tell them to charge more, because their low prices are dumbing things down for the filthy casuals.

But then you say that prices aren't really voluntary, that it's all supply and demand and whatnot. Maybe if you've got a horde of players who've already advanced past you, sure. But you're never going to get to the very front of the pack with the economy game. Ever. You can't get ahead of everyone else by relying on hand-me-downs. It's simply impossible.

As it currently stands, a trade-centric player in Path of Exile has this variable difficulty where the closer they are to the front of the pack, the more hardcore it is, and the more behind they are relative to everyone else, the more hand-me-downs they have access to and the more casual the game becomes. And you know what I have to say about such a system?

Motherfucking brilliant, that's what.
I don't think was his argument at all. I think he is talking about how much more efficient it is to trade than to grind, since he is known for solo grinding.
My point is that "more efficient to trade than to grind" completely disappears when you're near the head of the pack, because you can't rely on hand-me-downs from others in such a situation. The efficacy of trading is not universal for everyone, it's proportional to how many people you have ahead of you; the further you are behind, the more it helps.

I still think it's moderately bullshit how the game throws tradebait at you, expects you to trade it away, etc., but in terms of how much you upgrade as a result of trading... that's got a lot more to do with your position in the ladder. As in: those at the top don't rely on it as much. Although they do get a lot of orbs for crafting by selling to those below...
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Dec 19, 2013, 3:59:22 PM
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ScrotieMcB wrote:
My point is that "more efficient to trade than to grind" completely disappears when you're near the head of the pack, because you can't rely on hand-me-downs from others in such a situation. The efficacy of trading is not universal for everyone, it's proportional to how many people you have ahead of you; the further you are behind, the more it helps.

I still think it's moderately bullshit how the game throws tradebait at you, expects you to trade it away, etc., but in terms of how much you upgrade as a result of trading... that's got a lot more to do with your position in the ladder. As in: those at the top don't rely on it as much.


100% true. The point of trade is to get the orbs where they will do the most good, and the gear to where it will do the most good. A harsher economy does this more effectively (everyone feels like they're getting screwed a bit). Orbs are best spent at the top, so that's where they tend to go.
IGN: SplitEpimorphism
Last edited by syrioforel#7028 on Dec 19, 2013, 4:00:44 PM
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ScrotieMcB wrote:

As it currently stands, a trade-centric player in Path of Exile has this variable difficulty where the closer they are to the front of the pack, the more hardcore it is, and the more behind they are relative to everyone else, the more hand-me-downs they have access to and the more casual the game becomes. And you know what I have to say about such a system?



I think I disagree with this. The guy who crafted the 500 dps one hand sword in Domination? Multiboxed piety for two months to get drops and traded for orbs. The guys who completed the unique challenge? Multiboxed dominus to get drops and traded for the GG items. I think it is really sad that to complete the unique challenge, the absolute worst thing you can do is to put on MF gear (thus really lowering your survivability) and grind the required content. It's really killed off a huge part of my love for this game and the desire to play it.


After tons of unique drops on 76-78, I still only had a handful of Geofris, Redbeaks, Shiverstings, Slitherpinches, and Crown of Thorns. When I play, it's to grind dominus with a culler and pray that we don't get another run of 7 redbeaks and slitherpinches like last night.
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reboticon wrote:


*stuff about Dominus farming*



That actually reminded me of something amusing. I have 4 toons in Act3 Merci, 350 hours in the game, and not once have I bothered even trying Merci Dom.

Because I already know it will be a frustrating, laggy waste of time with no reward whatsoever.

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