How can you even say anything at all when you can't map yet? HOW? You have 0 experience in the shit. You can speculate, which is pretty obvious by the completely obnoxious posts in this thread.
If there was a fucking bear shark with a chainsaw arm and a laser cannon on its forehead guarding my fridge, you'd still probably scream at me "YOU ARE CHOOSING TO EAT." That is how stupid your posts sound.
Bosses are the best sources of loot in maps and a solid reward for completing them. You need gear to progress. In fact, this entire game is based on finding awesome shit. It's not a choice.
By definition, it is all a choice. Regardless of how much/little experience I may have with maps I have all the qualifications in the world required to point out that every one of these QQ posts is related to choice. Even when a gun is literally pointed at your head, you have a choice.
The question is "Are you willing to deal with the consequences of your choice?" From what I see on these boards, for the bulk of these posters, the answer appears to be "No".
Where is there stated a requirement that you kill bosses while in a map?
Where is it stated that you must do maps in order to gear/level?
All of this QQ over individual choices made by players that don't want to/can't accept the consequences of their choices/actions.
Before the ranting over "but I can't get 'good' exp anywhere else", or "but I can't get good gears outside of maps", and before someone checks my profile to point out that I don't have any map ready toons: no argument that you can attempt to make in regards to maps will invalidate the statement that YOU CHOOSE to participate in certain activities. GGG is providing various, sometimes new, consequences for these choices which all offer players a new set of choices ("How am I going to overcome this mechanic and beat this boss?")
You make the choice to roll the map, you choose to place the map in the device, you choose to enter the portal, you choose to enter the boss room and pull the boss, you choose how to approach the encounter. I fail to see GGG holding a gun to your head and forcing any of those decisions, and yet so many players want to hold the developers responsible...
In this thread: Players express frustration that GGG is not feeding player entitlement because they produce content that is hard to overcome.
Disagree. Games should have balance. Not extreme ramp ups with the rest easy. We aren't talking about 77/78 maps here. 77 shipyard boss is way easier than any of these.
So, you want to argue that only in maps are area "bosses" an order of magnitude more difficult than other mobs in the area...and I want to introduce you to Hailrake, the Conqueror Worm, Kole (this one is on the fringe, but it fits), Merveil's "daughters" and a whole host of other area bosses that refute your statement. Interestingly enough, the mentioned mobs all share another thing in common with map bosses, in that they are all optional (you don't have to do Hailrake to progress content).
All of those bosses are still appropriate for their zone. You have to actually map to see the difference.
Bosses should be rewarding and balanced rather than something you're encouraged to skip with each patch.
Where is there stated a requirement that you kill bosses while in a map?
Where is it stated that you must do maps in order to gear/level?
Seriously?
1) This game is about finding loot. I'm not running any map that doesn't have a loot pinata I can kill at the end. It's bad enough that the pinatas that can be killed don't shower you with loot quantities similar to the Merveil, Piety, and Dominus pinatas.
2) Past mid 70's, maps are the only decent way to get XP. What's more, maps are the only way to find the top end items. You certainly are not going to win any ladder race or find top end gear without playing maps.
You do realize that your post brings up issues related to player choice, right?
You choose not to run maps without a loot pinata, you say so yourself.
You choose to compete for ladder placement, maps allow for faster exp gain so you choose to do them instead of non-map grinding for exp (yes, you can grind Catacombs to 100 if you really want to make that choice).
We disagree on what the game is about as well. You state that it is about finding loot, I say that the game is about having a toon that can clear content (which does involve a loot component, admittedly). Fundamental differences in perception that will always lead to disagreement, I feel.
No, in many cases you cannot grind Catacombs to 100, because the time required may be so large that Path of Exile may not even have servers running before you hit lv100.
How can you even say anything at all when you can't map yet? HOW? You have 0 experience in the shit. You can speculate, which is pretty obvious by the completely obnoxious posts in this thread.
If there was a fucking bear shark with a chainsaw arm and a laser cannon on its forehead guarding my fridge, you'd still probably scream at me "YOU ARE CHOOSING TO EAT." That is how stupid your posts sound.
Bosses are the best sources of loot in maps and a solid reward for completing them. You need gear to progress. In fact, this entire game is based on finding awesome shit. It's not a choice.
By definition, it is all a choice. Regardless of how much/little experience I may have with maps I have all the qualifications in the world required to point out that every one of these QQ posts is related to choice. Even when a gun is literally pointed at your head, you have a choice.
The question is "Are you willing to deal with the consequences of your choice?" From what I see on these boards, for the bulk of these posters, the answer appears to be "No".
If I am so wrong, why so much emotion?
Question no 1:
why you play a hack and slash game?
a) faceroll 99% of content because is stupidly easy and skip 1% of content because is stupidly difficult
b) face progressively harder content and do progressively more epic battles that reward skill rather that time spent on mindless grind
PoE is a) nowadays. Take a look at:
GG to streamers and all the top HC ladder guys
"
Pyrokar wrote:
You have no idea how ridiculous this game has become in hardcore/nemesis. I personally haven't ever found a map above 74 in my time playing but i recently joined a group of "high rollers" and did some 75-77 maps with them. I gotta say it was very fucking dissapointing. Most of the time we just skipped the bosses and just farmed the rest of the map for the xp. That's how they move up the ladder there. That being said i have given up and just do races or level alts now because the high level end game is not what i was hoping for.
In my opinion the map boss should reflect the difficulty of the map and not roflstomp everything up to the boss room where you get the "surprise buttsex" treatment. Furthermore i'd rather not do a map at all if it is that i have to skip the boss. I like boss fights. It's the highlight of each map. Sad that it's so dangerous it's not worth trying most of the time.
The consequence of playing this game is:
- skipping bosses
vs
- getting oneshotted
It's not the problem of being a no skill / no gear noob. Bosses are mostly faceroll or oneshot. There are few exceptions that are just interesting to face off.
IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch
Last edited by entropus#2713 on Dec 12, 2013, 11:39:40 AM
How can you even say anything at all when you can't map yet? HOW? You have 0 experience in the shit. You can speculate, which is pretty obvious by the completely obnoxious posts in this thread.
If there was a fucking bear shark with a chainsaw arm and a laser cannon on its forehead guarding my fridge, you'd still probably scream at me "YOU ARE CHOOSING TO EAT." That is how stupid your posts sound.
Bosses are the best sources of loot in maps and a solid reward for completing them. You need gear to progress. In fact, this entire game is based on finding awesome shit. It's not a choice.
By definition, it is all a choice. Regardless of how much/little experience I may have with maps I have all the qualifications in the world required to point out that every one of these QQ posts is related to choice. Even when a gun is literally pointed at your head, you have a choice.
The question is "Are you willing to deal with the consequences of your choice?" From what I see on these boards, for the bulk of these posters, the answer appears to be "No".
If I am so wrong, why so much emotion?
Yea, everything is a choice, but there are such things called false choices. Those typically have one logical path, and one that you typically shouldn't choose due to catastrophic failure in the consequences.
I choose to:
a) Not fight Bear Shark for food.
b) Fight Bear Shark for food.
If option a is:
Successful: I starve.
Unsuccessful: I starve.
If option b is:
Successful: I eat.
Unsuccessful: I get mauled.
Only one of these paths has a positive outcome. Thus, that is the one you must "choose" unless you are some sort of moron.
I choose to:
a) Not fight boss for loot.
b) Fight boss for loot.
If option a is:
Successful: I become gear starved and can't progress.
Unsuccessful: I become gear starved and can't progress.
If option b is:
Successful: I explode loot pinata, skinner box goes into effect with a chance of decent loot.
Unsuccessful: I fail to kill loot pinata, become gear starved and can't progress.
There is one logical "choice." In fact, it's more of a calculation. It's a decision based on reason. It has a clear correct answer, since it is the only one that is going to get you to progress.
Now, your next point will be that "you can still progress without killing bosses." This isn't incorrect. You will progress slower, but it's still possible to progress. Now what choice do we have?
Option 1:
Fight bosses:
a) Boss dies, player gets loot, progresses quickly.
b) Boss OP, player dies. No loot. Lose Exp. Retrogression.
Option 2:
Skip bosses:
a) No loot pinata. No exp loss from deaths. Slow progression.
Looks even, right? Not quite. That's assuming the player has equal chance of killing the boss or being killed. It actually looks like this for the overpowered bosses:
Option 1:
Fight bosses:
a) 1% of the time: Boss dies, player gets loot, progresses quickly.
b) 95% of the time: Boss OP, player dies. No loot. Lose Exp. Retrogression.
c) 4% of the time: Boss dies, player dies. Gets loot, loses exp. Stagnation.
Option 2:
Skip bosses:
a) No loot pinata. No exp loss from deaths. Slow progression.
The choice is basically removed. Option 2 is the only way to progress. It has become a decision based on logic.
But you keep moving through your world thinking you are making free-willed choices. You'll be manipulated, shit on, and taken advantage of by those who actually understand the system and how to more effectively operate within it.
How can you even say anything at all when you can't map yet? HOW? You have 0 experience in the shit. You can speculate, which is pretty obvious by the completely obnoxious posts in this thread.
If there was a fucking bear shark with a chainsaw arm and a laser cannon on its forehead guarding my fridge, you'd still probably scream at me "YOU ARE CHOOSING TO EAT." That is how stupid your posts sound.
Bosses are the best sources of loot in maps and a solid reward for completing them. You need gear to progress. In fact, this entire game is based on finding awesome shit. It's not a choice.
By definition, ...
... you keep moving through your world thinking you are making free-willed choices. You'll be manipulated, shit on, and taken advantage of by those who actually understand the system and how to more effectively operate within it.
Wow, you actually replied to that crap seriously. But I still read it and well said. :)
---I now skip bosses, roll through the map in 5~10mins, and I progress faster. I also vendor those maps which have tight corridors and tunnels to lessen desync. But sadly this isn't truely fun.
--Edit : I guess I messed up the code :O
Last edited by shoshinsha#4179 on Dec 12, 2013, 1:20:03 PM
The consequence of playing this game is:
- skipping bosses
vs
- getting oneshotted
It's not the problem of being a no skill / no gear noob. Bosses are mostly faceroll or oneshot. There are few exceptions that are just interesting to face off.
It's ironic because with the portal limit maps are the only area in the game where it's actually possible to make a boss difficult without cheap instagibs, since you effectively have a limit to the number of instant full recoveries you have.