MF is the only difficulty slider in this game
Didn't read all of OP post, but he speaks the truth. I've had to "nerf" my character so that I have 300 MF or else all I see is white and blue.
News flash GGG, if I wanted to see white and blue, I would stare down my white underwear into my blue balls when my girlfriend is on her period. IGN: LessBow Last edited by Schn1tt3r#5216 on Dec 5, 2013, 12:50:59 AM
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" 300? I only have like 90ish and I have to leave a map 4 times to sell all the yellows, get 3-4 unique drops in a day, hell I got 4 unique map drops since 102. Endgame Items shop +gems+unis++
http://www.pathofexile.com/forum/view-thread/622864 Killing double 78 courtyard boss solo http://www.twitch.tv/nick20404/c/3381198 |
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Diablo did it right with the paragon system. Eliminating MF over time as you slowly progress on your paragon level.
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"Should we hardcap +% life and make it so items don't matter for that stat as we level either? The paragon system is bullshit. So is generic MF. Like I said earlier, we need more conditional, build-dependent MF like that seen on Gifts from Above and Wondertraps. Then remove the old generic affixes from the game, unless drawbacks are attached (Andvarius is probably okay too.) When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Dec 5, 2013, 1:54:58 AM
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" I absolutely hate the "flexibility" of the current mf. I'm running like rat's nest, thief's torment, sadima's touch, goldwyrm, perandus....THANKS FOR THE OPTION THERE GUYS. |
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MF is working as intended, I see no reason to change it. If you do not wish to sacrifice some stats for at least a bit of MF, then that is your choice. I rarely run high MF these days (did the whole low life sporker thing when it was hot), the one I play most has like 30 IIQ 100 IIR. If you want to make a build that rely on a lot of specific uniques that reduce your chance of adding MF, then that is your choice.
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" And how it is intended to work conflicts with the very idea of ARPGs which is leveling up and making very powerful characters that can slaughter entire screens of monsters. In order to make such a character you need MF which means you don't have a very powerful character and even after you have found all the gear that makes a very powerful character you still don't use it because there's still tonnes of potential to continue building wealth and find loads more good items for Alts. How many Diablo 2 players do you know who stopped using Wartrav, Shako , Occu , Gheeds etc. You could have 500 high runes and every unique in the game x 5 but you still wouldn't remove specific items unless doing PvP because doing more damage is never worth the huge decrease in drops/wealth. People keep calling it a choice but it really isn't, any rational player that cares about the amount of time they invest into a game also cares about efficiency and will use MF. Piety on average drops 15 rares for me with my IIR gear on, without it the average is about 4, sometimes just 2-3. The same kind of numbers apply to every zone and maps especially which are just useless without any IIR. What reason do i have to ever upgrade my gear and do more DPS, even if i doubled my DPS and cleared twice as fast i'd still only be finding half as much and the game would be less rewarded and feel even more grindy. Tell me, where is the choice there because i don't see it. Playing an ARPG with an MF system without any MF gear is like eating a bowl of soup with a fork instead of a spoon, your just wasting your time basically. Last edited by Rocksteady85#3223 on Dec 5, 2013, 3:00:31 AM
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"Many played play without mf and end up with crazy gear. It's largely a time put in thing. They trade mf for much faster clear speeds, which for me is fine. Very few players have dps, survivability and mf in a single build and those who do have spent many hours to build to that point. I have 0 problems with the mf system and haven't ever even seen an exalted orb drop for myself or anyone in my party. The way I see it is that you can chose mf or clear speed, either is fine and both work well. edit; it just seems like you are complaining about purely the time you have to put in to get good gear and that you "neeeeeeed" mf to get the good gear. Welcome to all arpg's, where time in=loot. Last edited by pandahands#1513 on Dec 5, 2013, 3:02:05 AM
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" That doesn't mean anything it's just stating the obvious, of course people will eventually have crazy gear if they put in the time. The point is you'll get the crazy gear 5 times faster if you use MF. Anyone that understands this fact and actually cares about using there time efficiently will use MF. If you wanna run around with 0 IIR and find in 1000 hours what someone else found in 200 hours be my guest. " Yes, needing inferior gear in order to find superior gear makes no sense in an ARPG, it's counter intuitive and before you argue it isn't inferior, no BiS items have a single IIR or IIQ stat on them and ive never seen people PvP with MF gear either. Last edited by Rocksteady85#3223 on Dec 5, 2013, 3:13:47 AM
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Example
Guy running HIGH mf stats runs piety in 5-10min if im correct. My flickerstrike dude with 0 of those stats but huge burst dmg runs it in 1-3minutes... which one gets more loot i wonder. |
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