Haste aura is grossly underpowered

Outside of summoners and scion aura stackers does anyone really use haste when the alternative saved a gem slot and nets more dps or life ?
IGN: Arlianth
Check out my LA build: 1782214
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CantripN wrote:
You're forgetting that even as Solo you can run 4-5 Auras, easy, now.

I run Clarity / Grace / Hatred / Haste. I can add Purity if I run Clarity on Life (for Elem. Weakness maps, maybe).


I would REALLY like to know how you can "run 4-5 Auras, easy"!
Even with a few -mana reserved nodes, if I run 2 auras, my mana is close to nothing
Last edited by Jarnhand#0484 on Nov 20, 2013, 9:00:28 AM
Haste is OP as shit today. OP is completely wrong.
Btw with Shavronne you can run 6 or 7 auras easily.
IGN TylordRampage
Last edited by Malone#6946 on Nov 20, 2013, 8:57:20 AM
Concerning solo play (I guess most people forget it's an aura but anyways), if you compare vitality with haste, you can reach the vitality base buff at lvl 20 with 2 nodes and you'll have more regen than vitality. Haste would at least need 4 nodes to be on par to have the same effect on yourself only. So I think vitality is still too expensive though, don't know about haste, I only use it for pure farming runs.

But playing as a summoner both aura's are really awesome, so yeah I guess that it is balanced although summoners are not that popular because of act 3 normal and the general boring playstyle. Still aura's are ment to be used for more than yourself only, They shouldn't be seen as a solo tool, BUT on the other hand I can't see a viable build with blood magic (I only play melee atm), because you really need a defensive buff to be able to kill those root guys for example, so something is wrong in the aura business. I'd like to have a blood magic solo melee guy who doesn't get 2 shot but can't see it happening without at least determination or grace.
Last edited by leto2626#2588 on Nov 20, 2013, 9:08:29 AM
Just curious, but why are these auras seem, in this thread, to be treated like they are in a vacuum?

Yes, if you have no +aura-effect nodes and are running Vitality as your only source of regen, you will probably be rather disappointed.

If you combine Vitality with the rather-easy-to-obtain total of 5% life regen from nodes (1.5% marauder, 1% Templar, 2.5% from 2 nodes in Duelist, not counting the 0.4% nodes you may also be hitting incidentally), a high life total, and an attack that leeches life, then a character will be regenning a rather ludicrous amount of hp/sec, which is useful in any situation that doesn't involve being 1-shotted.

You can't just compare auras to passive nodes; there aren't infinite passive nodes. The Vitality and Haste auras supplement the ones you can take, not replace ones you don't feel like traversing to.





It's like evasion vs armor. Armor is easier, as it's fire and forget; throw some on, and you get the benefit in any situation. If you try the same with Evasion (just "throw some on"), you will just end up getting smashed due to the hits that do get through being at near full damage, but if you stack it with a high shield% and the Enfeeble curse, so few hits will actually get through that it becomes amazing.

Haste may not be as useful in a broad sense as Hatred, but that doesn't mean it's crap.
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Jarnhand wrote:
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CantripN wrote:
You're forgetting that even as Solo you can run 4-5 Auras, easy, now.

I run Clarity / Grace / Hatred / Haste. I can add Purity if I run Clarity on Life (for Elem. Weakness maps, maybe).


I would REALLY like to know how you can "run 4-5 Auras, easy"!
Even with a few -mana reserved nodes, if I run 2 auras, my mana is close to nothing


Look at my sig, the EK guide, you'll see how. I have 41% Reduced Mana Reserved, and EB.
[3.26] ❄️⚡CantripN's Hadoken! - Lightning Conduit Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Haste, anger, wrath, etc. why dafuq would anyone run these auras when they cost 60% of your fuqin mana?! I hate the aura change SO much.. Completely ruined fun, non OP builds. Now everyone is frekaing Spectral throw with hatred and grace. Why does this game have to get worse over time? Dammit this sucks!
IGN Ken__Kaniff
haste is completly alright for casters and bow users, it gives you technically a better combination of offensive and survivability than Anger/wrath since those make you get more ele reflec damage while the attack Speed of haste gives you more leech over time even against phys reflec. i can only talk of casters and phys bow users tho, since im not using the other stuff.
I agree Haste definitely feels a bit weaker than some of the other auras. As for stacking aura's solo, it isn't that hard, you just have to actually invest some passives to do it now. My EK scion can run 5 auras off of mana, while running arctic armor and casting all my spells from mana, and if you pick up the Prism Guardian you can run even more with minimal HP loss.

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Avelice wrote:
Vitality is immensely powerful actually if you really think about the amount of HP that it gives you over time.

The problem is I don't need HP over 20 seconds. I need HP NOW when that huge boss just smashed me in my face for 4k damage. 2% hp/second isn't helping me at that point, but reducing that 4k hit to 3k through mitigation sure is helpful.
IGN: Dmillz
Last edited by Dmillz#6641 on Nov 20, 2013, 12:08:08 PM
It's really a caster aura so unless you are a caster you won't see the benefits. I would never choose this with a melee.

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