Haste aura is grossly underpowered
|
Much like vitaly was(or is), Haste is ridiculous under powered.
60% mana cost for a measly 14% IAS/FCR and some movespeed. the node investment is generally about 6-8. With 6-8 nodes you can get a combination of passives that far exceeds the dps gain of 14-22% IAS. I have to ask why this aura is so expensive unless its sole purpose is to be used by 5 aura stacked scion build to further worsen the disparity between solo and group play. there is absolutely no reason to run this from a numbers perspective for the vast majority of builds. Purity is also nearly worthless in its current state and I hope the usage rates show that. the individual auras far outclass it solely due to the +4 max resist becoming +6 to +8 after passives. +27-37 max resist is not going to be worth he cost unless you are under geared or have limitations based on item choices. Give purity + 2 resist that CANT be enhanced by alphas or +aura effect passives. I think the reason it was so OP was because it effectively gave +6 max resist for dedicated builds. Many auras now fall under the "run one of them to strengthen the group" mentality which is fine if your goal was to double or triple the power or coordinated groups and gimp smaller groups or solo players. Thoughts, ideas? I am confident aura adjustments will come within 2 patches along with actual new auras instead of a nerf and rehash of an existing one. IGN: Arlianth
Check out my LA build: 1782214 |
|
|
You're forgetting that even as Solo you can run 4-5 Auras, easy, now.
I run Clarity / Grace / Hatred / Haste. I can add Purity if I run Clarity on Life (for Elem. Weakness maps, maybe). [3.26] ❄️⚡CantripN's Hadoken! - Lightning Conduit Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590 |
|
|
it is all about stacks upon stacks of linkage
Rollin on G status my crunk shawtays holla at yo boy as he roll through on dubs 24 knowin a homie like me got it easy
|
|
|
u've never seen vitililty obviously
|
|
|
Vitality is immensely powerful actually if you really think about the amount of HP that it gives you over time.
@Moylin (Beyond) Last edited by Avelice#3926 on Nov 20, 2013, 1:51:04 AM
|
|
|
At the time of combat vitality is not all that great, especially at higher levels. I think all other auras help you either offensively or defensively in combat, while vitality does not.
OP is right that Haste and Vitality need a bump to their bonuses to be on par with the rest. |
|
|
I think it's supposed to be used as a defensive/attack/spell hybrid aura, and that's why it reserves so much, rather than balance the increased damage near Hatred, or defenses with Grace, it's more versatile and thus commands mediocre numbers in comparison. Move speed is really underestimated though, and this aura benefits everyone in a party. A lot of auras are useless to others in groups, and we all know that Haste is the best aura for angling generally.
Last edited by ionface#0613 on Nov 20, 2013, 1:56:18 AM
|
|
|
Haste is good as it is.
It is worth 5 nodes where 5% attack speed is valued as 1 node and 5% movement speed is valued as 1 node as well. It is an offensive aura that is supposed to be run with hatred if playing solo to increase clear speed. This message was delivered by GGG defence force.
|
|
" Ye it is like a passive |
|
|
Vitality and Haste are all OP for us Summoners. :D
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!
Shop: http://www.pathofexile.com/forum/view-thread/822740 |
|









































































