Full Respec......
In the Q&A with kripp Chris said that he would rather stick with the current system and believes there are enough points given to change specs. He also said he would liek players to carfully allocate their points and be knoledgable going into the creation so that these would not be available.
While I agree with this, there is a couple cases where a full respec might be appropriate. For example: Once OB starts there is going to be a wipe. Everyone is not going to have a shared stash right? So obviously some specs are more efficient to level with than others. Lets say that you want to have a spec later in the game which enables you to farm better, but leveling with that spec is ridiculously inefficient compared to a different spec. In this case you would have to save or trade for great gear with varying levels to equip a NEW character that you have to RELEVEL going along that spec since it requires a great deal of point reallocation? Maybe this is your intent, of that I am not sure but would it not be prudent to have the option for each character that is created to be awarded say like 1 full respec per difficulty cleared? or 1 full respec all difficulties are cleared? that way at least an end game change is available if the player wants it. Rather than having to relevel a character for the sake of farming/pvp etc. In theory you would level 2 characters to get the 1 desired result becuase not all end-game specs are easy to level with. Am I completely off by asking this? |
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Wait, no shared stash in OB? Please explain.
On the topic of respecs, I do understand why GGG wants respeccing to be difficult. That being said, I absolutely loved playing D2 after they introduced respecs (one per difficulty level). I wouldnt mind having full respecs available in some limited capacity, but I definitely feel they should be decidedly limited. In PoE you can pretty much do whatever you want for the first 40 levels or so, but then things start getting difficult, and it's frustrating to have a build that doesnt really reach its potential until much later, because it makes the leveling become a chore. Just what I've noticed. IGN: Iolar
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" Frustrating maybe,but full respecing is pointless in this kind of games,since it beats its purpose of your endless grinding through seer thinking of what Path(of exile) you might take.Full respec is also a nono for me,thus frustrating yes,u can easily gain 60 levels with a little hours of gameplay.If you messed up the first up,i assure you with all the items u will have,you wont mess it the second time.(or third or fourth:P) Bye bye desync!
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I like the system how it currently is, it does make you think of where to allocate your points and how to get to nodes efficiently to make the character you want to make. As well as balancing your defensive stats with your offensive ones.(more-so for hardcore then softcore, but taking a 15% xp hit is never a good thing)
However, I could possibly see a once off full respec as a type of "reward" for hitting max level(100). It is quite a goal to reach after-all. Divination Card - Emperor's Luck. Last edited by Isindel#2713 on Dec 19, 2012, 1:26:56 AM
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unfortunately full respec is an "expected feature" of the F2P genre of games. blame the Koreans if you want, but the popularity of PoE will suffer if this wasn't in the game... in other F2P games, respec is available, however it's not cheap ($50 per respec)
some would argue this borders on P2Win, however keep in mind that you have earned those passives, you simply allocated them in the wrong place, or would prefer to try out a different style of play. you do not purchase passives, simply reallocating them in a different way. personally, i've taken the opportunities of the passive wipes during close beta to try out different builds. some build ideas worked, some does not work at all. it's not that I did not do research on the build idea, it's just the build does not work the way i would expect it to work. for example, I tested a build that i THOUGHT would work, however after trying out the build, I learned there is a HUGE difference between "elemental dmg nodes" and "WEAPON elemental dmg nodes". some parts of the game mechanics are simply not very well explained or understood. the only way to see the full effect is to take the dive and try it out. this is more or less the function of the full respec. because i'm sure is not going to re-level another toon simply because the dev's are bad at writing descriptions and what EXACTLY those descriptions actually applies to. heck I still have a hard time determining what support gem will actually work on what skill gem. I mean, if I put a ranged support gem on a spectre gem and only summon ranged spectres, would the spectre pet benefit from the ranged support gem? unfortunately many of these game mechanics are still quite fuzzy (what is considered a spell and what is considered a projectile for example) CAN cause a well researched build to go down a completely wrong direction... |
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Being able to buy respecs is most certainly pay2win and PoE will never allow it unless they change their policy on pay2win, which is not going to happen.
IGN: Iolar
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The only reason to not allow respecs is so they can sell it to you in the store. And no selling respecs isn't pay2win unless you build the game with the expectation that the player will fail to allocate their skills correctly and have a useless character at endgame (Allods Online exemplifies this)
If the idea is that you should remake your characters once you know how the game actually works then leveling needs to be fast easy and fun but leaves you with less attachment to your character. D2 did this pretty well (99 was not needed for ANY build) If the idea is that you should be more attached to your character then respecs need to be available so that your character can evolve as your play-style, skill and the game evolve. |
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If I recall correctly. Orbs of Regret were a compromise on respecting.
Ad yes pay to respec is pay to win. Since I could beat the game with many defensive nodes, than respec at a higher lvl as I get end game gear. It's definitely p2w Last edited by SL4Y3R#7487 on Dec 19, 2012, 9:18:58 AM
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This discussion seems to pop up more and more, and we arent even in open beta yet...
I predict this will be one of the most discussed topics and one of the main reasons for people quitting, from Open Beta and onwards. I just hope if it happens, that GGG will reconsider their stance on this. (No, I am not advocating a completely free respec system with no consequences for any of your choices) |
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As I have posted elsewhere, I support selling respec points in the cash shop.
Not full respecs of course - why should respecing cost the same for a level 60 character or a level 20? Just sell the points in packs of ten or something. Want to fully respec a finished character? Keep paying buddy. Every dollar goes toward act 4 and beyond. not enough time for gaming!
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