So What Is The Point Of Path Of Exile?

Hello and congrats on completing your first play through. I understand your point as a newbie to PoE. You just finished normal, moving on to cruel, and find out your first build is not going to be good at higher difficulty. I've been playing for a year now for 20 hours or so a week. What have I learned from playing PoE that I enjoy and keep playing?:

1. Your first few builds and forays into Wraeclast are usually not going to work at the harder levels.
    Why? Because you are a newbie and haven't yet learned what works and what doesn't work well.

2. A major reason I play any arpg and especially PoE is for the killing and looting fun but more important
    for me is the journey from newbie to better player (I'm not an expert by any stretch of my imagination
    but that doesn't matter). You start out as an ignorant babe in the woods and learn by doing.

3. I have discarded a half dozen builds over the year because I didn't like the way they were working, or
    the fact that they weren't working. But that's again part of the fun of playing PoE. The passive skill tree
    is so huge (over 1400 nodes) that you can create unique builds to your hearts content. As a newbie
    you have no idea what combinations work and what don't and trying this skill or that skill at random will
    surely guarantee a poor build but you learn from the normal play through and start a fresh build and it
    will be better.

4. Watch some of the excellent Youtube PoE videos from the better players, like for example:

    Kripparian:
    PoE basics: http://www.youtube.com/watch?v=zgs47cnlp78
    PoE builds: http://www.youtube.com/watch?v=gSQib4-_U_k

    ZiggyD:
    Best beginner build: http://www.youtube.com/watch?v=eCJs79oLPk8
    New Best Builds Site: http://www.youtube.com/watch?v=o8Ve4CZvHVQ

    Curse:
    Beginner's Guide: http://www.youtube.com/watch?v=oWs7vAR-WzA

    learning from the better players goes a long way to get past the newbie stage of PoE.

5. As ZiggyD shows in his Path of Exile: New Best Builds Site take a look at:
    http://pathofpoe.com
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
deleted
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous#3097 on Nov 5, 2013, 8:29:35 AM
OP should think about what Albert Camus once said

"

You will never be happy if
you continue to search for
what happiness consists of.
You will never live if you are
looking for the meaning of life.


You will never be happy if
you continue to search for
what happiness consists of.
You will never live if you are
looking for the meaning of life.
"
JuggaloScruffy wrote:
"
Tykati wrote:


Sadly every person I spoke to, told me my build was very bad and it would be easier to just start a new character as continuing into cruel would be a screaming pain of agony, this kind of annoyed me a little and got me wondering...



Thanks


Your biggest problem here is that people are haters. There are no limits to how much of a pain in the ass people can be when they forget the they started this game themselves at one point in time and sucked. RE-rolling a new character can sometimes help a situation or you can just try and play through with the current character you have and learn a lot more from your mistakes...... the biggest defense in the game is moderate life/es and always have the highest resists possible. good luck and have fun.


The first time I started playing PoE or any other RPG, I was pretty damn good at them. Never had to delete a single character. Only mistake I made on my first character was trying to go full glass cannon without defensive nodes, which was easily fixed by adding on some defensive nodes.

Any single player RPG I get I start off right away on maximum difficulty.

There's nothing hard about understanding how these games work, maybe just a little trial and error required at first due do differing game mechanics.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Nov 5, 2013, 8:40:47 AM
From my old D2 days i had tons of bad points in slots and i finished the game with ease, when you "remake" your toon its usally to tweak on builds,
"
Burmeister99 wrote:
What´s the point of being alive?


Procreation and the passing of knowledge to posterity.
"
Axuzu wrote:
"
Burmeister99 wrote:
What´s the point of being alive?


Procreation and the passing of knowledge to posterity.

No, its sex, drugs and Rock 'N Roll :)
Last edited by miljan#1261 on Nov 5, 2013, 9:35:54 AM
I'm also new, on my first character. I look forward to figuring out how to make MY build work on the higher difficulties.

I would guess that the people naysaying your build are the type that get 'their' ideas from google, and are incapable of thinking freely and TRYING. Obviously I might be naive, but the draw for me here is the possibility of doing it my way.. being allowed to messaround in a deep, flexible system.

Funny, what happens when a dev team designs away the hand-holding inherent in modern gaming. Give people a little freedom and they get lost :)
Been playing it today and really enjoying it, been talking to some members of the forum here and in game, had some great help and advice to tweak my build to my play style.

I had taken quite alot of 2h cric nodes, which many told me was not to great unless your a staff focused build.

So after some tweaks here and there, I am now using a staff with lightning strike and lots of ele damage and thoroughly enjoying it
When you finally make it work despite how absurdly unfair it is, by haggling, bartering and out-right stealing from other players; by scraping together anything you can. The point of a "classical" ARPG is the satisfaction you get when you finally surmount it, and the satisfaction of finding new and interesting ways to defeat it.

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