is IR really necesary?
" It's entirely possible that it used to be superior (it was), and so that's a build people are comfortable with, and they stick to it. I'm not saying that is the case, but it's a possible explanation that has been applicable to other games. 1.0.0 is new enough that builds haven't entirely acclimated to the changes. IGN: SplitEpimorphism Last edited by syrioforel#7028 on Oct 28, 2013, 1:13:35 PM
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" It's because Grace had flat cost and determination was 30% (or 40%? Can't remember). Also, If you don't have much armor, Determination isn't that good. Also, determination can still be used in conjunction WITH grace and IR. All that doesn't really matter now when auras are 60%. To me, grace + IR looks like a no brainer now (over determination) if your builds takes you close to IR. edit: hybrid AR/EV gear = more options for sockets, arguably cheaper to buy, can yield more armor with IR (Bringer of Rain for example) "Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..." - Uzicorn, for teh children. Last edited by Ludak021#0643 on Oct 28, 2013, 4:18:29 PM
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" Because it is based from 21k armor + 5 Endurance charges. Otherwise, what else can you reduce physical damage taken as a Armor Melee character besides life regen and life leech/Life Gained On Hit? Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Oct 28, 2013, 4:27:21 PM
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" if you get crit puncture as evasion, youre dead way faster than you can logout ign: hoya on hardcore
hoya is really shit at mapping | |
" just saying, this is basically mathematically impossible depending on your evasion. with evasion it rolls against accuracy then critical. so with say 50% evasion, if the accuracy rolls a hit then the critical is rolled next to which it misses. you get hit but it will not be a crit. this is of course if they can hit you at all. i think the entire time i've played my character (11 days 6 hours 24 minutes and 11 seconds) i've been punctured once, and i took it off with a flask. EDIT: that being said - evasion sucks nobody should do it, IR is da bombz please don't nerf my evasion Last edited by iRace82#5088 on Oct 28, 2013, 4:43:18 PM
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" The crit re-roll doesn't use the entropy counter. IGN: SplitEpimorphism
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" ok, my bad, i was wrong. evasion based characters still do not get crit often, or at least i don't. i can't even tell if its a crit or not TBH. im mostly surprised if i get hit at all i mean...ya...stack armor its opness break game evasion balls hippity hop i can't stop...using armor *shifty eyes* |
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The trick to making a good Evasion character is to stay the fuck away from the ranger's portion of the skill tree. Then you'll understand that Evasion is actually very strong, it's just that wasted nodes suck, Strength is awesome, and just because you can evade things doesn't mean you don't need a shitload of Life.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Oct 28, 2013, 4:56:37 PM
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"The EV/Life nodes need buffing. The only thing "wrong" with the ranger side is lack of flat life, up until this patch it has had "better" access to Increased HP, enough to close or eliminate the gap with a Str build. I've mathed it, several times. Anyway, Hybrid EV/AR technically has the bets potential Armour with IR, but good luck with those rolls. And Grace is far far inferior to determination for increasing armour if you have actual gear, it's worth ~20% more armour (in an average to best case) vs the 50% of Determination. People here are bad at maths I swear. IGN - PlutoChthon, Talvathir
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" Do you include yourself in that statement? :) " Because the quote above was about middle-school stuff. Putting the ego rulers aside, it'd be nice if things were backed up with calculations somewhere. IGN: SplitEpimorphism
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