is IR really necesary?

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JohnNamikaze wrote:

with 90% phy dmg reduction (without Granite),

Have armor mechanics changed within a year or why is everyone talking about this estimated physical damage reduction, which basicly tells you nothing.
My best char so far https://www.pathofexile.com/forum/view-thread/1211377
Last edited by topcatti#2438 on Oct 28, 2013, 12:05:10 PM
Because of poor lazy One Shot Mechanics.
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topcatti wrote:

Have armor mechanics changed within a year or why is everyone talking about this estimated physical damage reduction, which basicly tells you nothing.


Mechanics haven't changed.



IGN: SplitEpimorphism
Evasion does suck. In fact, non-mitigating defensive abilities generally suck. HARD.

I made a character to confirm this, actually. A tank ranger with:

30% dodge, 20% spell dodge, capped evasion chance, 40%+ block chance.

No armor, uniques that apply block chance to spells. Enormous health pool.

I got regularly annihilated by an offhand hit that made it past my multiple layers of hit avoidance more often than you would think. The best approach is to just make your character able to take the damage, because avoiding it simply doesn't work in this game no matter what the numbers say.
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reboticon wrote:
Because that 1 time you dont evade a big hit, you die.


but armor will not help with that big hit bcs it get's almost entirely negated. Endurance charges thou, are another story :) People cast enfeeble on boss and get his dmg reduced by what? One endurance charge? :D
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children.
The very tankiest build would be something that had a high amount of hp, armor, energy shield, evasion, block chance (shield), and dodge chance (acrobatics). Not insanely high in each because of diminishing returns (which actually only affects armor and evasion)

That's pretty much impossible to get all of it though. IR + grace is an easy way to get a ton of armor, maxing Block out is far more efficient than stacking evasion, and dodge is also fairly cheap against stacking evasion or armor.
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Nonsensei436 wrote:
Evasion does suck. In fact, non-mitigating defensive abilities generally suck. HARD.

I made a character to confirm this, actually. A tank ranger with:

30% dodge, 20% spell dodge, capped evasion chance, 40%+ block chance.

No armor, uniques that apply block chance to spells. Enormous health pool.

I got regularly annihilated by an offhand hit that made it past my multiple layers of hit avoidance more often than you would think. The best approach is to just make your character able to take the damage, because avoiding it simply doesn't work in this game no matter what the numbers say.


I can't remember which post I saw, but a GGG guy (prob Mark) said that they have worked evasion so that if you had a 90% chance to evade, you WILL evade 90 attacks out of 100. Meaning, that there is no chance to not evade everything. He said something like that resets after 4 seconds or whatever of not being in combat. He also said that that mechanic does not affect Acrobatics, so if you had the 30% node you will more or less get 30 evades from it out of 100, which is accurate.

It helps to know some of these mechanics.

Also to note, I don't think that there is anyway to know what a Mob's accuracy is. Estimated chance to Evade is the same as estimated physical damage reduction -- if you have 90% estimated chance to evade, that could mean nothing against a mob with additional accuracy, as actual chance to evade includes the mob's accuracy score, which is why blind is so effective.
Last edited by auhfel#6349 on Oct 28, 2013, 12:22:50 PM
"
Nonsensei436 wrote:
Evasion does suck. In fact, non-mitigating defensive abilities generally suck. HARD.

I made a character to confirm this, actually. A tank ranger with:

30% dodge, 20% spell dodge, capped evasion chance, 40%+ block chance.

No armor, uniques that apply block chance to spells. Enormous health pool.

I got regularly annihilated by an offhand hit that made it past my multiple layers of hit avoidance more often than you would think. The best approach is to just make your character able to take the damage, because avoiding it simply doesn't work in this game no matter what the numbers say.


Dodge and spell dodge got a +10% in 1.0.0. Life got an overall buff in release, as well. There's a ton (slight exaggeration, but a few) of +base life nodes over on the evade part of the tree now. In a patch before release, evade got a sizeable buff.
IGN: SplitEpimorphism
Last edited by syrioforel#7028 on Oct 28, 2013, 12:28:28 PM
"
Nonsensei436 wrote:
Evasion does suck. In fact, non-mitigating defensive abilities generally suck. HARD.

I made a character to confirm this, actually. A tank ranger with:

30% dodge, 20% spell dodge, capped evasion chance, 40%+ block chance.

No armor, uniques that apply block chance to spells. Enormous health pool.

I got regularly annihilated by an offhand hit that made it past my multiple layers of hit avoidance more often than you would think. The best approach is to just make your character able to take the damage, because avoiding it simply doesn't work in this game no matter what the numbers say.


People like this keep IR a staple in most builds for all the wrong reasons.

Here's a pro-tip: You don't stack 293874293847 Evasion with 0 Armor and 0 Life.

If you're not using IR, you're stacking Evasion, Armor, and Life.

Armor has diminishing returns the higher the damage taken. The tooltip in your Defense Tab tells you nothing. Your DPS tooltip doesn't tell you anything either. If you stack Evasion and Armor, you're effectively creating two (potentially three if you have a shield/staff) layers of mitigation: Evading, Blocking, and raw Armor. There's nothing wrong with not taking IR if you know what you're doing.


Why does this feel like the launch of OB when people were crying about Vaal one-shotting them?
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
But people tend to pick Iron reflexes with grace over pure armor with determination + free pasives, i think that its not only because its easies for them to gear the character :S
IGN: GiveMeEpix(i may be AFK) or
SpectralAxeThrower
PM me if i dont answer you

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