Orb of Fusing and general currency problems

"
StillSingle wrote:
Good points on the economy Slayer.

What do you think about the lack of linear progression through the different orbs. ie iscroll < pscroll < transmute < alt < etc, where some don't fit into the progression?

I hear what you mean about enemies not being "richer". But other game still give you bigger currency drops for later difficulties AND better item drops AND better XP. POE only seems to give the latter two.

Also with POE, gear reqs are so complex (I'm not saying its bad, it just is) that after you get something good from the beginning of Ruthless onward, it is very very hard to get an upgrade without crafting. Therefore, I don't feel rewared by "better" gear drops, because they're not.


The gear has the potential to be better. That's the key difference.

As far as more gold dropping in higher difficulties in later lvls in different games, let me out it like this. In D3 you had to buy potions, better potions cost more. You could buy in in other games buy different base weapons, which cost more. There was a natural sink for this increase in gold. This game does not have such a sink.
Hey Slayer :) My thinking on what you said is below, please remember it is just my feeling and opinion, and in no way is a stab at you personally!! :)

Potential is not a reward. potential is a way for you to sink your currency like you pointed out.

I do not feel rewarded by the "greater" potential of items that drop on higher difficulties.

To turn the "potential" into actual, you need to spend large amounts of currency (which is good).

I should therefore be getting higher currency for doing higher level areas.

Therefore I will feel rewarded as I can:
a) get items with potential (not a reward in itself)
b) get enough items to be able to realise potential in items (just currency and no items would be worthless)
c) get XP

If I am not getting better and more better currency in the higher levels I will not feel rewarded.

PS: I had a whole ESP thing on you bringing up "potential" :P

PPS: If I understand you right, your note on D3 using buying potions etc as a gold sink, you are still getting more copious amounts of gold at the higher levels are you not? POE decided that crafting will be its "gold" sink. But that doesn't mean I shouldn't be getting more copious amounts of "gold" aka orbs when I clear higher levels.

PPPS: Our opinions on this matter are clearly different. The above is how I feel about the system at the moment. If you feel differently, that is OK, I am happy for you.
I've been playing since March. Put numerous hours in, but I've never seen an exalted. Maybe 1-2 GCP's found. Wouldn't dream of ever using them because their trade value is so much higher.

Orbs of fusing have too low of a chance to actually work for them to be worth attempting a 5/6link roll. Better off to trade them.

Almost any currency above a regal orb is for committed players only. Everyone else is better off trading their GCP's/exalts because they will get better items in return.

If the drop rate of them was increased a little bit, players like me could enjoy improving the equipment/gems we already have once in a while. The gems might be useful, but the only people who get to use them at the moment are players who've already got everything else.
P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE͔̼͚͕̮̻̟̩̪̖̫̪̦͙̎̑͆̏ͨͅ
I personally believe there is a lot more scope for orbs & I am hoping that what we currently have is not all we ever have.

I would like to see the addition of more super rare but also super useful orbs along the lines of the mirror.

Things like:

An orb that gives an item its max sockets

An orb that fuses all sockets on an item

An orb that changes any base item into an unique

An orb that increases Ilevel

An orb that removes the effects of a regal or ex

An orb that is 5x armour scrap or whetstone

An orb that adds lightning/fire/cold/bleeding damage to a weapon

Actual useful orbs that you know are going to do something cool & not the randomness we see from lower level crafting orbs.

These orbs should be super rare, something that not everyone finds & when you do find them you feel like a champ.

With the addition of these style orbs I would like to see the general crafting orbs come down in rarity as to match their actual usefulness.
"
StillSingle wrote:
POE decided that crafting will be its "gold" sink. But that doesn't mean I shouldn't be getting more copious amounts of "gold" aka orbs when I clear higher levels.

Not going to touch on anything else, but maps do exactly this. That quantity modifier on those maps, it adds to your currency drops. Just saying.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
I recently got my first 5L after playing since May of this year.

I traded 2 fusings for it.


Seems like everything is working fine to me.
R.I.P. my beloved P.o.E.
"
lethal_papercut wrote:
I personally believe there is a lot more scope for orbs & I am hoping that what we currently have is not all we ever have.

I would like to see the addition of more super rare but also super useful orbs along the lines of the mirror.

Things like:

An orb that gives an item its max sockets

An orb that fuses all sockets on an item

An orb that changes any base item into an unique

An orb that increases Ilevel

An orb that removes the effects of a regal or ex

An orb that is 5x armour scrap or whetstone

An orb that adds lightning/fire/cold/bleeding damage to a weapon

Actual useful orbs that you know are going to do something cool & not the randomness we see from lower level crafting orbs.

These orbs should be super rare, something that not everyone finds & when you do find them you feel like a champ.

With the addition of these style orbs I would like to see the general crafting orbs come down in rarity as to match their actual usefulness.


Wouldn't these just be traded? This is why exalts are so rare, it is the only item in the game to FOR SURE make a great item better.

Also,I cannot stand the idea of an orb that guarantees a 6S or 6L, unless Chris once said, cost 1500 fusings.

Any orb that is rare and guarantees effects which just be traded by those who can afford it.
I've only read like half this thread but it seems to have turned into a compilation for various forms of criticism on the current currency system, so I'll take the opportunity to re-voice an opinion I have.


I hate using jewelers, fusings, and to a lesser extent chromatics, in the current system. These three orbs differ from the rest of the flock in one significant aspect: their randomness is binary. Either you get exactly what you want (6 sockets, 4L, RRRGGB socket colours), or you don't. This as opposed to Alchs, Chaos, Alterations, Regals, Divines and Exalts, which all have a clear degree of success: 700 ES on chest is not the best roll, but at my current gear level it's acceptable.

The common quoted statistic is that it costs on average 300 Fusings to get a 6L. Everything that's not a 6L is just a waste of orbs. It probably takes more than 300 Chaos to get 1k+ ES on chest. But I can choose to lower that requirement by aiming for less, and this will not affect the viability of my build, unlike being forced to settle for 5L instead of 6L.

A suggestion I made in the past is to allow Fusings and Chromatics to be applied to a socket, rather than to a whole item, which would then reroll the colour/links of that item only. Of course this means it'd take a lot fewer Fusings to get a 6L, but in return you can just make Fusings more rare, make 6S more rare, etc. I just feel it'd make using Fusings more rewarding, as there are several successful steps to reach the end, as opposed to 299 failures and 1 success.



Also, Regals are far too rare if you don't (ab)use the 3 same name recipe, which I personally don't cause I don't have 40 stash tabs.
Last edited by 0nin#3548 on Oct 24, 2012, 10:04:34 AM
"
0nin wrote:
I've only read like half this thread but it seems to have turned into a compilation for various forms of criticism on the current currency system, so I'll take the opportunity to re-voice an opinion I have.


I hate using jewelers, fusings, and to a lesser extent chromatics, in the current system. These three orbs differ from the rest of the flock in one significant aspect: their randomness is binary. Either you get exactly what you want (6 sockets, 4L, RRRGGB socket colours), or you don't. This as opposed to Alchs, Chaos, Alterations, Regals, Divines and Exalts, which all have a clear degree of success: 700 ES on chest is not the best roll, but at my current gear level it's acceptable.

The common quoted statistic is that it costs on average 300 Fusings to get a 6L. Everything that's not a 6L is just a waste of orbs. It probably takes more than 300 Chaos to get 1k+ ES on chest. But I can choose to lower that requirement by aiming for less, and this will not affect the viability of my build, unlike being forced to settle for 5L instead of 6L.

A suggestion I made in the past is to allow Fusings and Chromatics to be applied to a socket, rather than to a whole item, which would then reroll the colour/links of that item only. Of course this means it'd take a lot fewer Fusings to get a 6L, but in return you can just make Fusings more rare, make 6S more rare, etc. I just feel it'd make using Fusings more rewarding, as there are several successful steps to reach the end, as opposed to 299 failures and 1 success.



Also, Regals are far too rare if you don't (ab)use the 3 same name recipe, which I personally don't cause I don't have 40 stash tabs.


On your last sentence, having 40 tabs doesn't help a lot. I will be doing a write up about this later today though, because I did find a way to abuse it.

Also, a 5L is incredibly powerful. I would actually consider a 5L the same as your 700ES roll. While 1k would be a 6L.

Please GGG no guaranteed fusings or single link fusings or whatever. Although, I do think there should be a way for someone to get RRRRRR on an INT chest in an easier fashion.
"
SL4Y3R wrote:
Wouldn't these just be traded? This is why exalts are so rare, it is the only item in the game to FOR SURE make a great item better.

Also,I cannot stand the idea of an orb that guarantees a 6S or 6L, unless Chris once said, cost 1500 fusings.

Any orb that is rare and guarantees effects which just be traded by those who can afford it.


I'm not quite sure you read my post correctly. I am saying that the usefulness & rarity of high level gems is currently out of whack. Ex's aren't a guaranteed good addition, if I use one on a wand with SD & Crit looking for cast speed & get phys damage then its a complete waste. Ex's are super rare & this does not fall in line with their actual usefulness.

I am proposing the orbs I listed as a super duper rare orb much like a mirror is now. Yes a 6socket/link orb shouldn't drop regularly but I don't see why you would be so against it & yet fine with a mirror...how does it affect you negatively? are you swimming in mirrors to where having these orbs would cause a problem? I think not.

The point is it makes little sense for the rarest of the orbs to be just as useful as ones that drop regularly just because there is actually a lack in variety when it comes to orbs in general.

As I said in my 1st post, I really hope this isn't all the orbs we ever see because to be quite frank it comes across as rarity for the sake of rarity and not because the items are actually worth grinding for.

Report Forum Post

Report Account:

Report Type

Additional Info