WHY DON'T YOU LIKE TO TRADE?
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It is not that I don't like trading. Trading is a big part of this game, and any other successfull ARPG. What I don't like is trading beeing mandatory.
As I see it, after levling several toons past level 70, and a couple past 80, exalted orbs don't drop. They just don't. Neither do Divine orbs. I've never seen them drop, and I have given up hoping. End game gear don't drop either. Never seen a chest with over 1000 AR, 1000 EV or 400 ES drop. So how do we aquire such gear? You make them, you sell them and you buy them. With what? Exalted orbs... Which don't drop... So I, phrazz, who never have seen an exalted drop - or a devine - or a top tier chest - or a top tier weapon - I HAVE to trade to aquire high end currency to craft with, or high end gear to use. And that, my friends, is a trading system that is mandatory for success, which I don't like. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Oct 15, 2013, 6:01:44 AM
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I would like a "Trade house".
You place items in with a price. Other players can browse at their leisure, place a bid and move on. Sorted out by the program and transferred. No interaction between players. No one calling you names or backing off the deals. Cheers |
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I dont like trading also. Reason? Simple it is not fun for me, and that is not why I play arpg games. I play arpg games to kill monster and primary get loot from them, not for trade.
And if PoE had offline mod, i would play that only, as I am not interested in a working economy in any arpg game, including PoE as it only hurts my playstyle as drop rates are lowered so the game has some economy. |
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Why I don't like to trade? Stories follow:
1. Guy spams in trade chat "selling gcp vs chaos. pm me ratio". I pm him 1:2- the standard ratio at that time, cos I need some gcps. He says - No. I ask him why he doesn't sell at the normal rate, he replies he is waiting for someone to offer 1:3. Basically spamming trade chat all day to see if someone overpays. 2. Guy sells an item on forum, I log in, just my luck he is online and I message him. No reply, but I see he is farming docks atm. So I tell him to trade when he is between runs. 1 hour later I pm him again, this time he replies - "we trade tomorrow I'm farming docks". No comment. 3. I try to sell a popular item on forum. I have done my research and price the item about 20% below the average rate similar items are going for. I am looking for a quick sell + not particularly greedy for money. What follows is a flood of pms where people offer literally anything except the price I am asking for. I only resort to trading if in dire need of something. |
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i used to trade a lot and i still find it decent but without having too much time to play trading just feels like a waste of time.
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FWIW my answer to this question:
-- PoE had the great innovation and insight of replacing gold with items that have utility but then makes the items so rare and the utility so marginal that it might as well be gold. Albeit a particularly inconvenient and horribly illiquid form of gold that comes in different currencies that can only be exchanged at thesilkroad.com -- The cost of trading is a significant amount of activity that many people find at best tedious or worse completely at odds with an activity they do for relaxation and fun. This not only reduces efficiency of the market (things are expensive, bid/offer spreads are variable, unpredictable and wide) but the amount of trading is significantly reduced (there are people with stuff to sell that people want to buy but those transactions do not happen). Also, well, it's just a dumb mechanic if you say it out loud ("We made a significant part of our game a pain in the ass so people don't do it as much"). -- Not participating in trading means crafting is more or less broken by virtue of being impossible to complete on a timescale compatible with human lifetimes. Therefore one of the games' most significant and enjoyable systems requires players to pay the "cost" of trading or forego that part of the game. -- RNG is great and adds to the enjoyment of many games. But the brutal variance in PoE's various systems and tuning is only fun if you enjoy setting fire to your hair in the hope that a passing billionaire will say "That's cool! Here have a 10 million $ for making my day". It would be like playing a form of Poker where the only winning hand is a Royal Flush and everything else is a tie/push. -- The original problem this was meant to fix was to slow the game down so people didn't burn through it super quick even with 14x7 play times and get bored and stop playing. If the solution to that is to make the game so frustrating that people stop playing anyway then you have not really solved the problem. -- The game has a built in mechanisms (leagues with alternate rulesets, ladders and resets) for providing and/or experimenting with this sort of thing so the decision to not do this other than because GGG think we should be trading (if we are to take their comments at face value) seems almost wilfully perverse. -- I spend about 50 hours a week trading and or thinking about trading (algorithmic trading of derivatives) and a chunk of my spare time playing poker. So I like trading and I like gambling. The problem is that at the forms of trading and gambling PoE provides are just not particularly rewarding or enjoyable. -- Exalted orbs are a barbarous relic (sort of) (for wonks out there). Having said all that, I really enjoy PoE and am happy to play it without trading, with minimal crafting and with access to mostly marginal loot. I also really like that it's hard, requires time, determination and effort and has interesting and complex systems that reward thought and planning. I just think it would be a lot better if there was a version of the game that allowed me to craft without having to undergo the tedium of trading. Just my 2c. |
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" I'm gonna disagree here big time. Hardcore is full of mega nerds that know the exact price of every item, and are 100x more [Removed by Admin] than normal, since they are saving for shavs etc... Good traders will do a lot better in normal since there's a lot of newer people who will sell stuff cheap / easier to take advantage of in item2item trades etc (guy whose been playing 30 minutes and has exalted orbs)... If you are one of those anti-social people who hates trading you will have a better time in hardcore since things are more straight forward, in normal you can wheel and deal a lot more. " I feel really sorry for people who think PoE would be fun offline / solo. The whole game is built around races / ladders / character creation / trade... basically its online aspects. If you wanted a fun single player ARPG Titan Quest / Diablo 2 still exists Last edited by Henry_GGG on Oct 15, 2013, 8:19:49 AM
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I came here to kill, not to trade.
Example: DotA2 Valve implemented item trading for dota2 items. both traders had to be online at the same time. did this twice, with friends online in teamspeak. then valve added 'offline trading' where it is now possible to make offers, change offers or decline offers whenever I want and have the time (during work) without being required to do that during my precious free time (at home). now I trade constantly! =) Last edited by EnviousMind#3626 on Oct 15, 2013, 8:06:22 AM
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I hate spamming in the chat for hours only to find one kid who makes a lowball offer that nobody would accept.
That's pretty much how trading goes if you don't have godlike items. |
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