WHY DON'T YOU LIKE TO TRADE?

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WHY DON'T YOU LIKE TO TRADE?


cause 90% of human beings are fucking moronic deep down to the core and should have been left on there mothers back instead of being conceived.

the end.
IGN: Blackroset
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Subversus wrote:
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Hulkcore wrote:
I think that calling it the Self Found League is poor marketing. People see it as being only about finding items. I think that if, when the concept was introduced, it had been referred to as the Crafting Only League it wouldn't have caused the same degree of drama. The removal of trading is only half of the equation, it's always stated in a negative context, and "self found" wording makes people think that it's just people feeling bad about not finding good stuff.

The Crafting league name changes it into a positive statement. It changes to being about something that you get to do instead of what you don't get to do. PoE has really good concepts about item creation, but they just don't make any economic sense. You can trade 1 exalt for something that you would likely not be able to craft with 50. I really don't care who has what crazy good gear, I just want to make or find good-enough, useable gear that is 100% mine. I want to grind for exalts so that I can use them without that being a completely idiotic thing to do 99% of the time.

I don't know whether or not the point of the original post was actually the topic question, or if it was just assumed that disliking trading was the reason for interest in a self found league. I would say that 30% of my interest in SFL is due to my dislike for trading (which I'm willing to elaborate on if that was the real goal), and the other 70% is because this game is really close to having a fun, personal way of getting gear but has to balance that against a trade economy. And the trade economy always wins those battles.


All of the dynamics of loot in this game make for an incredibly delicate balance of drop rates and crafting percentages. It's really just about where it needs to be right now.

I've never considered the idea of a SFL a particularly negative one, I just think the devs' limited resources could be better spent on other things than redesigning the game for a small chunk of the population.

Maybe a few years down the road.


Just where its meant to be?

So 50 days of farming crafting materials should provide precisely nothing useful unless you use them to trade instead?

Yea, sure.
IGN
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Hulkcore wrote:
I think that calling it the Self Found League is poor marketing. People see it as being only about finding items. I think that if, when the concept was introduced, it had been referred to as the Crafting Only League it wouldn't have caused the same degree of drama. The removal of trading is only half of the equation, it's always stated in a negative context, and "self found" wording makes people think that it's just people feeling bad about not finding good stuff.
I would have exactly the same opinion on it if they called it the Honey Boo Boo League; you might think names matter, but I don't.

Self-Found League is kind of like this:
"Wow, look at these numbers. Unemployment sure is a problem around here."
"That makes me wonder, what do all those unemployed people do to get by?"
"Well, for the most part they get on welfare."
"In that case, the solution is to end all welfare programs immediately! Let's start a crusade."

In other words, it looks at what people do because of game mechanics — engage heavily in trading — and completely ignores the actual source of the problem.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
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Hulkcore wrote:
I think that calling it the Self Found League is poor marketing. People see it as being only about finding items. I think that if, when the concept was introduced, it had been referred to as the Crafting Only League it wouldn't have caused the same degree of drama. The removal of trading is only half of the equation, it's always stated in a negative context, and "self found" wording makes people think that it's just people feeling bad about not finding good stuff.
I would have exactly the same opinion on it if they called it the Honey Boo Boo League; you might think names matter, but I don't.

Self-Found League is kind of like this:
"Wow, look at these numbers. Unemployment sure is a problem around here."
"That makes me wonder, what do all those unemployed people do to get by?"
"Well, for the most part they get on welfare."
"In that case, the solution is to end all welfare programs immediately! Let's start a crusade."

In other words, it looks at what people do because of game mechanics — engage heavily in trading — and completely ignores the actual source of the problem.


I think you are really, really confused about why people want a self found league and what they want it to achieve.

Those things you want fixed often do need to be fixed, but those things have NOTHING to do with why a lot of people want SFL.

To clarify, if there were NO changes made except the league being self found, id still play it over the trading ones. The ENTIRE reason I think it would be good is because its self found. Its not trying to solve any other problem, the problem is 'trade exists' and there is only one way to fix that problem. By removing the ability to trade.

IGN
Last edited by MierenEronaile#4239 on Oct 15, 2013, 3:29:53 AM
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MierenEronaile wrote:
I think you are really, really confused about why people want a self found league and what they want it to achieve.

Those things you want fixed often do need to be fixed, but those things have NOTHING to do with why a lot of people want SFL.

To clarify, if there were NO changes made except the league being self found, id still play it over the trading ones. The ENTIRE reason I think it would be good is because its self found. Its not trying to solve any other problem, the problem is 'trade exists' and there is only one way to fix that problem. By removing the ability to trade.
To be fair to me, I'm not more confused about what the SFL proponents want than the SFL proponents themselves.

To be totally honest, if that's all you wanted — the benefit of trading stripped from you, no other changes whatsoever — my response would be a solid "whatever." No opposition at all. Why? Because that's what a league should be: you add an additional challenge, and you don't add any benefits. It works for Hardcore, and it could work here too. The only reason I wouldn't say "yes" is because I'd have no desire to play in such a league myself.

But you know as well as I do that many, if not most, proponents of the league want increased drop rates. And you know as well as I do that they want them for the exact reason I gave: they are trying to fix a system they see as broken. They are trying to use the wrong solution.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Oct 15, 2013, 3:34:11 AM
Well yea, a lot do. I also think most of those things have problems, and often your solutions to them have actually been quite good imo.. The current leagues and all new ones could benefit from solutions to these problems and a SFL would not truly solve them I agree.

But that doesnt stop me from wanting a league where me and everyone else did it all on our own. I wouldnt OBJECT to increased rates for it, but id settle for it without it.
IGN
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ScrotieMcB wrote:
To be fair to me, I'm not more confused about what the SFL proponents want than the SFL proponents themselves.


Yes, yes you are. Perhaps collectively there is some disagreement about how it would be implemented, but I and many others are quite certain about what we want. I've already articulated my reasons, I guess you can just choose to ignore them though.
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ScrotieMcB wrote:
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Hulkcore wrote:
I think that calling it the Self Found League is poor marketing. People see it as being only about finding items. I think that if, when the concept was introduced, it had been referred to as the Crafting Only League it wouldn't have caused the same degree of drama. The removal of trading is only half of the equation, it's always stated in a negative context, and "self found" wording makes people think that it's just people feeling bad about not finding good stuff.
I would have exactly the same opinion on it if they called it the Honey Boo Boo League; you might think names matter, but I don't.

Self-Found League is kind of like this:
"Wow, look at these numbers. Unemployment sure is a problem around here."
"That makes me wonder, what do all those unemployed people do to get by?"
"Well, for the most part they get on welfare."
"In that case, the solution is to end all welfare programs immediately! Let's start a crusade."

In other words, it looks at what people do because of game mechanics — engage heavily in trading — and completely ignores the actual source of the problem.


You aren't everyone, get over yourself.
i just spent two hours trying to sell my fusings at the standard Fusing to Chaos rate and was otherwise unsuccessful. I decided to quit when two players harassed me and called me a scammer for trying to sell at the standard rate. I typically don't have issues with trading in games but this makes me want to play with chat turned off and by myself which will ultimately lead to me quitting because of how unrewarding and slow level 40+ is. That is besides the fact that people routinely harass and stalk others on the game which makes me want to quit. GGG seriously needs to clean up trading and overall the social part of the game before it gets too out of hand.
Last edited by Magnetic_n0rth#1625 on Oct 15, 2013, 3:54:42 AM
Why don't I like to trade?

Because I play an arpg. What's the "a" stand for? Action. Grinding, fighting, adrenaline rushes when you bite off more than you can chew... That's why I play.

I just stopped playing my facebreaker build. It just hit 67. I realized it was probably going to take me around eight hours to convert my currency into exalts and then trade them for a bringer of rain. I've got, if I'm patient enough to not get ridiculous ratios, the four to eight ex worth of currency on me. But it's easily going to take longer to get that one item than it took me to level from 55 to 67.

That's pathetic, boring, and piss poor design.

People said auction house was bad in D3 because it led to pay to win. You know what it also led to? Not having to dick around for four hours every five levels spamming "WTB! WTB!"
Last edited by Sayyid#1990 on Oct 15, 2013, 4:03:30 AM

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