WHY DON'T YOU LIKE TO TRADE?
" Food for thought as usual Scrotie. Thanks for posting. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Oct 15, 2013, 1:11:18 AM
|
|
" That is exactly why I look on forums quite often. I feel GGG needs to hear positive feedback, or a different opinion. Trading/crafting work just fine I think. I know some people thing I'm crazy that's why I made this thread, so I could see the other side. I still don't understand playing a multiplayer game and not wanting to interact isn't that the point. Not everyone in this game is rude. Most of the time if you ask someone a question you will get an answer. That's been my experience anyways. In any game of this type if you want to progress you will have to trade and interact with people. If someone says "offer" make an offer. If you get no answer ask what they are looking to get. I've never been ignored about anything and I trade daily. Communication is key people :) |
|
" Lol, I tried 6ling something once. 4350 fusings later I realized id spent more trying to link it than the full cost of a 6l shavs at that time on anarchy, and realized the system was simply to broken to bother with anymore. IGN
|
|
" Then you're fortunate in that trading doesn't require you to spam trade chat for hours, and that's actually the very worst way to do it. Stop fishing with rocks. |
|
|
@Subversus Of course, that doesnt help if we dont want to fish at all.
IGN
|
|
" Well if that's exclusively how you choose to trade, I can understand your frustration. |
|
" Then help yourself out of lake PoE. |
|
" Opps misread that, but seriously... Getting decent items requires I go to the lake and do something I hate. Its only optional in the sense that I dont have to breathe, but if I like living... IGN Last edited by MierenEronaile#4239 on Oct 15, 2013, 1:25:41 AM
|
|
" You've missed my point. The lake is the game in its entirety. Fishing happens to be the best way to catch items, but I could see it being very frustrating if you're doing it wrong. Perhaps if you experience doing it correctly, you'd change your mind. Idk why I love this analogy but it's pretty spot on. |
|
|
That's a good exploration of the trade 'mini-game' Scrotie. I have had similar thoughts on the topic, but you put form to the idea better than I think I could have.
One comment I would like to add is that trade is not so much a game that the designers create as it is one that they tap into. The developers had to design Path of Exile, but they just had to put the tools in place for trade. The 'trade game' invents itself once players start playing. The advantage is that it doesn't take as much effort to sustain its existence, but the downside is that the designers only have limited control over it. One thing I didn't like that you said was that getting a lot of robots to play on behalf of the player is categorically bad. Isn't that the premise of the Summoner build, though? Providing 'hands-off' options can add further depth, which is a detail I think you skipped over in your D3 diatribe. Dealing with automatons can create intriguing play on its own (Conway's Game of Life, for example), but just like trading, it is a different mini-game that may not appeal to everyone in the core audience. Diablo's problem was that that part of the mini-game overshadowed the core game. It's rarely good for mini-games to trump the game in which they appear. |
|






















