WHY DON'T YOU LIKE TO TRADE?

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ScrotieMcB wrote:


Food for thought as usual Scrotie. Thanks for posting.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
Last edited by Veta321#3815 on Oct 15, 2013, 1:11:18 AM
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Subversus wrote:
It can't be forgotten that the forums are quite a small sample size, and furthermore the players here are most likely here to complain, as players who enjoy the game spend their time doing just that.



That is exactly why I look on forums quite often. I feel GGG needs to hear positive feedback, or a different opinion. Trading/crafting work just fine I think. I know some people thing I'm crazy that's why I made this thread, so I could see the other side. I still don't understand playing a multiplayer game and not wanting to interact isn't that the point. Not everyone in this game is rude. Most of the time if you ask someone a question you will get an answer. That's been my experience anyways. In any game of this type if you want to progress you will have to trade and interact with people. If someone says "offer" make an offer. If you get no answer ask what they are looking to get. I've never been ignored about anything and I trade daily. Communication is key people :)
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Wooser69 wrote:
You don't even have to make an analogy, you can just say "I don't see the point of ever trying to fuse a 6L when I can just trade for one, which is the only way I will ever have one of these things".


Lol, I tried 6ling something once. 4350 fusings later I realized id spent more trying to link it than the full cost of a 6l shavs at that time on anarchy, and realized the system was simply to broken to bother with anymore.
IGN
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Zouphy wrote:
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Veta321 wrote:
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Fluffhead wrote:
The people that don't like to trade often tend to be the same people that prefer to play solo.

They're most likely anti-social. I pray for their social skills.


Disagree. I work in finance, I understand trade. I know that arbitrage is the most efficient use of my time. I don't want to play Path of Market Exploitation. I do want to play socially and cooperate with friends. I would play self-found and divide loot between my party.


I want to second this as hard as I possibly can.

When I start up PoE, I'm expecting to play an action RPG, not Stock Market Simulator 2013. I want to spend my time cleaving, stabbing, burning, freezing, zapping, and crushing the shit out of monsters with my friends, not endlessly spamming "WTS/WTB" for hours on end.


Then you're fortunate in that trading doesn't require you to spam trade chat for hours, and that's actually the very worst way to do it.

Stop fishing with rocks.
@Subversus Of course, that doesnt help if we dont want to fish at all.
IGN
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syrioforel wrote:
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Subversus wrote:

Choosing exactly what you want and inputting what's necessary to get it. Is that not trading?


Trading in PoE consists mostly of spamming and dealing with hostile players. So, no, that's not (PoE's version of) trading.


Well if that's exclusively how you choose to trade, I can understand your frustration.
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MierenEronaile wrote:
@Subversus Of course, that doesnt help if we dont want to fish at all.


Then help yourself out of lake PoE.
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Subversus wrote:
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MierenEronaile wrote:
@Subversus Of course, that doesnt help if we dont want to fish at all.


Then help yourself out of lake PoE.


Opps misread that, but seriously...

Getting decent items requires I go to the lake and do something I hate.

Its only optional in the sense that I dont have to breathe, but if I like living...
IGN
Last edited by MierenEronaile#4239 on Oct 15, 2013, 1:25:41 AM
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MierenEronaile wrote:
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Subversus wrote:
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MierenEronaile wrote:
@Subversus Of course, that doesnt help if we dont want to fish at all.


Then help yourself out of lake PoE.


Opps misread that, but seriously...

Getting decent items requires I go to the lake and do something I hate.

Its only optional in the sense that I dont have to breathe, but if I like living...


You've missed my point. The lake is the game in its entirety. Fishing happens to be the best way to catch items, but I could see it being very frustrating if you're doing it wrong. Perhaps if you experience doing it correctly, you'd change your mind.

Idk why I love this analogy but it's pretty spot on.
That's a good exploration of the trade 'mini-game' Scrotie. I have had similar thoughts on the topic, but you put form to the idea better than I think I could have.

One comment I would like to add is that trade is not so much a game that the designers create as it is one that they tap into. The developers had to design Path of Exile, but they just had to put the tools in place for trade. The 'trade game' invents itself once players start playing. The advantage is that it doesn't take as much effort to sustain its existence, but the downside is that the designers only have limited control over it.

One thing I didn't like that you said was that getting a lot of robots to play on behalf of the player is categorically bad. Isn't that the premise of the Summoner build, though? Providing 'hands-off' options can add further depth, which is a detail I think you skipped over in your D3 diatribe. Dealing with automatons can create intriguing play on its own (Conway's Game of Life, for example), but just like trading, it is a different mini-game that may not appeal to everyone in the core audience. Diablo's problem was that that part of the mini-game overshadowed the core game. It's rarely good for mini-games to trump the game in which they appear.

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