Chris confirms to go through mid: Scion or bust

Why are people so insecure about their builds? I really think this is exciting, making builds that just went EVERYWHERE was to easy and everything ended up looking the same.

The addition (read: ADDITION) of 30 more passive nodes that are more specialized is great. We need more passive nodes that are really really good so that we do not feel forced to go across the passive skill tree.

I see this as a positive step in the right direction and as a way of making the class choice matter. Why have classes if they all look the same?

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sad
:(
Last edited by Mythicpoe#7612 on Oct 10, 2013, 3:07:12 AM
"
Mythicpoe wrote:
sad


Spoiler
Don't worry
Spoiler
Be Happy :O)
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Gravethought wrote:
In order to not have this create millions of Scions, we're moving some passives around so that they're not necessarily on the wrong sides of the tree from each other.


Since I'm not able to see the tree I can only hope and trust Chris is right about this, but at face value this is disappointing news.
I dont care, i just spend moore hours creating a build :D TAKE IT AS A CHALLENGE GUYS!
>=====,',','
MASTER?! MASTER?! WHERE THE DREAMS THAT I'VE BEEN AFTER!!?
',',',=====<
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ScrotieMcB wrote:
"
BloodReign wrote:
Players wanted class identity and now we will have class identity, or a person can have more skill freedom and play scion.
The first rule of gaming forums is that gamers have absolutely no fucking idea what they want; they only know what they hate.


Haha :3
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CharanJaydemyr wrote:
Before these changes, I emailed Carl a rather long complaint regarding the Shadow and mana management, as in, he really doesn't have any, and that my response to that was to almost always drag a Melee Shadow through the center and down to Blood Magic asap.

The response so far has been to close that way.

I'm not impressed, honestly -- yes, it means more class definition, but it's made the Skillgrimage that much more of a hassle. Skillgrimages are cool -- sacrifices of your nearby offerings to trek across the Skilldrasil to reach that key passive.

The middle highways made that possible. Without them, I think we can expect almost a doubling in passive node cost to traverse one side of the tree to the other.

Their absence fragments the tree such that I foresee only two things:

1) Homogenisation of class identity
2) An overabundance of Scions

Neither seem all that good to me.
1. Skillgrimage is a fucking cool word.
2. The Shadow really, really needs more mana nodes.
3.
My version of the center
Note that passages through the middle are possible, but they all tell the player "hey, you could have made this build as a Scion." So no class would ever be better than Scion at cross-tree stuff, but you could sometimes pick different classes for aesthetic reasons, so it's not a non-stop Nicole Kidman fest.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Oct 10, 2013, 3:37:25 AM
Not surprising to learn that the days of people being to make whatever they wanted with any class are going out the window. It has been trending that way. All hail Path of Scions.
"Danger is like jello, there's always room for more."
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Last edited by CliveHowlitzer#0568 on Oct 10, 2013, 3:43:43 AM
So all that time spent carefully balancing the tree is now being thrown away? Kind of odd timing, but whatever suits them I guess.
wuuuuhuuuuuu yeah

finally this cry loud and long and things change doesnt work anymore


adaptation is the word not waaah waaaah I WANT THE OLD TREE BACK



awesome chris +1000 from me

cant wait for the game sucks i cant play my build now i quit threads (love those)
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Last edited by ventiman#1405 on Oct 10, 2013, 3:46:11 AM

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