Why POE games economy will fail.

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Aerinqq wrote:
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BuDiu wrote:
people dont want to craft?

tell that to a few of my friends who have spent 100-400 exalts to craft some of the best mirror-able items out there.

i personally just used 17 eternals in one amulet 4 days ago.



also something you completely overlooked is maps.

my group uses at least 300-500 chaos a day on maps alone.

given 10-25 chaos average to roll a half decent map, sometimes taking 50-100 for one map.



sure we cant live in a perfect world. every economy system in every single game have ALWAYS had its flaws. POE is no exemption here.


No 99.9% do not craft because they dont have currency to do it, there is just a handful of ppl who can (most of em sit on 200+ exalts and use RMT or powertrading/multiboxing etc. pick your poison). The fact that you or some of your friends do it doesnt change the fact that vast majority is not doing it simply because they cant afford to spend tons of exalts with a pretty big chance to get nothing in return. (by crafting I am not talking about casual 4-6 linking items etc)

Spending 25-100 chaos on 1 map, tell me pls how is this profitable? It doesnt make any sense to me, I am running 100 IIQ/300 IIR cookie cutter builds, Ive farmed THOUSANDS of high lvl rares, not a SINGLE good item...everything vendored. My low and only income is from chaos recipe/orb drop/vendoring everything for alts

I am farming a week so I can buy lets say upgrade for multiple exalts but thats it, I cant imagine crafting myself in next 50 years by the current rate I acquire wealth without using RMT/multiboxing/playing market.


This is highly limiting crafting to the making of BIS items because, no matter what you think, everyone in this game is crafting using alts, jewellers, chrome, fuses and so on, crafting is not only playing with exalteds.

Thus said I do feel quite the same as the OP, while, at first, I was using most of my currency to improve my items, du to the horid RNG I am now very conservative on my orbs.

When you used like 500 fuses on a rare armor without success you could probably have found a 5 Link for half the price of that easy, and with maybe even better stats. And then you have to chrome it to match your skill setting.

Since the crafting is at the heart of the game (not only exalting and making BIS items like you seem to think crafting is), being almost forced on not using them because you might be unlucky and spend far more currency on an item than what it is currently worth is also fading my will to play, and thats not even talking about the very bad drops I get farming all day with a sporker (most people seems to believe that sporkers are dropping a shav a day but its far from the truth).

Dont get me wrong, I love the damn game and no matter how many haters are yelling on the forums, they do too because their frustration came after 100 of hours of gaming, still it feels like I gamble my way forward more than actually playing sometimnes and I want to choose between playing and gambling like I did back in D2 using Gheed.

The argument that this is a beta and things will get balanced is running old since we are at 1 week of officila launch if I am not mistaken and devs should understand by now that there is a pretty big difference between hardcore gaming experience and being damn unlucky.
One more thing that I failed to realize when initially making my point is that As Inflation rises it will further discourage you from crafting.

yes even if there was more currency, you would think well crafting may not be such a bad idea since there is plenty of supplies to craft Wrong.

There is no such thing as investment in this game where crafting is involved. Even if you say were able to successfully craft an item, you will never ever get your time, effort, or money spent back out of that item. You will spend far more currency than the item is worth. And as the economy becomes saturated becasue of player hoarding tied to uncertainty in crafting it will make that investment even fruitless becasue it will be worth even less.
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WarlordClaw wrote:
One more thing that I failed to realize when initially making my point is that As Inflation rises it will further discourage you from crafting.

yes even if there was more currency, you would think well crafting may not be such a bad idea since there is plenty of supplies to craft Wrong.

There is no such thing as investment in this game where crafting is involved. Even if you say were able to successfully craft an item, you will never ever get your time, effort, or money spent back out of that item. You will spend far more currency than the item is worth. And as the economy becomes saturated becasue of player hoarding tied to uncertainty in crafting it will make that investment even fruitless becasue it will be worth even less.


I agree with this, one thing I wanted to point out is that not a single item (BiS items) cant be rly worth more then 1 mirror + some lets say 10 ex (average) fee for the mirror service so lets say 90-100 ex tops so ppl who sink 300 exalts to get the perfect item cant ever get their invesment back (unless 30+ ppl would use the mirror service which wont obviously happen).
However yes, I agree someone has to do it or we wouldnt have those items at all:)
Game is supposed to be hardcore. Only the top nerds will achieve making top notch items and progress. I accept this.

I hope for a casual leauge tho where i can test 6l items with BIS(read crafting super easy mass exalt drops etc etc) items just for the lulz. Just onetime without needing to play *insert absurd time*, to be able to test all skill combinations just to have fun with the skill system and hardest map mods.
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Last edited by Spysong192#7559 on Sep 23, 2013, 2:37:32 PM
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dawg6 wrote:
Nothing more disappointing than chisel+alch a map, then have to chaos (or scour/alch) because the mods really sucked, then finally running the map with really good mods, and getting no map drops at all!


Hell fuckin yeah lol ive done maps with 134% quantity and getting 0 returns.Then some smart ass comes and says rng is rng.Its not,its fuckin bullsh1t
The currency sink is fine, the non-existent item sink is not.
IGN TDA
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MrSmiley21 wrote:
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Aerinqq wrote:

Spending 25-100 chaos on 1 map, tell me pls how is this profitable? It doesnt make any sense to me, I am running 100 IIQ/300 IIR cookie cutter builds, Ive farmed THOUSANDS of high lvl rares, not a SINGLE good item...everything vendored. My low and only income is from chaos recipe/orb drop/vendoring everything for alts


Here is a recommendation from one person with a MF sporker to another. Do unID'd rare vendor combos for 2 chaos. And that doesn't mean you wont ID rares anymore, it only means you will not ID some of them. You're going to ID thousands and thousands more rares and not find that GGS item. May as well vendor unID'd. Its all vendor trash anyway, whether its ID'd or not, am I right?


Thats exactly what I am doing, I am using 2 chaos recipe but we all know its not that profitable cos ure limited with ring and amulet drops (which is very low) so in the end ull always end up IDing 99% of the items and vendoring em. Its just ridiculous that from few thousand items ive found there wasnt a single one worth selling (and yes, I am sure I havent missed anything cos I try to sell everything half decent in trade chat or forum almost for free but still no1 wants to buy anything)
people never craft?

u are fine with just a transmute on maps?

These seems the words of a really unexperienced player, the economy of the game will never fail as long as there are

1)resets, yell as much as u want softcore and hardcore will always be the legacy leagues . People will always start fresh on new leagues with fresh economy slowing the proccess of decay some leagues (like sc ) have

2)Desire for progression , we all want to become better be it in items or exp. U probably have never been in this situation but there are a lot of times when u HAVE TO craft to get the item u want and that means wasted orbs , u probably have never done a high level map to realise that if u want to go on progressing u dont need only exp (therefore 75+ maps) but high quantity maps also.The amount of currency people spend on maps is enough to balance it.


Things come in their place sooner or later , the economy is fine and it will always be
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TDA wrote:
The currency sink is fine, the non-existent item sink is not.


Yes that is the other side of the equation. Supply and demand. The Supply is low meaning Decent or good items drop rare enough that they are in high demand. If everyone is hoarding currency becasue it is not viable to craft., those items which are good those prices are higher.

I have sounded like a jerk in this thread but it as meant as constructive criticism
, it is a very tough balance to do with such a complicating system such as this one.

Increasing the drop rate of currency would cause Hyper Inflation as long as players are hoarding and as I have stated previously that will not solve crafting but instead deter you from doing so do to investment loss and market uncertainty.

Increasing the drop rate of Unique or changing the drop tables so that items with better mods or stat combos drop would make grinding pointless. It wouldn't make crafting anymore pointless than it is now though. Crafting wouldn't change cuz no one would still do it but people would get things to easy and play the game less than they do now. It would also further devalue unique. That would make no difference to over 90% of unique though since they are irrelevant becasue A. either the skill tree and game has significantly changed since the unique were made or they are simply just useless.


What the game I think needs is a currency sink besides crafting, In order to sink currency that is being horded. Then an improvement to crafting that can only be achieved by the use of the currenct sink. As well as more Vendor recipes.
Last edited by WarlordClaw#7784 on Sep 23, 2013, 2:55:58 PM
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WarlordClaw wrote:
One more thing that I failed to realize when initially making my point is that As Inflation rises it will further discourage you from crafting.

yes even if there was more currency, you would think well crafting may not be such a bad idea since there is plenty of supplies to craft Wrong.

There is no such thing as investment in this game where crafting is involved. Even if you say were able to successfully craft an item, you will never ever get your time, effort, or money spent back out of that item. You will spend far more currency than the item is worth. And as the economy becomes saturated becasue of player hoarding tied to uncertainty in crafting it will make that investment even fruitless becasue it will be worth even less.
This is wrong. Lack of crafting progression with a single item doesn't mean there is no such thing as crafting investment in terms of what return you get for spending X amount of orbs, especially when X is large. And devaluing orbs relative to the price of gear makes it more likely (still random, but more likely) that players would get the same value using the orbs on a white item than trade them, perhaps have some left over.

What this game needs is a massive devaluation of orbs in trading; the more orbs it takes to trade for something, the closer you get to a situation where crafting it yourself is equal (it'll never get that good but close is close). However, since orbs are sunk and gear is not (in Standard League), the expectation is that, as farming continues, gear will devalue in terms of orbs, the polar opposite of what we want.

What we need is:
1) Higher orb drop rates (devalues currency relative to tradeables due to higher supply)
2) Lower gear drop rates (increase value of tradeables relative to currency due to lower supply)
3) (optional) Some kind of death-based item sink for Standard (not as harsh as Hardcore)
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 23, 2013, 3:12:27 PM

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