Why POE games economy will fail.
" Fixed All currency isn't used. Yes people do stock pile...but thats how they decide to play, becasue they know better than to craft. |
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It seems to be working out pretty well, actually. Prices go up a bit, but generally they are stable. (feel free to point out the few things that are the expected exception to the rule).
The only thing I worry about with standard is when the leagues start dumping huge amounts of currency into it. It could have the effect of making everything cheaper, so that you're more inclined to craft without worrying that you're blowing through 'currency'. A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee#4468 on Sep 23, 2013, 11:38:35 AM
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I think they need to implement the + enchant system.
It worked very well in other games and creates a currency sink for any type of items. this system will fix the issue Standard is having. right now SC is being used as a toilet, everything that dies gets Here. My suggestion is create a gamble enchant system like Lineage one had. how will this work?. 1- For a fee you can create an ORB that will give you a chance to improve the stats of an item. the cost of the orb is (10 chaos) from any vendor. (example) Here is the kicker, the orb can. A: the orb will improve the item with +1-5 your stats overall on the item. (+5 to all resistances, +5 HP, +5 ele dmg, etc. B: The orb will do nothing. C: The Orb will destroy your item. the more enchant orbs you use on you're item the least chance you will get to have a successful enchant. this system worked great to keep the economy on check. people always like the most powerful items. this system will help sink orbs and items for those gambler players and also it will help improve mediocre gear. those were my 2 cents. sorry for my bad english. Last edited by poliboy#6113 on Sep 23, 2013, 11:56:03 AM
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" No 99.9% do not craft because they dont have currency to do it, there is just a handful of ppl who can (most of em sit on 200+ exalts and use RMT or powertrading/multiboxing etc. pick your poison). The fact that you or some of your friends do it doesnt change the fact that vast majority is not doing it simply because they cant afford to spend tons of exalts with a pretty big chance to get nothing in return. (by crafting I am not talking about casual 4-6 linking items etc) Spending 25-100 chaos on 1 map, tell me pls how is this profitable? It doesnt make any sense to me, I am running 100 IIQ/300 IIR cookie cutter builds, Ive farmed THOUSANDS of high lvl rares, not a SINGLE good item...everything vendored. My low and only income is from chaos recipe/orb drop/vendoring everything for alts I am farming a week so I can buy lets say upgrade for multiple exalts but thats it, I cant imagine crafting myself in next 50 years by the current rate I acquire wealth without using RMT/multiboxing/playing market. Last edited by Aerinqq#7055 on Sep 23, 2013, 12:26:32 PM
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" Little late to this thread, but there are tons of people crafting out there. It works WONDERFULLY as a currency sink. All game economies inflate. GGG's just happens to be one of the best out there at the moment because they really thought it out when they created it. If you roll in the new leagues every 4 months you will have no issue with inflation. |
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" Here is a recommendation from one person with a MF sporker to another. Do unID'd rare vendor combos for 2 chaos. And that doesn't mean you wont ID rares anymore, it only means you will not ID some of them. You're going to ID thousands and thousands more rares and not find that GGS item. May as well vendor unID'd. Its all vendor trash anyway, whether its ID'd or not, am I right? Last edited by MrSmiley21#1051 on Sep 23, 2013, 12:54:30 PM
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Don't even alch maps just run them blue up to 76. No point in wasting chaos hoping for a +1 or +2 when you can just buy them with the chaos you saved running blue maps.
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" Thats not how it works though. It is simple economics 101 Inflation and hyperinflation. It is a rise in prices, that is tied to the devalue of currency cuased by excesive or gradual groth of currency supply tied to a shortage of actually valuable gear. Majority of stuff that drops is trash, the few good things that do drop everyone wants. Since there is a inflation of currency the price of those goods gets higher and higher. One of the things that have partially kept this in check is the game is open beta, there is a healthy player base but it is no where what it will be like when the game is done. Another thing that has kept it in check is short durations of leagues in those leagues only. All of this has only really overshadowed and underlying problem and it has only worked in those leagues. Standard leagues is where the hurt will come the most. And that still doesn't solve the fact that this is a problem. http://en.wikipedia.org/wiki/Inflation Last edited by WarlordClaw#7784 on Sep 23, 2013, 1:10:53 PM
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High end crafting (using eternals and exalts) is not intended to be available to most people or even a few people. This is the process to create the very best items in the game and if it were accessible, then the game would be done in a few weeks because of accessibility of mirror worthy gear.
High end crafting is at a good place right now. The issue is the progression to reach to that point that is tied to relegating your precious grinding with a mf char. IGN: Arlianth
Check out my LA build: 1782214 |
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" Its a counter intuitive system that encourages you to craft yet penalizes you for doing so. And Furthermore hurts the game and the economy because then people just choose not to use the very part of the game that the whole game is centered around. Thats why I disagree and choose not to recite the same propaganda that has been preached by GGG becasue I and many others see that it is a interesting concept yet fatally flawed and porely implemented. And this is why I do not agree. |
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