Still no fix to phy reflect...(waiting for GGG reply) why are you encouraging bad play styles?

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Last edited by Bex_GGG#0000 on Sep 9, 2013, 3:16:07 PM
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Ashwin wrote:
like a tool


I didn't attack anyone in my post, or make a negative comment towards anyone. That was completely unnecessary.

Anyone who uses flicker knows that if you have it linked with multistrike and cast it, you could be 3 screens away by the end of it. How are you gonna see a reflect mob that far ahead?


And to Ghost, yeah I'm playing it. I die alot to reflect. I have ways around it if I can identify reflect before I get to it. But with the terrible view distance, it's very hard to avoid. I'm going to continue to play this way, reflect or not. Just stating my opinion on the mechanics or it. A flat reflect damage makes much more since to me.
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Last edited by Bex_GGG#0000 on Sep 9, 2013, 3:17:15 PM
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CharanJaydemyr wrote:
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Ashwin wrote:
Just don't play like a tool spamming skills without even looking at the mobs.


I don't see anything wrong with this statement. No one is named, no one is targeted. And it's a fair point: by the time reflect auras are an issue, you should be paying attention to which skills you use.

I mean, if you're melee, just keep My Awesome Fire-Only Sword (tm) on weapon switch. physical mobs will never bother you again...


I am actually running a build in which I can just press "R" and murder everything in sight, reflect or not; I can't get stunlocked, curses might aswell not exist and damage barely worries me; does that mean I should be called a "tool" by some random person? doubtful. (edit for inb4 : it's not a sporker; it isn't even ranged.)

I believe while the OP is... less than civil about his point, and it might not even be his main point, there is a little tinge of something, mostly in glutton's post; sometimes you don't even see what you are hitting / going to hit, that is an issue.
Last edited by GhostOfLiemannen#3153 on Sep 6, 2013, 1:50:07 AM
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CharanJaydemyr wrote:


So because you've managed to make a build that WOULD make you a tool IF you were having trouble with Reflect mobs but does not because you do not, you took that personally?

I wouldn't, yknow.


I might be bad at interpretating text but it seemed the "tool" derivatd from not looking at the mobs, or in short, just going faceroll mode, not the death to reflect part.

Or maybe the context puts it at "I want to faceroll but this mob does not let me pls nerf", but I woudn't know; I have poor "reading" skills in that matter.

Either way I find it uncalled for, but hey, 'tis the internet I guess?
Last edited by GhostOfLiemannen#3153 on Sep 6, 2013, 1:56:02 AM
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Glutton wrote:
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Ashwin wrote:
like a tool


I didn't attack anyone in my post, or make a negative comment towards anyone. That was completely unnecessary.

Anyone who uses flicker knows that if you have it linked with multistrike and cast it, you could be 3 screens away by the end of it. How are you gonna see a reflect mob that far ahead?


And to Ghost, yeah I'm playing it. I die alot to reflect. I have ways around it if I can identify reflect before I get to it. But with the terrible view distance, it's very hard to avoid. I'm going to continue to play this way, reflect or not. Just stating my opinion on the mechanics or it. A flat reflect damage makes much more since to me.


#1 I didn't mean that as a personal attack against you. It was more of a general statement aimed at players who expect the spam a couple of keys without their eyes on the screen, and expect to win.

#2 If flicker strike + multi strike works that way, you shouldn't be using them together ^^ That's like saying "I'm CI and I used blood magic. Why the hell did I die when I had 6K ES. I should be able to make a CI BM build if I wanted to. Let Kole one-shot me, or Brutus stunlock me, I'm OK with that. But why should I die, just because I picked two skills?" Do you see how stupid that sounds? This comes back to a problem with the current generation, which wants the game to adapt to how they want to play it, rather than the other way round.
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EveningPrimroseAmber wrote:
Disappointing GGG, let me know in a email when you plan on changing it so i don't insta die and one shot myself everytime even with 20%+ instant vaal pact life leech steal.

Then i will consider playing again.

>i can do ELE reflect maps fine and i do around 35% ele damage total.

I LEARN NOTHING when i just die to a reflect mob instantly.



-reporting any/all troll comments-

Sorry to burst your bubble but that is a L2P issue Lemme guess U have 0 base AR? CI is not enough without AR ;-)

So with that in mind remember to use Granite, get AR/ES Hybrid gear etc. etc.

There is some learning curve in this game but seemed like u forgot a step or 2 one the way up :p

"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
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Last edited by Bex_GGG#0000 on Sep 9, 2013, 3:18:17 PM
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CharanJaydemyr wrote:
What people don't always understand is that feedback is not the same as change. When you give feedback, the person you're giving feedback to has 100% right not to do anything about it.

In the end, you either trust GGG to make the game as good it can be or you don't.


These two points kinda sum up my opinion too..

The issue with the modern generation of games is that, the developers are way too exposed. There are online forums, message boards, gaming shows, meets like PAX, etc where the developers need to justify how and why they did something.

Drawing a parallel, how many of us have actually seen, spoken to, or given feedback to the developers of super mario? or say, doom. Yet, those were revolutionary games. Reason being, the game had a free reign without having to be stifled by player feedback. To see whether a game is successful or not, the first measure is Time (with a capital T). It needs to stand the test of time. During this period, if it starts changing too much, before we know it, it would have digressed from the very foundations it was designed on, leading to the failure of the game.

This is what I fear for PoE's future. As the adage goes, "Too many cooks spoil the broth".
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CharanJaydemyr wrote:
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Ashwin wrote:
Just don't play like a tool spamming skills without even looking at the mobs.


I don't see anything wrong with this statement. No one is named, no one is targeted. And it's a fair point: by the time reflect auras are an issue, you should be paying attention to which skills you use.

I mean, if you're melee, just keep My Awesome Fire-Only Sword (tm) on weapon switch. physical mobs will never bother you again...


Well, if I had any indication ahead of time before I faceroll myself, a suggestion like that would be feasible. I do have a workaround skill 4 linked, purposefully nerfed to produce much lower dps, to deal with reflect mobs. That is, however, when I see them.

As far as design goes, reflect is a simple way to limit a player's dps. I understand why it is there. I just believe that ff you aren't meant to have that high of dps in a game, then it shouldn't be possible. No player should be punished by instant suicides if they want to play more of a "glass cannon" type character.

I've never started an anti reflect thread, or made much of a deal about it. I just don't agree with it as a mechanic in any game. I'm sure it will be in this game until the day it's shut down, and it won't prevent me from playing or loving POE. Gotta bitch about something though.

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