Can't seem to FOUR link an item.

Yep.. This issue is one of the main reasons I can't bring myself to play much.. It just gets too difficult to progress through the game if you play hc without getting the gear you need.. And getting that gear through crafting is a wasssssste of time and currency.

Some people are lucky.. Well that's great but it doesn't help me any.. I can barely find any fusings dropping for me anyway, never mind trying to fuse a nice piece of gear.

Until this gets resolved I won't be playing this game much at all..I'll sooner play grim dawn alpha and metro.
Yeah... filling up progress bars is nice. Having some smoothing mechanism in place to give better odds as you sink your riches into something would be a kindness.

Which is why it'll never happen. We're lucky there isn't even more RNG just to be able to use a stupid Cypress Staff.

"
raics wrote:
I just think a 6-link is a good carrot-on-a-very-long-stick candidate because it's not really needed for most builds. And you got to have stuff like that too to keep people hooked.


"Dragon Quest is like a vibrantly-colored, jingle-spewing pachinko machine in which you insert minutes and hours instead of coins."

Since it's the hours of our lives being poured in here,
and its twin sister Rarity are absolutely mandatory. Nobody wants to willfully choose to be poverty.

Absolutely you can't want what you have... and I suppose it is a satisfying threshold to finally, mercifully crawl over. _Of course_ it makes sense that with a geometric power curve, that the rich get richer.

I'd be much less annoyed with the thing if it were just power we were talking about here, and not the return rate on the slot machine.
maybe the gamble of alterations/alchemy etc should remain.

but as for fusings it should be more save for orb of * socket.

such as...


100 fusings would buy you orb of 3 socket

250 orb of 4 socket

500 orb of 5 socket

800 orb of 6 socket.

obviously these are numbers pulled from space.

same for jewlers...

*edit*

and I know this is not my idea but when I read it I liked it. Just now decided to repost about it.
"Man, it's like we're fighting housewives and their equipment." - Millennium
Last edited by txfirefighter#3147 on Sep 6, 2013, 4:32:36 PM
GG - Took me around 10
IGN: SelocYnnad
Last edited by DannyColes#0882 on Sep 6, 2013, 4:34:16 PM
"
DerBooN wrote:
First off, PoE is a great game and I'm in no way trying to 'bash' it here.


But something feels wrong when I used OVER 100 fusings trying to FOUR link my gloves (ilvl 69).

For me 100 fusings is A LOT. I'm not one of those guys hoarding over 9000 exalts.



UPDATE: I just ran trough my last stack of fusings and... still no 4link. (Yes, I used armourer's scraps.)







damn dude usually only take me around 10 to 20 (and that probably over estimating) to four link something. that's a run of extremely bad luck.
Last edited by derbefrier#6652 on Sep 6, 2013, 5:32:41 PM
Thats just some terrible luck man
I 4 link random shit with low ilvls all the time, usually under 10 fuse.
Sorry about your luck
This 4-linked problem has been around forever and we are finally seeing some attention being paid to it here:

http://www.pathofexile.com/forum/view-thread/510020/filter-account-type/staff

"
Qarl wrote:
I can give my current thoughts on self found.

In the existing leagues, there is nothing stopping anyone from playing self-found, and we know many of our players do. We also have players that only engage rarely with other players, trading and partying occasionally.

So, as you can play self found in an existing league, I doubt we need to separate out the leagues. The question then is, are there progression problems with self found. I think there are two parts to this:

Can you play through self found? Currently there are issues with this, especially around the 40s. One of the main problems here is the availability of 4-linked items. Gear progression gets hard here, as replacement gear requires both beating existing gear in stats, and in skill support. This isn't usually an issue earlier, as you aren't needing full skill sets, and can skimp on stats and still progress quickly.

If we are going to make changes, it will likely be on the ability to make or the availability of 4 linked items.


The second issue is, what is the player expectation of self-found play. In general the main issue comes when players look to the top of ladders and to streamers to direct what their play experience would be like. This gives players a very distorted view of what they should be able to achieve. In general these players are pushing every advantage they can from trade, long play, group play.

Often, when I get told - "everyone is doing X", and I have a look, there are often only a handful of people doing, its just often these are the most visible. An example of this is 6-link Shavronne's. If I look at over level 90 characters, in all leagues, played in the last month, well under 50 players have Shavronne's Wrappings equipped. And if I look at the stats, if you want to die, wear a Shavronne's.

We will not be making a league to make it possible to replicate the play of these players. 1) We don't think its needed. 2) From past experience, if we make accommodations to make it possible to replicate these players, these players will still beat you. If we made a self found league with competitive advantages but solo play, you'll see the same players on top of those leagues, and we'll get a new set of complaints from people who want to replicate the achievements without the same investment.


I bolded the best part.
Last edited by ionface#0613 on Sep 6, 2013, 7:16:54 PM
The main problem with the fusing system isn't how many fuses it takes.

It's that the item you're using them on is one that by definition needs to only get better or at least stay the same, otherwise you've crippled yourself. Trying to 5L/6L your decent/awesome weapon? Hope you don't need it to be at least a 4L or 5L for your build to maintain viability, because if you do... well, if you're unlucky you'll not just have burnt all your currency, you'll have stopped yourself from being able to find more currency too.

Fusings should be the following: "Orb of Fusing. Attempt to add a link to your item. Probability of adding links decreases dramatically with each link already present."

You can still have the odds of that 6th link be 1/2000 or whatever low value it is right now, and leave it completely random too. But at least with this change, you could go ahead and roll that 4L/5L gear you're wearing without the fear that you'll hobble yourself.

It will make linking items into gambling that you can keep trying over and over as you progress, instead of gambling that has to be done all in one swoop or you're screwed.
"
DerBooN wrote:
First off, PoE is a great game and I'm in no way trying to 'bash' it here.


But something feels wrong when I used OVER 100 fusings trying to FOUR link my gloves (ilvl 69).

For me 100 fusings is A LOT. I'm not one of those guys hoarding over 9000 exalts.



UPDATE: I just ran trough my last stack of fusings and... still no 4link. (Yes, I used armourer's scraps.)




I'm thinking the argument can be made that linking is already too easy. 4 linking in my view is like a top of the line win in a small lotto. Never mind 5 or 6 major big time wins.

TO me the odds are more real, "I just bought a 100 lotto tickets and I didn't even get back my money back... outrageous!" Most anyone hearing that comment would come to the conclusion that the only outrageous thing is that comment itself.

You can't really gauge personal experience alongside the larger community as a whole.

Here's a video for players and the RNG.

http://www.youtube.com/watch?v=Jj4nJ1YEAp4
Last edited by Baskerville#4255 on Sep 6, 2013, 9:48:06 PM
GUYS

I think OP has already 4 Linked his gloves

move on!
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG

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